Syndicate Members are Immune to Stun

is this thread pump-able?

with the change today on patchnotes

Melee damage is now treated as having dealt +25% damage for the sake of calculating Stuns.
Elemental and Chaos damage is treated as having dealt -25% damage for the sake of stuns. This is additive with the Melee damage stun bonus, so a purely Elemental or Chaos or mixed non-physical Melee hit will see no change to previous Stun behaviour.

there are more reasons to play a stun build right now, but they want us to skip all syndicates?
Didn't check during Synthesis if they were still stun-immune, but yeah, if they improve stun, that'd be cool they update that part...
syndicates are still stun immu after melee rework :( - hope they will fix this

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