3.5.0d Patch Notes

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We're planning to deploy 3.5.0d in the middle of this week, most likely on Tuesday (US/EU time)


So is it coming today? Because it's Tuesday.
wow you guys are killing it as always <3 much love ggg
Ok nice changes but what about buffing sulfite gain too?

And upgrade performance pretty pls!

Make more graphical settings adjustable or smth.
FIX MELEE!!
ok, slayer, gladiator, berserker are horrible, gutte gladiator in 3.2, zerker and slayer in 3.1 and they cannot compare to other ascendencies, its mindblowing, that a tank class like juggernout has a freaking dmg bonus and 1k of accuracy gain, not even mention champion..
you can fix skills like spectral shield throw by just adding a melee tag on it, and rework melee splash.
I dont agree with the all around nerfing, offscreen hits and 1shot mechanics i agree that need to be toned down.

For the first time in a long time i felt challenged and knowing that in any corner the syndicate could gank me made me enjoy way more the game.

Back to watching tv and holding right click barely watching the game i guess.
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Kormi wrote:
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Pangaearocks wrote:
Is she for everybody? The only mod possible to select is "Anarchy". She's listed as level 7 (max), but I only get 1% quantity on maps.
You have to unlock the mods and quantity by gaining Atlas progression.


Thanks. I actually realised after posting that, although I've met her many times in maps, I've only done one shaper mission (because the map I need just won't drop grrr - damn you cursed crypt). And after checking the wiki, the other Zana mods aren't supposed to be unlocked yet. So apart from the fact Zana is listed as level 7 for some weird reason, the game appears to be working like intended. More or less, heh.
Very nice updates ;)
FIX ALVA TEMPLE sacrifice unique items!!!
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Players that have clicked the plinth in the first Delve encounter should now have both two and three socket crafting recipes as originally intended.

The plinths which unlock the three-socket-colour, six-socket and six-link crafting modifiers now correctly spawn in Vaal Outpost, Abyssal City and Primeval Ruins respectively.


And the Plinth in this instance would be....?
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Tristanl0l wrote:
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Asday wrote:
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Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.


"""improved"""

Reddit yet again succeeds in whinging so hard that the game gets easier and shitter.

Remember when this game was hard? I do.


Why should I be punished for not dodging 1-3 syndicate members abilities flawlessly? You can't take a hit vs them and it's not fun in higher tier maps to try and completely avoid the content just to save your xp/character


>Why should I be punished for playing badly?

I want reddit to leave.
sigfault

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