Content is too easy? Am I just overpowered? Idk...

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Fruz wrote:
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Frostride wrote:
How can the game be "too easy" if you're not even at maps?

When the content provide no challenges and does not punish mistakes enough ? That's subjective of course.

i think you are right in a way. game can be challenging to me in hc because i experience network issues or pc lags from time to time. and game could be easy to a hc player because they dont explore dangerous content.
i thought it was easy when i first started. even when i played sc i felt no pushbacks. but i knew it was hard when i explored the harder content.
so yeah its subjective.
Trust your mind and strengthen your abilities!
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鬼殺し wrote:
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I_NO wrote:
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鬼殺し wrote:
No one wants to hear this because it sounds elitist and shit, but try SSF and a fresh character on the league and see how you feel about the content.

It's about the simplest, quickest way to increase difficulty.

And if you find it too slow, too restrictive, too boring...well, then you probably need to review how you genuinely feel about playing Standard making you feel overpowered.

The tools to play the game on harder settings are there if you want to use them. They're just not as obvious as in other games.


Hes far from elite though


You misread me, I_NO. I meant it can sound elitist (which isn't the same as elite, and you know it) when you tell someone they should try SSF for a challenge if they feel the game is too easy.

I think with you posting, however, this thread now has great examples of both an insufferable elitist and a genuinely elite player.


And you misread original post!

OP meant, there there is a HUGE gap in power between some skills and/or weapons, builds, etc. Author occasionaly used OP meta skill, and it felt like demi-god mode.

And he wondered, why it should be like that? Why devs cant balance things better?
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
Last edited by MortalKombat3#6961 on Nov 22, 2018, 6:54:14 AM
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Frostride wrote:
How can the game be "too easy" if you're not even at maps?


A lot of people who tries ARPG for the first time will think the game is finished in A10.

Atlas tried to change that but if the shaper/elder is gated behind RNG they ll still think it is optional.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
well.. again:

standard is HARDER than new league. esp 'old' new league. gear in standard is MORE expensive than in league. current trend is to shower players with orbs, items and power. delve crafting, incursion 'starter' items with 200hp+ or 150% damage increase.. seriously - standard is more difficult

not that it matters: 1alch items are 1alch in both leagues

second - didnt we all leveled our first character in new league pretty much SSF? i know i did this league. and that was a breeze. skill gems alone carried me. Smite + new Herald + all other sources of flat added damage == easy scaling, no items needed. and you get all that as quest rewards

arc traps are as braidead as ever. what makes you think it is difficult in SSF when ALL you need for that build to function you get for FREE as quest rewards? literally EVERY ITEM NEEDED is a quest reward

stuff gets more difficult if you want - for whatever reason - explore the noob traps aka classic melee. but spell casters? esp AOE spellcasters? braindead easy

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鬼殺し wrote:
No one wants to hear this because it sounds elitist and shit, but try SSF and a fresh character on the league and see how you feel about the content.

It's about the simplest, quickest way to increase difficulty.

And if you find it too slow, too restrictive, too boring...well, then you probably need to review how you genuinely feel about playing Standard making you feel overpowered.

The tools to play the game on harder settings are there if you want to use them. They're just not as obvious as in other games.


I never really understood the elitist adjective. Casual, average, and harcore seem like better words for categorizing gamers. And games used to appease all three with easy/normal/hard difficulties.

HOWEVER, games like PoE shouldn't need those because you can farm to make yourself more powerful, so the standard content should be hard by default.

And yes I am playing SSF with my shadow, well not really but I didn't trade yet(I find it too cumbersome).

I will try the new league, but it seems that the only thing resembling a challenge will be league's modifiers...
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sidtherat wrote:
well.. again:

standard is HARDER than new league. esp 'old' new league. gear in standard is MORE expensive than in league. current trend is to shower players with orbs, items and power. delve crafting, incursion 'starter' items with 200hp+ or 150% damage increase.. seriously - standard is more difficult

not that it matters: 1alch items are 1alch in both leagues

second - didnt we all leveled our first character in new league pretty much SSF? i know i did this league. and that was a breeze. skill gems alone carried me. Smite + new Herald + all other sources of flat added damage == easy scaling, no items needed. and you get all that as quest rewards

arc traps are as braidead as ever. what makes you think it is difficult in SSF when ALL you need for that build to function you get for FREE as quest rewards? literally EVERY ITEM NEEDED is a quest reward

stuff gets more difficult if you want - for whatever reason - explore the noob traps aka classic melee. but spell casters? esp AOE spellcasters? braindead easy



I rarely trade, unless I hit a really solid brick wall. I don't play SSF because if I farm a lot and rgn gives me nothing, then I have the option of maybe do some trading.

I guess you have a point with AoE. It's simply too good for everything. I would expect Caustic arrow to do something like 40% weapon damage given it's range and the fact that chaos bypasses shields. But I'm sitting at 95% i think.

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MortalKombat3 wrote:


And you misread original post!

OP meant, there there is a HUGE gap in power between some skills and/or weapons, builds, etc. Author occasionaly used OP meta skill, and it felt like demi-god mode.

And he wondered, why it should be like that? Why devs cant balance things better?


Yeah, basically this. I thought it was the 4 green linked bow I found which was making me powerful. But then I remember having a 3 green linked bow with much less damage and shit was exploding almost as fast.

Sometimes I would switch to daggers for Viper Strike/Dual Strike and actually deal LESS single target damage just to feel a bit of immersion.

The irony is that I researched Caustic Arrow a bit and the opinion on reddit was that it was a "bad" skill. It felt very powerful in acts 1, 2 and 3, but I thougth: "Well, I must be getting to the part where this skill is going to start falling off. Some skill are strong in the beggining and that's okay, but let me wait for it... Any time now..."

I guess "Bad" means good in PoE's vocabulary and "Overpowered/Meta" must mean that you can play while brainstorming your next build.
Last edited by Gordyne#2944 on Nov 22, 2018, 9:18:22 AM
To a fresh player, this game is still VERY challenging.

Once you figure out the core skill/gem mechanics and how to balance defense, damage and resists, and to a lesser extent the synergies between effects, the base game is very, very easy.

Act 5 and 10 each have one boss worthy of the name, and once you learn THEIR mechanics they are easy too.

But so is every other ARPG. D3 is a far greater joke levelling to cap than PoE by a long shot. Most ARPGs are good at making you feel powerful as you level, but in most of them you eventually hit a plateau.

And you certainly do in PoE as well. In PoE in particular, some of that journey to plateau is fraught with layers of stupid RNG (Atlas completion and map sustain), but it definitely gets harder.

As with most games, don't judge it on the leveling content, it is there to give you the illusion of power until the end game eventually squashes you.
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Gordyne wrote:

I guess "Bad" means good in PoE's vocabulary and "Overpowered/Meta" must mean that you can play while brainstorming your next build.


a) crit is better than non-crit by a wide margin
b) stacking "adds x% of physical as y elemental damage" is better than pure elemental base damage and better than pure physical damage or chaos damage
c) therefor, dualwield is better than non-dualwield (more of b) available)
d) projectiles are better than AoE are better than non-projectile-non-AoE
e) ranged is better than melee
f) certain skills have access to more "more" multipliers than others (point blank, extra projectiles etc).

However, all pre-Delve content has been beaten by non-crit physical damage life based 2h melee. It is perfectly fine to play this stuff.

It is just that one thing being overshadowed by another means the first one is "dogshit" for a lot of players, especially on the forums.
So they feel forced into playing "the meta", instead of playing what they want to play.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Peterlerock wrote:
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Gordyne wrote:

I guess "Bad" means good in PoE's vocabulary and "Overpowered/Meta" must mean that you can play while brainstorming your next build.


a) crit is better than non-crit by a wide margin
b) stacking "adds x% of physical as y elemental damage" is better than pure elemental base damage and better than pure physical damage or chaos damage
c) therefor, dualwield is better than non-dualwield (more of b) available)
d) projectiles are better than AoE are better than non-projectile-non-AoE
e) ranged is better than melee
f) certain skills have access to more "more" multipliers than others (point blank, extra projectiles etc).

However, all pre-Delve content has been beaten by non-crit physical damage life based 2h melee. It is perfectly fine to play this stuff.

It is just that one thing being overshadowed by another means the first one is "dogshit" for a lot of players, especially on the forums.
So they feel forced into playing "the meta", instead of playing what they want to play.


Bingo, and great post.

The build you choose is this game’s difficulty slider, with the caveat that the “easy mode” builds can utilize complex mechanics that are tough for new players to understand. But that’s what guides are for.

It shouldn’t be this way, but powercreep (accompanied by the occasional overnerf, which is just as problematic) and GGG’s dismissive attitude towards balance have made it so.
We're all in this leaky boat together, people.

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