ranger or witch

Moo. That's the answer. ;)
Invited to Beta 2012-03-18 / Supporter since 2012-04-08
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Skivverus wrote:
with a base critical chance of, say, 5%, four power charges will get you an extra (4 * 50%) * 5% = 20% chance to crit with that skill.


1)isnt its (4*50%)/5% ?

2)btw how much critical i will have at this build?
http://poezone.ru/skilltree/#uc
its power charges +criticals build
BUT what if critical chance go beyond 100%? is it possible?
8 power charges +critical chance will be
(8*50%+280%)/5%= 136% ?! it means 36% wasted in passive skills. Oh i forgot high critical rate itself from skill, lecs say from ice spear

3)same build but with cold dmg
http://poezone.ru/skilltree/#ud

4)is this good for chaos? i mean better 1 exists?


5)and tell me whats "critical chance multiplier"?
any1 can help?
flip a coin, and the instant when the coin is in the air it will be clear to you which one you wanted to win regardless of what the coin landed as
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MrJasonSpeed2 wrote:
flip a coin, and the instant when the coin is in the air it will be clear to you which one you wanted to win regardless of what the coin landed as


ultra answer
I'm seeing a total of +280% crit chance for your spells (220% of it specific to spells), which translates to a 19% chance to crit (a bit less than one hit in five, up from one hit in twenty) on a spell like this one:
Unavailable

and a 22.8% chance to crit with a spell like this one:
Unavailable


Note that you can also improve your crit chance further with certain items:

Unavailable


As for critical strike multiplier, that increases the amount of damage you deal when you crit - player critical hits deal a baseline of 1.5x damage, and you have +170% total multiplier (again, 155% of that specific to spells), which results in your crits dealing a total of (1+1.7)*1.5 = 405% of your normal damage, plus any extra benefits you get from the elemental crit effects (freeze, shock, or burn).

Now, to factor in power charges, the present base maximum is 2 charges; add in the 5 from your build, and you'll have an extra 7*50% = +350% crit chance should you get all 7 charges (not sure how successful you'll be without more minions to get killed off). Add this to your original +280%, and you get a 36.5% total chance to crit with ice novas (a bit over one hit in three), and a 43.8% chance with fireballs.

As for whether it's viable endgame? Kinda glass-cannon, but if you go for cold damage that can be mitigated to a degree.
I have wandered through insanity;
I have walked the spiral out.
Heard its twisted dreamed inanity
In a whisper, in a shout.
In the babbling cacophony
The refrains are all the same:
"[permutations of humanity]
are unworthy of the name!"
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"
Skivverus wrote:
I'm seeing a total of +280% crit chance for your spells (220% of it specific to spells), which translates to a 19% chance to crit (a bit less than one hit in five, up from one hit in twenty) on a spell like this one:
Unavailable

and a 22.8% chance to crit with a spell like this one:
Unavailable


Note that you can also improve your crit chance further with certain items:

Unavailable


As for critical strike multiplier, that increases the amount of damage you deal when you crit - player critical hits deal a baseline of 1.5x damage, and you have +170% total multiplier (again, 155% of that specific to spells), which results in your crits dealing a total of (1+1.7)*1.5 = 405% of your normal damage, plus any extra benefits you get from the elemental crit effects (freeze, shock, or burn).

Now, to factor in power charges, the present base maximum is 2 charges; add in the 5 from your build, and you'll have an extra 7*50% = +350% crit chance should you get all 7 charges (not sure how successful you'll be without more minions to get killed off). Add this to your original +280%, and you get a 36.5% total chance to crit with ice novas (a bit over one hit in three), and a 43.8% chance with fireballs.

As for whether it's viable endgame? Kinda glass-cannon, but if you go for cold damage that can be mitigated to a degree.


thank u very much man

but ;]

witch can get 8 power charges, 2 basic, and 6 additional (1 from death of minion)

but tell me 1 thing, can u write how uve conted critical chance?but as i see even with specific build for incerase as much as possible chance for critical its not even 50%, so this creates a question

is it worth to go for criticals and power charger in build?

PS this +80% for critical chance from wand is just added to actual critical chance or it have to be also calculated?

witch i mean wand user is created for high criticals i guess but does waepons either?


and last thing , as for witch it will never be a tanker so u can always go in party with some1 who can tank mobs, ur just a support class , thats why glass cannon ;]
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any clues?
i think youll find witch will be better
I wouldn't really go hardcore on leveling a character, just take the game easy and have fun with it and do your job as a beta tester. because in the end there will be a wipe, and it is just a beta ;)
All that we see or seem is but a dream within a dream. -Edgar Allan Poe

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