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thanks ggg.
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Tristanl0l wrote:
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Asday wrote:
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Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.
"""improved"""
Reddit yet again succeeds in whinging so hard that the game gets easier and shitter.
Remember when this game was hard? I do.
Why should I be punished for not dodging 1-3 syndicate members abilities flawlessly? You can't take a hit vs them and it's not fun in higher tier maps to try and completely avoid the content just to save your xp/character
Exactly, I don't mind it being hard, but getting one-shotted from out of screen is getting old.
I rather skip content not to lose the exp I have grinded, the only times as it is now, when I engage with the Syndicate is if I am completely freshly dinged.
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Posted byEazfb#3566on Dec 18, 2018, 7:18:46 AM
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Sarno wrote:
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Natalia_GGG wrote:
- Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.
I'm saddened to see nerfs being deployed across the board - with the possible exception of off-screening, which feels cheap and is one reason I'd never play Betrayal on Hardcore.
If the VFX associated with Syndicate members wasn't so gratuitously overdone, reducing their damage wouldn't be necessary - and honestly feels like a cop-out. I don't want to not die - I just want to understand why I died. At any time there's more than one of those tornadoes on the screen at once it's effectively impossible to see anything, regardless of what enemies are doing at the time. Abruptly dying in those circumstances is frustrating - but lowering their damage misses the point completely. Please ask the art team to tone down the VFX. It's not the first time they've heavily reduced my enjoyment of a challenge league.
+1
/edit
First 70 levels of my gameplay were amazing, I couldn't think of anything else but playing the game, but then the frustration came, and my hype for the league is gradually slowing down... to a point that this morning I've considered going back to Standard or playing some other game.
Last edited by Talamoe#1912 on Dec 18, 2018, 7:21:04 AM
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Posted byTalamoe#1912on Dec 18, 2018, 7:19:13 AM
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For the casual poe player I am, it was fun seeing pro streamers die several times on hardcore during syndicate encounters. RIP my entertainment.
But nerf was needed.
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Posted byEtRnitY#1191on Dec 18, 2018, 7:38:58 AM
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Delve is one of the coolest features I’ve ever seen in an ARPG. It should be part of the base game instead of being considered a league mechanic.
Thank you guys for the update. You’re the best.
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Posted byliquilite#6434on Dec 18, 2018, 8:03:31 AM
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dont nerf syndicate damage just the clusterfak of colors
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Posted byLiveToDeath#2494on Dec 18, 2018, 8:09:10 AM
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There is a bug in the xbox where the master gets stuck inside the other, even changing hideout does not change.
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Posted bystark_47#0015on Dec 18, 2018, 8:24:36 AM
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Are we there yet ? I want my T16 mod pls ;D
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Posted byBoold88#0454on Dec 18, 2018, 8:24:40 AM
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Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions can no longer spawn in Zana missions...
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Posted byMythicsMT#5841on Dec 18, 2018, 8:38:37 AM
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Sarno wrote:
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Natalia_GGG wrote:
- Improved Betrayal encounters by reducing damage dealt by most Syndicate members, improving skill signalling, reducing Syndicate member damage bonuses from some items, reducing skill off-screening, cleaning up residual objects to reduce clutter and reducing additional monster spawns in Fortification encounters.
I'm saddened to see nerfs being deployed across the board - with the possible exception of off-screening, which feels cheap and is one reason I'd never play Betrayal on Hardcore.
If the VFX associated with Syndicate members wasn't so gratuitously overdone, reducing their damage wouldn't be necessary - and honestly feels like a cop-out. I don't want to not die - I just want to understand why I died. At any time there's more than one of those tornadoes on the screen at once it's effectively impossible to see anything, regardless of what enemies are doing at the time. Abruptly dying in those circumstances is frustrating - but lowering their damage misses the point completely. Please ask the art team to tone down the VFX. It's not the first time they've heavily reduced my enjoyment of a challenge league.
Very nice summary of my own thoughts so borrowing them to repost
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Posted byDraegnarrr#2823on Dec 18, 2018, 8:41:54 AM
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