Zana should sell ALL the regular maps

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KnightAgenta wrote:
Map sustain is even easier this league then in previous ones actually.

Incursion temple: The map room there is insanely ludicrous. Easily gives you at least 5 maps of the same tier you have been running. Probably a few others.

Lab Farming: The map chest in Lab, while less insane then the Incursion map room, is still ridiculously profitable for filling out your early Atlas.

Delve: The real meat of map-sustain. Due to the DRASTICALLY higher spawn rate of Delve cities you can just Delve deep into the mines and get tons of red-tier maps. You can also easily get Sulphite by just using Sulphite Scarabs, which are fairly easy to get if
you understand the Syndicate mechanic.

Pure Breachstones: A really difficult, but REALLY powerful option. These can easily award several high-tier maps per run. Or you can sell them for a large amount of currency (Last I checked they sell for an Exalt each).

Zana's mods: Self explanatory. Harbinger's being 4 chaos is insane.

3-1 Recipe: The changes made to the 3-1 Vendor Recipe make it so you can get ANY map from that recipe, making it MUCH easier to get Hard-To-Obtain maps.

I'm a fairly new player (And by that I mean I have only reached mapping with 5 characters, 2 this league, 2 last league, 1 during Incursion league), and yet I am easily sustaining at minimum Tier 8 maps. Typically I'm running Tier 9/10 maps. I also haven't even gotten to 100% completion bonus, and I also haven't gotten to the Delve depth where I can get Red-Tier maps.


Map drop has increased immensely compared to the previous league, that is certain. But from my experience and a lot of people I talked to about this, it is still a major issue to sustain maps (especially red ones). I personnally ran a bunch of them - with chisels and alcs - dropped a couple of them and ended up from 10-15 of them to 0.

That is clearly not normal for a game that is about grinding content and does not actually let you grind, but instead you have to grind maps to finally be able to grind items...nonsense.

Moreover now masters are scattered all over the Atlas, so when we don't have the needed maps we have to pass through the trade sites, which are completely inappropriate to buy commodities. Now even the idea of pming 20 people to get a T3 already deters me from trying to do the dailies.

And I don't even mention the gated content matter that is not solely about having the possibility to get better items but also to vary a bit the gameplay.

GGG should investigate this issue along with the players (why not making a series of polls to get a clearer idea ?), as I think it's a major explanation on the brutal drop of the retention rate each league. I never had this feeling of frustation while grinding in D2, there's a glass ceiling that always stops me from continuing while I actually want to play. And I think many people are in a likewise position.
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497
Last edited by Synopsis#1060 on Dec 29, 2018, 11:53:09 AM
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AkuTenshiiZero wrote:
Well that's fucking annoying, but at least it's a work-around to this horrible system.


Seconded. I miss the old Zana shop inventory, particularly in SSF.

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AkuTenshiiZero wrote:
If the stupid ginger wants me to help her work out her daddy issues, she needs to stop hiding from me.


If this were a forum where one could click a "+1" or some other way of saying "I approve this post", I would have done so just for this sentence alone.
"People ask me why I do this at my age. People are rude."

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