Leechers, end game?
I see some people don't understand leeching, and why its a problem.
Here is a thread about it. If you have time read it. http://www.pathofexile.com/forum/view-thread/21742/page/1 |
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It doesn't matter if we care how other people play. What matters is what the developers want from their game, and having people do nothing in their games and gaining levels is not fun gameplay... it's not even gameplay at all. They aren't happy to see this happening, it would not be what they envisioned for this game. It is our job, as testers, to both identify these problems and offer feedback as to what possible solutions could work.
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In 0.9.7, you won't be able to leech from across the map like that.
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" I hope you mean that the people that one shot the mobs while others AFK won't be able to BENEFIT from the QUANTITY buff . |
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Probably not, but it does make it almost impossible to recruit leechers. However, what I think some people do, and what I've been considering doing, is just borrowing the accounts of my mates who stopped playing when they got to chaos. I believe this is how a few people are doing it already, side steps the whole problem with recruit leechers and still get the up side to having more players in the party.
I can say that adding convoluted rules ( as I've seen people discuss ) to how quantity kicks in when in a party is not the way forward, that will only be confusing & punish legitimate partys. The best way, of course, is to attack the problem at its root. Which is: a ) Some builds are broken. b ) But, most importantly, the content should ALWAYS scale to the players, the absolutely hardest content available should be close to impossible when played with the hardest settings. I know the devs already have talked about this and it's something which the post chaos content will have. |
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" Actually, I don't think that that part is a problem as there is, after all, an increase in difficulty for those players. |
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" Well, it will at least make leecher that leach for xp force to folow others, but generally it doesn't fix it, but at least makes it a little harder for them. Even if leechers would not get any xp, people would still use more accounts and other friends to join their game for increase in drop rates of items. There must be a restriction in drop rates if players joining the game are much lower lvl, or people will continue to abuse the system. Last edited by Ragnar119#4963 on Mar 15, 2012, 9:15:45 AM
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Thing is the players joining are usually around the same level. I'm like level 72 with my main, which is the same ballpark as a lot of the regular leechers are. As you can't really join a chaos leech group without first having completed merciless people are generally somewhere in the 60 - 75 area.
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" When you complete merciless your from 52 to 60 lvl. So more than 5 lvl difference is a lot I think, even if your lvl 70, and player joined with lvl 65. Last edited by Ragnar119#4963 on Mar 15, 2012, 10:04:58 AM
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I'm not saying this would be a perfect solution, but multi-account leeching could be hindered with an idle timer. At the least, some sort of check system that kicks characters who don't actively perform in an instance. This would do nothing to prevent people leeching from other people, but it could certainly help counter one person playing multiple characters.
On another point, we don't really know where the final difficulty of Act 3 will leave our characters. Where will the approximate "end-game" level start? How effective would leeching be at that level, compared to how difficult the late game is planned to be? Will it even be possible for 1 character to run a party-balanced instance? These questions need to be answered to evaluate the long-term effects of leeching. MoC is the here and now, and won't be that for the release version. Closed Beta/Alpha Tester back after a 10-year hiatus. First in the credits! Last edited by WhiteBoy#6717 on Mar 15, 2012, 12:08:31 PM
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