Slayer's Ascendancy
I once met a player in sarn arena who heavy struck me for about a 12 second stun xD
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a) stun? why should i '0->stun->kill' when i just can '0->kill'? yeah, you can stunlock bosses etc with Heavy Strike and whatnot. sure, you can. but.. you can get the same result playing crit, dealing more damage and having one or two sources of 'reduced stun threshold' on your gear/build somewhere.
b) on the other hand I DID play with this node and it was hilarious, good fun. as if all mobs were AFK. ofc it didnt work when it was most needed - bosses - because i did not gimp my build to go perma stun (the cost is really high compared to simply getting A LOT more damage) but this node is good. problem is - the pace of the game and the binary combat when mob is either 100% life or dead made this node and entire stun (and several other defensive mechanics) outdated and useless vs biggest dangers i know delve lvl 923442 has mobs with lots of hp etc but.. a) who is going to get there b) why bother if you get enough rewards in very low levels? this game is now a 'money farming' simulator and for that.. chain farm easy maps with IIQ with no risk is the best option. fossils might be hot right now - but once more people get there the market will saturate. the amazing crafts shown now on reddit will become a new 1c norm inflation, power creep - two worst things ARPG can be struck with in one neat package |
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" You raise a good point. "You're my Sword's canvas."
~Totes Adorbs. |
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I like how they took out his anti stun to see if people would taken overwhelm it was the dumbest change ever lol
Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" the 20% cull is great vs the hardest bosses though. |
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if they added "your skills can't be interrupted" it would be slightly more useful.
because for most builds having a hit interrupting your skill (and you stop leeching) is more dangerous than (or undistinguishable from) stun. on a cyclone slayer i had the impression this node did nothing at all cause hits would have me stay there not cycloning and there was no visible sign if i was stunned or just interrupted. |
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" It's nice, but pretty much loses vs anything that provides a significant boost to damage. Especially in the light of having a 10% culling strike on an off-gem. |
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" yes when you are using cyclone you are immune to stuns so that's a big bonus for an otherwise great skill. |
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" It's just compared to all of the other Ascendancies, his has become so...... underwhelming.. y'naw mean? :U "You're my Sword's canvas."
~Totes Adorbs. |
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" And the majority of bonuses from "Overwhelm" are USELESS to a stun build! 20% chance for double stun duration? LOL! Stun builds need CONSISTENCY, "20% chance" is as good as NOTHING! 100% chance to stun enemy with your first hit? Stun builds dont need that either! Stunlock is only useful VS bosses, and it hardly matters, whether your first hit stuns or not... So we're left with "100% increased stun duration". Wow, so does a simple "Stun mastery" cluster. Same as "stun immunity" is gained with mere "Unwavering Stance". Why dont add something really benefitial for player? Like, "attack hits that stun, have additional 3% life leech". Or "enemies, stunned by you, deal 10% reduced damage". Something like that, please (actually useful)! IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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