ranger or witch
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Moo. That's the answer. ;)
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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" 1)isnt its (4*50%)/5% ? 2)btw how much critical i will have at this build? http://poezone.ru/skilltree/#uc its power charges +criticals build BUT what if critical chance go beyond 100%? is it possible? 8 power charges +critical chance will be (8*50%+280%)/5%= 136% ?! it means 36% wasted in passive skills. Oh i forgot high critical rate itself from skill, lecs say from ice spear 3)same build but with cold dmg http://poezone.ru/skilltree/#ud 4)is this good for chaos? i mean better 1 exists? 5)and tell me whats "critical chance multiplier"? |
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any1 can help?
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flip a coin, and the instant when the coin is in the air it will be clear to you which one you wanted to win regardless of what the coin landed as
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" ultra answer |
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I'm seeing a total of +280% crit chance for your spells (220% of it specific to spells), which translates to a 19% chance to crit (a bit less than one hit in five, up from one hit in twenty) on a spell like this one:
Unavailable and a 22.8% chance to crit with a spell like this one: Unavailable Note that you can also improve your crit chance further with certain items: Unavailable As for critical strike multiplier, that increases the amount of damage you deal when you crit - player critical hits deal a baseline of 1.5x damage, and you have +170% total multiplier (again, 155% of that specific to spells), which results in your crits dealing a total of (1+1.7)*1.5 = 405% of your normal damage, plus any extra benefits you get from the elemental crit effects (freeze, shock, or burn). Now, to factor in power charges, the present base maximum is 2 charges; add in the 5 from your build, and you'll have an extra 7*50% = +350% crit chance should you get all 7 charges (not sure how successful you'll be without more minions to get killed off). Add this to your original +280%, and you get a 36.5% total chance to crit with ice novas (a bit over one hit in three), and a 43.8% chance with fireballs. As for whether it's viable endgame? Kinda glass-cannon, but if you go for cold damage that can be mitigated to a degree. I have wandered through insanity;
I have walked the spiral out. Heard its twisted dreamed inanity In a whisper, in a shout. In the babbling cacophony The refrains are all the same: "[permutations of humanity] are unworthy of the name!" Some items in this post are currently unavailable.
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" thank u very much man but ;] witch can get 8 power charges, 2 basic, and 6 additional (1 from death of minion) but tell me 1 thing, can u write how uve conted critical chance?but as i see even with specific build for incerase as much as possible chance for critical its not even 50%, so this creates a question is it worth to go for criticals and power charger in build? PS this +80% for critical chance from wand is just added to actual critical chance or it have to be also calculated? witch i mean wand user is created for high criticals i guess but does waepons either? and last thing , as for witch it will never be a tanker so u can always go in party with some1 who can tank mobs, ur just a support class , thats why glass cannon ;] Some items in this post are currently unavailable.
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any clues?
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i think youll find witch will be better
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I wouldn't really go hardcore on leveling a character, just take the game easy and have fun with it and do your job as a beta tester. because in the end there will be a wipe, and it is just a beta ;)
All that we see or seem is but a dream within a dream. -Edgar Allan Poe
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