(Mar 17) HC Ladder Race

How's about a prize for having a disgusting name? ;P

Edit: gg guys
Last edited by lithiumjack#2477 on Mar 17, 2012, 8:18:29 PM
Numbers in this post are derived from level and xp gain for top 5 of each class. First is a look at the standard deviation for each class separately:

All classes were ok consistent this ladderrace: Most consistent are ranger and templar, with a value of 6 %, marauders and witches are at 8 % and duelist at 9 %.
Values for logarithm of xp for witches are at 7.4, marauders and duelists at 7.3, templars and rangers at 7.2. Almost exactly like last week!

Because the above numbers seems to show at least somewhat the story, the following is the relative mean-levels for each class: 1.07 for witches, 1.01 for marauders, 1.00 for duelists, 0.97 for rangers and 0.95 for templars! It is a little better than last weeks numbers.

The stats should be taken with several truckloads of salt as grouping and a lot of other issues are not covered in those data.
I appear to be living in "Romance Standard Time". That has to be good! :)
Uh, first time reached level 20 in a race!

This time, a very low participation happened...?
Is it realy loosing so much interest, even with all that latest added new components?
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
"
Mr_Cee wrote:
Uh, first time reached level 20 in a race!

This time, a very low participation happened...?
Is it realy loosing so much interest, even with all that latest added new components?


With less friend keys given out recently and five+ weeks since the last major patch, this is understandable. However, I guarantee that 0.9.7 will be out before next weekend's events, so I'm expecting a gigantic turnout.
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ok, thats a fact.

We'll see, if the upcoming changes also impact on the veterans results... ;)
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
Low chances against all the "leets" , thats why fewer participants. Very hard for newer players .
Ending top 20:

And as it is such so also as such is it unto you
I think that reward system is a bit too random-based...
Removing glassbaubles, orb of chance, chromatic and adding divine to rewards would be nice. I can say that most people will still be able to farm more in 3 hours than get from a race TOP 20 spot. Not everyone is racing for rewards but still it's a bit frustrating to make it into top 20 and get some 2 chaos 2 chromatic reward or something like that.

Also adding somekind of point system or hall of fame ranking would possibly motivate people to play HC RUSHes.
Last edited by deMoxE#3542 on Mar 17, 2012, 8:37:24 PM
of course its hard to climb the top, but I've seen it as a chance to test and optimize some of my own ways, even at my first participation - and now I try ech time to improve my results (mostly sucessful)

With not very much effort (beside staying on and alive for the race time, and preparing a suitable build), it is possible to reach at least level 15 to get the chance to win something from the spot prizes!
invited by timer @ 10.12.2011
--
deutsche Community: www.exiled.eu & ts.exiled.eu
Just saw that the same people received random rewards for 20+ and 15+ spots Coincidence?
Last edited by deMoxE#3542 on Mar 17, 2012, 8:44:45 PM

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