[3.13] TOXIC RAIN + HERALD OF AGONY Pathfinder Build (6-8K life) (UBER ELDER done!) +VIDEO GUIDE!

Hello guys!

With over 40+ active builds it is becoming hard to keep up with replies and comments, so make sure you follow me on discord, twitter and more importantly = twitch to ask for anything!
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VIDEO BUILD GUIDE:https://www.youtube.com/watch?v=oOxy9DUkx6g
Caustic Arrow vs. Toxic Rain for DoT build: https://www.youtube.com/watch?v=oXIhlevSTJg
How to Get a 6L Quill Rain for cheap: https://youtu.be/4RQLujOJBDQ
V1.2 UPDATE VIDEO https://youtu.be/MImoPnn96_4
V1.1 UPDATE VIDEO https://youtu.be/Qp3iUq7Sohc
V 1.11 Update (16/01/2021):
-POB updated for 3.13
V 1.10 Update (01/07/2020):
-POB updated for 3.11
V 1.9 Update (12/03/2020):
-POB updated for 3.10
-Added corrupted Embalmer with Despair on hit.
This leaves options for Maloney and both GMP and Ensnaring Arrow can be used without Curse on Hit setup.
V 1.8 Update (20/01/2020):
-POB updated with some slight tree changes. Mostly picking up Method to the Madness and some attack speed. Fixed the Non-ailment chaos dot mods into Chaos dot mods (they simply changed some time ago).
-Changed the 6L TR by dropping Mirage Archer entirely.
-deleted the Elder Bow setup entirely as the mod is gone.
-took Poisonous Fangs for annointment.
-i checked dozens of crafted bows and none of them are close to Darkscorn.
V 1.7 Update (13/12/2019):
-POBs (all 3) updated for 3.9 (added Pantheons so make sure you use FORK for POB)
-Darkscorn is the new BEST weapon! SURPRISE! Lioneye's Glare is still second best.
V 1.6 Update (05/09/2019):
-Pob updated. Actually changes nothing but 30% MORE DAMAGE. Thanx Poison!
-added levelling tress and removed the Legacy pob entirely.
-Switched Damage on Full Life to Deadly Ailments.
V 1.5 Update (11/06/2019):
-Pob updated. Added mana leech node, which dropped off after tree updates!
-switched from Berserking to Swift Venoms
V 1.4 Update (06/06/2019):
-PoB trees updated for 3.7
-Nodes changed a LOT. +1 level tree
-Circle of Nostalgia will be there for now. We never know.. lol. You can always drop it for any other ring described in the build.
V 1.3 Update (23/04/2019):
-added Malevolence, Maloney's Mechanism and reworked the trees for more reduced reservation
-Pob updated for the Lioneye's Glare version. Quill Rain pob is LEGACY now and is not updated!
-added Vicious Projectile elder crafted bow as a Lioneye's Glare alternative
-added various Circle of Nostalgia rings to showcase different setups for HoA
-added Fenumus Weave as optional gloves
-added leveling trees
-added HOW TO craft an Elder Vicious Projectile bow in FAQ section
V 1.2 Update (05/12/2018):
3.5 Statement:
They killed Quill Rain for end-game, but it can be still used for levelling and while mapping, there's still PLENTY of damage left. In the end-game, when you get enough attack speed i can definitely recommend Lioneye's Glare or a + Vicious Projectiles Elder Bow.
For levelling you can use these bows instead of QUILL RAIN
Make sure you have EXTRA PHYS damage somewhere, as you will be unable to POISON without it!

Toxic Rain is all new skill gem introduced in 3.4 Delve League. It's a cool toxic, poison version of Rain of Arrows with 3-phase damage.
Herald of Agony is another new one, a MINION Herald skill gem!
There's a lot of CONFUSION going on about new skill gems and i am gonna save you time and explain all in detail.
How does TOXIC RAIN work, in general?
1) Toxic Rain is an Attack, AoE, Chaos, Duration, Projectile, Bow skill with 50% physical and 50% chaos damage.. wow.. Complex isn't it?
Let me explain! First of all it's a classic attack bow skill which directly scales with WEAPON DAMAGE. At the same time the skill itself has 3 phases:
a) actual arrow hit
b) pod damage over time / move speed debuff
c) pod explosion
The first one is pretty normal. Like any attack hit. It's pretty low damage since it's only 50-72.8 of base damage
The second one lasts 1 second by default and does CHAOS damage over time.
It's also pretty small and is around 15% of what caustic arrow does. HOWEVER! , it can be scaled with Increased Duration and Skill Effect Duration, as well as Concentrated Effect and a lot of different gems like Swift Affliction and Efficacy. You will need about 1.5-2 APS (for 7 Pods on the ground) to start reaching the numbers of the CA. Nature's Reprisal pathfinder ascendancy also increases the AOE of pod DoTs and explosions. The amount of attack speed and longer duration of pods greatly increase DoT aspect of Toxic Rain. The amount of pods you have at once (as per additional projectiles) can also scale DoT damage as they will overlap each other and STACK.

The third one is the most interesting cause it does around 60 to 80% of our damage (with default gems). Explosions do area damage hits and, of cause, scale with your weapon damage. At the same time these hits can also apply poison and overlap each other, creating chain-pod POISONING explosions. The amount of pods on the ground is only limited by your attacks per second, pod duration and additional projectiles.
2) There are FIVE ways how to scale pod damage directly and indirectly: weapon damage, attack speed, more projectiles, more pod duration (DoT), more poison duration (ailment).
a) With high weapon damage (high phys bow like Lioneys's Glare) and gems like Added Chaos, your pods will hit hard, but you will be slower as well. High weapon damage also means stronger poison hits.
b) With high APS and bows like Quill Rain your pods will do around x2 less damage, but you will attack twice as fast, plant 2x more pods and overall will have much higher mobility. Will Blink Arrow much faster too.
c) Using Dying Sun and bows like Death's Harp or quivers with extra arrow you will plant EXTRA pods. More pods = more potential damage. POTENTIAL because pods spread across the screen and not sit on top of each other. So, using gems like Greater Multiple Projectiles can be counter-productive in some cases.
d) Scaling Damage over Time aspect of pods with Increased Duration, Skill Effect Duration and adding Concentrated Effect, Efficacy or even Decay (Decay does NOT stack, so it's pretty useless for Quill Rain)
e) Using Poison Support (in early game), Coralito's Signature and even Dendrobate can greatly scale and stack Poison on enemies, to a point where Poison goes AHEAD of your DoT damage even.
3) Vaal Blight and Spell Totem with Wither help with bosses, debuffing them for more chaos damage!
4) You can use Animated Guardian with classic setup to boost your Herald as well, if you wish!
How does HERALD OF AGONY work, in general?
1) Herald of Agony is a new, MINION Herald gem.
Herald reserves a part of your mana and gives you increased poison damage as well as high chance to poison.
When you poison an enemy with Herald active you summon an Agony Crawler scorpion and start gaining Virulence (caps at 40). Your Crawler is a MINION which does projectile and area attacks. So he scales with all kind of attack damage as well as generic minion damage and physical+chaos damage. Crawler also scales directly with Virulence stacks. You need to keep hitting enemies and poisoning them in order to maintain these stacks, and it's only possible with fast attacks, high chance to poison and decent mobility to chase monsters around. When you lose all stacks your crawler vanishes. Master Toxicist Pathfinder passive directly helps keeping Virulence stacks up!

+decent AOE
+great single target damage without Barrage or Elemental Hit
+great clear speed with usual high Pathfinder mobility
+permanent flask uptime
+no need to PIERCE heavily, like in CA setup
+REFLECT IMMUNE (all reflect!)
+45-65% dodge


-Still pretty squishy as relies mostly on acrobatics and Evasion. Leech is there, but now very high as it's flask entirely
-stacking Virulence is harder with slow bow
-mana issues are there because of high APS (for Quill Rain while levelling) in early stages
-111 INT required for proper gearing

3) Skill Tree Progression / Path of Building / Ascendancy / Bandits
For the levelling tree please watch the video guide!
Path of building:
For Ascendancy: Nature's Boon, Nature's Reprisal, Master Toxicist, Nature's Adrenaline (uber lab). Master Alchemist is also a very good safety option for HC
Bandits: Kill All

4) Early Levelling Gear / Skills

Start with Caustic Arrow + Pierce and use it till level 12 when you get Toxic Rain.
Toxic Rain 3L: Toxic Rain-Mirage Archer-Void Manipulation
Toxic Rain 4L: Toxic Rain-Mirage Archer-Void Manipulation-Vicious Projectiles

In act 2 you will get Herald of Agony after doing Sharp and Cruel. Just buy minion damage gem and you are set.
Herald of Agony 4L: Herald of Agony-Vicious Projectiles-Minion Damage-Faster Attacks/Withering Touch/Damage on Full Life
At Level 24 get Despair and at level 31 start using it with Blasphemy. You will drop it later when you get Witchfire Brew.
is great till you get Quill Rain or Death's Harp

Use https://pathofexile.gamepedia.com/Lochtonial_Caress gloves till level 50, when you can switch to https://pathofexile.gamepedia.com/The_Embalmer
https://pathofexile.gamepedia.com/Wurm%27s_Molt sure helps a lot to leech some mana!
Any life/resists quiver till you can afford https://pathofexile.gamepedia.com/Drillneck
Pretty much any quiver can be used.

5) My Actual Gear / End-Game Skills

3.6 added quiver (level all gems to the max!):

(Quill Rain is useless in end-game now and not recommended!)

For Uber Lab enchant: 40% Toxic Rain damage if not running 6L Herald or using Coming Calamity. 30% Reduced Herald of Agony if running 6L Herald on Belly of the Beast and everything else.
Link setup here is a balance between dot, poison and pod explosions!
Toxic Rain 5L: Toxic Rain-Deadly.Ailments-Void Manipulation-Vicious Projectiles-Unbound Ailments
Toxic Rain 6L: Toxic Rain-Deadly.Ailments-Void Manipulation-Vicious Projectiles-Unbound Ailments-Added Chaos
For maximum DoT stacking:
Toxic Rain 6L: Toxic Rain-Void Manipulation-Vicious Projectiles-Swift Affliction-Increased Duration-Efficacy
Herald of Agony 5L: Herald of Agony-Vicious Projectiles-Minion Damage-Withering Touch-Damage on Full Life
Herald of Agony 6L: Herald of Agony-Vicious Projectiles-Minion Damage-Withering Touch-Damage on Full Life-Maim.
Using Pierce instead of Withering Touch is also a great option for mapping!
Using Level 4 Empower is better than 20/20 Maim, so use it if you have it!
Chests are 6 options:
1) https://pathofexile.gamepedia.com/Cherrubim%27s_Maleficence generic best for overall damage
2) https://pathofexile.gamepedia.com/Belly_of_the_Beast for high life/resists (7+k life)
3) https://pathofexile.gamepedia.com/The_Coming_Calamity BEST for Crawler + the only way to use Grace as an aura on a 6L Herald. But it would be very hard to get proper socket colors as you need 2R3G1B!
I also recommend Phys to Lightning or Minion Speed as a second blue skill gem.
4) https://pathofexile.gamepedia.com/Kaom%27s_Heart the only way to reach 8K life! You will have to put Crawler in helm or gloves
5) https://pathofexile.gamepedia.com/Loreweave another good all-around for both damage and toughness.
6) Carcass Jack is not bad, but would be not so easy to get 2R3G1B there.
. Fenumus require additional reservation!
Boots: any rare HP/res or Atziri's Step
Rings: Steel Rings or anything with Chaos Damage and Chaos Damage to Attacks
. Circle of Nostalgia rings are a HUGE buff!

Amulet: Impresence with Chaos Damage or any High Life/Resists with Chaos Damage Over Time Multipliers.
Helm: Starkonja or any rare. In case of Kaom's you need Shaper helm with Minion Damage/Conc.Effect
Jewels: Generic ones with max life/damage over time/chaos damage/poison duration. You don't really need the ones with Chaos DoT multipliers as we don't stack one
for Stygian Vise = max life + chance to get onslaught/taunt.
Belt: Stygian Vise high hp/res and CHAOS DAMAGE + Damage with Ailments. This one is crafted with Aberrant Fossil.

Bows: Quill Rain (early game only!) or Lioneye's Glare
Quivers: Maloney's Nightfall is a great cheap option, Drillneck or any rare phys/hp/res. Drillneck is here for flat phys and attack speed. It does not pierce. For Maloney you might need either Blind Support or high Blind chance on jewels. Will work with Smoke Cloud, but not as reliable. Maloney's Mechanism is a new fantastic quiver introduced in 3.6 and is what i am using for default now! https://pathofexile.gamepedia.com/Maloney%27s_Mechanism

6) Flasks

Witchfire Brew (if you don't have Impresence)
Coralito's Signature
Sulphur/Quicksilver with anti-freeze
Blood of the Karui / Any Life Flask with anti-bleed
Atziri's Promise for LEECH (highly recommended with high phys bow!)
Dying Sun is great for additional pods.
Lavaianga's Spirit can also be used to solve mana problems, as well as Zerphi's Last Breath can be used instead of Life flask :)

7) Pantheon Gods

Major: Lunaris
Minor: Gruthkul

8) Hardcore Viable or not?

Viable but still squishy...because... very low leech and EVA character. Master Alchemist is also a very good safety option for HC


Crazy +1 arrow quivers. Corrupted Gear. GG Steel Rings with Chaos Damage


1) Why Pathfinder? What about Occultist, Trickster or Assassin?

They are all very different, but Pathfinder is the THING for Virulence stacks!
100% Flask uptime is also insane QoL. If you taste it once.. it's hard to do something else..

2) There are so many things.. Withfire Brew, Impresence, Maloney.. What should i do?

Use Witchfire Brew for starters.
Once you get Impresence you can drop the flask.
Once you get the Maloney you can drop the Impresence and use normal amulet.

3) How do you gain mana? I am out of mana all the time!

For Quill Rain - Thief's Torment.
For Lioneye's Glare: . 1 point for all your needs.
Mana on hit. Mana on kill. Going to Essence Sap on the tree. Mana leeched on a flask. VAAL CLARITY for bossing.

4) is Herald of Agony really worth it?

Well worth it.

All builds: http://www.angryroleplayer.com/path-of-exile-builds/
Last edited by Angry_Roleplayer on Jan 18, 2021, 4:50:37 AM
Last bumped on Jan 4, 2023, 5:29:36 PM
Maybe you need support gem Lesser Poison with Toxic Rain to apply poison?
Herald of Agony work with poisoned mobs.
Bustervodo wrote:
Maybe you need support gem Lesser Poison with Toxic Rain to apply poison?
Herald of Agony work with poisoned mobs.

Herald itself gives 20% chance + you get a lot on the tree, so you don't need lesser poison.
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
Does Drillneck work with Toxic Rain?
snakertf wrote:
Does Drillneck work with Toxic Rain?

All builds: http://www.angryroleplayer.com/path-of-exile-builds/
VIDEO BUILD GUIDE: https://youtu.be/UcamkTN_zVQ
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
snakertf wrote:
Does Drillneck work with Toxic Rain?


Proof ? Toxic rain does not pierce and pods are not arrows
vitto369 wrote:
snakertf wrote:
Does Drillneck work with Toxic Rain?


Proof ? Toxic rain does not pierce and pods are not arrows

ahh you mean secondary. For secondary i don't think it works as like you said pods do not pierce, but the flat phys is what is important.
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
Yeah, most of people are using drillneck for secondary it while drillneck neither work on CA or Toxic secondary dot damage.

have you ever considered taking a gold defensive quiver to take a OP ring or amulet ?

Also, could you please send me a proof that the pods deals 80% of your initial damage hit ?
Because to me, I just rely on the description of the skill which I believe is the right way to do. Toxic rain ‘’Fire a number of arrows into the air that rain down around the targeted area, dealing damage to enemies they hit (that is your bow damage) and creating spore pods where they land. Each spore pod deals chaos damage over time (that is the dot damage in the tooltip) to nearby enemies and lessens their movement speed. After a short duration, the pods burst, dealing area damage.’’
And as explained, the spore pods deal only the stated dot damage in the tooltip, not any kind of damage related to your bow damage.

Last edited by vitto369 on Sep 5, 2018, 8:10:41 AM
The dot of toxic rain stacks. Use quill rain for massive dot stacks. It can surpass CA.

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