Scourge Arrow

Mana cost is too high.
Mana cost is too damn high.

The skill cost more mana than Blade Flurry but unlike BF it can't sustain channelling with leech, both 'melee' and 'archer' archetypes have the same mana regen potential. No matter how 'good' the skill is damage-wise it's barely can be sustained on a typical 'archer' build.
The game had a tremendously fun and rewarding PvP experience.
Last edited by a_z0_9 on Jan 10, 2019, 5:52:24 PM
The last changes to the skill (mana cost while channeling) its very bad, especially for archers. Because almost all builds rely on mana leech, not mana regen. When you shoot 1 scourge arrow you must to wait while pods will make damage to leech mana, and only after you can shoot another arrow. It's not fun anymore to play with this skill - you shoot and wait what mobs will do, after shoot wait.... It's not turn based strategy game. Thank you.
Last edited by Hamlodilnik on Jan 11, 2019, 9:47:10 AM
4 mana at lvl 11 with 44.8% damage effectiveness
5 mana at lvl 12 with 45.3% damage effectiveness
5 mana at lvl 21 with 49.6% damage effectiveness

Leveling the gem up from 11 to 12 increase the mana cost by 25%
Leveling the gem up from 11 to 12 increase the damage by 1.11%
Leveling the gem up from 11 to 21 increase the damage by 10.7%

There is no reason to level up the gem past lvl 11 while leveling your character.
Use lvl 11 gem and then just buy 21/20 or lvl 20/20 one, at the point when your build can sustain this unbalanced, cluelessly set mana cost
The game had a tremendously fun and rewarding PvP experience.
Heya GGG.

I'm just gonna put this here..

This skill needs more "Skill effect" under Microtransaction.

An easy one would be to make a ice skill effect.

Ice pods which breaks, and shoot out ice pykes.


Many regards a happy poe player.

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