Done for this league, the syndicate members damage output is just no fun (in HC)
So i just ripped my second char this league, because i got one-shotted by the sydicate members.
Died with the first one 2 days ago, and i toughed, well, stupid me, why would you even try to play someone elses build, just do your own thing again. So i started with another one, made a skele mage summoner, had 5k Life + MoM (2k Mana) plus that new crafting recipe with 5% damage taken from mana on all 3 of my jewlery items ... and got one-shotted again in a t3 map w/o mods (apart from zana's) Which is kinda sad, since i really enjoyed delve league and was looking forward to the new one, but this just aint no fun. Last bumped on Dec 12, 2018, 11:09:29 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
Yeah Syndicate is brokenly OP right now, i cant believe they didnt catch this in their internal tests.
Its so idiotic that i basically die every 2 maps to a random ambush 1 or 2 shots, and there is virtually nothing i can do, sometimes they even catch me if i try to run away. Basically its so frustrating and annoying that im about to stop playing. And worst of all there is complete silence from GGG. Do they even know this is a thing? |
![]() |
i just ripped, yesterday in delve.
betrayal is bad, bestiary is bad, delve is bad. give an option to skip all this content pls (i would add the labirinth too) changing the system of enchants and asc. points IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records: https://www.pathofexile.com/forum/view-thread/972683/ |
![]() |
The game isn't designed around HC players in mind anymore. You will die in POE from high spike damage from any of the previous league mechanics now it seems.
Essences pale in comparisons to stuff like syndicate members ambushing you, red beast, delve mods\cities, ect. There is a reason why a significant amount of HC people now play SC and its honestly not that bad. I do miss some of the excitement that HC used to provide, but now there are so many endgame bosses and stuff you can do, I think it keeps me engaged pretty well. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
![]() |
" You can already do this. In character creation screen select "Standard League". All that stuff out the window... well at least Betrayal, |
![]() |
New mechanic is invariably overtuned - it is the precedent.
How you can still remain surprised at this, I cannot fathom. HOWEVER!!!! - the fact that this content is difficult (ambush = impossible) to avoid, ala red beasts in Bestiary that chased you across your entire map, is problematic for HC players obviously. I don't play HC but I can see your issues. Tora and to a lesser extent Haku (I can't imagine trying to melee Haku) are rippy beasts. And fort assaults are the worst stew of effects and beams and flashes I have seen to date in this game - kind of akin to the old chaos machinegun that would one shot you in high incursions if you were unlucky or not paying attention. Only worse. I hope they tune it a bit. In SC I am still enjoying the league, although I do tend to die occasionally to rippy fort assaults. And being ambushed while fighting a boss is juts bad design - stop it GGG, you do this every league. |
![]() |
" well in standard they just have added delve, bestiary, incursion... IGN: SeaLaser
Sea Builds, Characters, Shops, Links & Records: https://www.pathofexile.com/forum/view-thread/972683/ |
![]() |
" Incorrect. HC players are precisely the reason we are here right now, for a few reasons. First off is logout macros. Because GGG has refused to address this problem and instead have decided to deem it a part of the HC experience, they have put themselves in a position where they MUST balance around the assumption that everyone is using it. Secondly is the very vocal demand for more and more of this masochistic content. HC players play HC because they want to be near death at all times, but due to the above logout macro situation the only possible way to be threatened is a sheer test of reaction speed. The game must kill the player faster than the player can slam their macro. If the HC players succeed at this, they are unhappy and piss and moan on the forums about how the game is too easy. Yes, it's asinine. And finally, there is the unfortunate fact that SC plays the exact same way, cramming all that same masochism into a mode that is supposed to be made for people who don't want it. And it's arguably even worse, since HC is at least a quick, merciful end, while SC is more like being slowly tortured Griffith-style with no end. So what happens when you mix an arms race between spike damage and macros, a community that wants to lose the game, and the absolute torment of anyone who wants to just kill stuff and zone out for a few hours? You get a situation where escalating stupid difficulty pushes the non-masochists further and further out, thus strengthening the echo chamber, thus cascading further and further into a game that caters to an increasingly niche audience. "But muh power creep." Yes, power creep that only exists for the top end of players who can tolerate the agony long enough, not for the bottom end who fucking need it. It wasn't casuals who were running around with double-corrupted +8 Frostfernos two leagues ago. The lower end of players are goddam starving while the top end feasts and then complains about it. This is a buff™
|
![]() |
" Simply isn't the case. Look at the transition of the designs of leagues from abyss to now, you can't honestly tell me that they are getting designed with a 1 life to live sort of ideals. " Sigh this is just repeated nonsense, they don't balance around logout, they might design some fights or adjust some fights around it, but you can't balance for logout. If this game was more about attrition then the spike damage wouldn't be as necessary, but that limits design space and makes it so boss fights would be less interesting. " Yeah I haven't seen feedback about that being an issue since before abyss. HC players have been migrating more and more to SC leagues the more and more GGG introduces stuff like delve, beast and all of these sort of league interactions that simply don't work well in a HC environment. They don't work well because they are too different from the regular game experience or because they aren't fully optional. Delve for example now is optional, unless you want to go for challenges. Same for temple. But this league mechanic for example isn't. Sure you can avoid the fortification and the areas to go into, but the ambush one is basically a forced logout in certain scenarios and the cart one can be similar if you don't have an alternative path. Everything GGG has been doing with new league mechanics for the past year is implementing extremely burst damage, which also seriously reduced the amount of viable builds (even in SC to an extent) You think the burst damage is to keep HC players on their toes, I think the burst damage is to try to contraction the speed clear as much. Fact of the matter is they are designing this content without HC in consideration because very few HC players will engage in more difficult content on purpose. Don't believe me, look to see how many boss uniques are available in the HC leagues. Look at the levels\ladder. People are abandoning HC now more then ever and if that isn't an indication that GGG isn't designing these with hardcore (as in the league type) players anymore idk what is. POE is getting more and more popular, but not because of HC, but rather because of the accessibility the game has to offer in terms of items and builds. Checkout the prices on poe.ninja and look how cheap everything is. High tier maps like 15 chaos or something. Maybe 20-25 uniques total over 1 exalt in price, few over 5ex. Nothing in this game really has much value anymore because of power creep and over-accessibility of rare items. " Lol that simply isn't true, especially this league compared to others. Checkout what I said about cost of builds and you will see how freaking cheap it is to make builds in this game now. Compare this to a year ago or even a couple leagues ago and the difference is insane. GGG is making the content more challenging maybe, but not because of hardcore players, but because they want to justify all of the additional power creep they keep adding. Its actually worst this league because they've made master mods more powerful and easier ways to get them. https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
![]() |
Interesting point about the p*ssys and their logout macros. But then they should just add a 10 sec logout timer, imho.
Edit: Oh and just btw, i do not think this league is comparable to delve in any way, in delve, you always knew what you were getting yourself into, and if your damage or sustain wasnt there, just delve sideways instead of further down. So i just went to to around depth ~200 at max, because that was were i could savely go. That blow that killed me today must have been, with life and mom and armor taken into consideration, somewhere upwards of 8k raw damage in one hit in a T3 map. Last edited by Hausser_0815#0406 on Dec 11, 2018, 2:28:43 PM
|
![]() |