Atziri's Mirror, what is the point?
" My only gripe is the chaos penalty implies its an element like the rest, say poison elemental or chaos elemental, however you want to word it doesnt matter. If they removed chaos resist from the game and the penalty then I think the ambiguous nature of the wording can be solved. Just another example of poor choice of wording, chaos acts like elements, has resists like elements, gets resist penalties like elements, but isnt an element!!! Not intuitive at all! R.I.P. my beloved P.o.E.
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What GGG would need is a focus group like suggested earlier.
Just for checking if things is intuitive. Currently i rely on my old Diablo 2 knowledge to even understand this game. Any new players that doesnt know Diablo 2 is grasping at straws because the descriptions and wordings are just really not what its supposed to be. And to the people that say "Read on forums LOL 5 min in the mechanics thread!"... One thing that games does bad is user intuitiveness in some cases. PoE is very *unintuitive*. In games i read text and expect a detailed description on how things work when i hold my mouse over it. If it doesnt say so, i conclude its lying and i cant trust anything ingame that is described. And if i cant do that i read up on forums and such. Take Diablo 2 for example, exact same flaw is still there. Elemental resist = Fire/Lightning/Ice *BUT NOT* Poison. Its like reading the fineprint on a contract to even theory craft in Diablo 2. As its very poorly written in many cases, and even not written at all and some cases too. This is the legacy PoE has to deal with and change. Intuitiveness and understandability is very important. |
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I find the wording in this game very intuitive. Whether something is intuitive or not is pretty subjective though, and trying to make something intuitive for everyone is bound to fail.
However, this game is definitely very consistent in its choice of words, which is really all that matters. This shield behaves exactly as I expected, because the reflect part works like all other reflect mechanics in this game. Same with the "all elemental resistances". I don't understand the criticism at all. Seems like people just don't like reading and paying attention to details, which is a big part of what makes PoE fun. My supporter items: Victario's Charity and The Forsaken
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" Reflect = bounce whatever back at the enemy. Light reflects of surfaces and is *redirected*. You dont understand because your not thinking like a new player. Try thinking like you never have played Diablo 2 at all. And read the descriptions ingame. I did and saw some serious ways i can interpret thing wrong compared the effects it actually has. Like LMP/GMP. Using LMP+GMP apparently reduces damage multiplicatively and not additively. 1*0.4*0.5 instead of what one would intuitively guess 1*.9 and that is a flaw of the game. The game assumes one has played Diablo 2 and know game design and math and is willing to spend time making decisions based on unintuitive guess work. Unless one reads up on a forum and discovers most descriptions is very wrong and one starts to rely on forum posts more then ingame descriptions. Chaos behaves *exactly* like the other elements now, thus it should be included in the all elemental resist category. If it looks like a duck, quacks like a duck and has feathers... its a duck. |
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Wow! Ok, for what it is worth, I read the shield quite mistakenly as others did. I cannot give you a good explanation beyond what everyone else has said. I really thought that shield would make a person invulnerable to curses, and instead give said curse to the enemy. The explanation as to why it does not makes absolute sense to me. I really think a wording change is in order for this shield.
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" I think you missed a word. Also to the other last few posters Chaos is Chaos, not an element. So "+6% To All Elemental Resistances" doesn't include Chaos. Also finally, I agree that Reflect is the incorrect term being used to describe the shields functionality. Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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" Chaos damage has a resistance value, just like elemental damage. Chaos damage gets -20% and -60% resist penalty on other difficulties, just like elemental damage. Theres gear mods that gives resistance to chaos, just like elemental damage. Theres Passive nodes that gives resistance to chaos, just like elemental damage. How is it not *very similar* to elemental damage? It looks exactly like elemental damage. Last edited by Planetsurvival#1516 on Mar 6, 2013, 9:22:47 AM
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" ?? Why would anyone think that adding GMP to a skill that has LMP would raise its damage?? You do realize that 1*.5 is a greater decrease than 1*.9 right? I don't think that would be intuitive, it would be asinine. Last edited by thepmrc#0256 on Mar 6, 2013, 3:00:46 PM
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"That's not quite correct. Saffell's frame has a mod, "+5 to all Maximum Resistances". That does indeed include Chaos Resistance. |
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" Thank you. I'm always looking for the edge cases to incorporate them to my mental catalogue. I believe the above is an artifact from when Elemental Adaptation gave max chaos resist in the past. |
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