Strongest tank in the game 3.4
Slayer is always good because of the leech but Juggernaut is the only real AFKer because of all the passive endurance charges and passive regen
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" I greatly appreciate the response, this is super helpful. I may just try this, just need to decide on lvling build. Thx :) Cheers 0/
Sibcoe ------------- |
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Id say it is a max block gladiator. With skills like Earthquake + bleed its perfectly designed for the crowded mines where monsters move with you.
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" Of course you can. There are builds specifically tailored for that. But as has been said by another poster : when you manage to negate one of the game mechanics completely, you'll do overwhelmingly BAD versus other types of mechanics. There you go for the "infinite darkness" : https://www.youtube.com/watch?v=9jyFkbfFAig |
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19690 effective ES against elemental hits (Incandescent gives a 1.333 multiplier)
14768 raw ES 110 208 Armour without flasks 222 565 Armour with flasks 66/75 or 75/63 block (swappable nightmare jewels) 5877 effective ES gain on block without flasks 4408 raw ES gain on block without flasks 11869 effective ES gain on block with flasks 8902 raw ES gain on block with flasks Shock immune (Cyclopean Coil) Ignite immune (Cyclopean Coil) 6.8k mana (36 unreserved) https://www.pathofexile.com/forum/view-thread/2227250 Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
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You failed the mention the recent nerfs to reckless defence makes that build complete shat now.
(⌐■_■)
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I'm running a LGOH Molten Strike Jugg this season, currently running around with a Great White Claw. Easily my best and favorite melee character yet.
Jugg can't be stunned or slowed. LGOH isn't impacted by map mods or damage dealt and has no cap or delay. Molten Strike (plus Ancestral Call) hits lots of enemies. It doesn't just allow you to dive into a pile of enemies; it demands it. As long as there's stuff to hit, any damage that doesn't one-shot you is immediately erased. |
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" i did this. ran a soulthirst jugg. got upwards of 70 attacks per second shooting 9 balls each attack and running ancestral call. it was pretty insane. i wanted to run it for deep delving. i couldn't use claws but i had 2x elder ring with 20 life gain on hit. and again, 70 attacks per second (upwards of) it works great from going node to node, but it really sucks for actually going into the city nodes. since mobs continuously spawn as soon as you stop attacking to pick something up you immediately die. for the bulk of the game though its a piece of cake. |
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" ![]() Search for Ghudda delve build that can stay in darkness 4ever. |
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CI pathfinder with 100% all res and 100% of phys damage taken as elemental. can also go eb for darkness survival. only way do die is ele pen or phys degen that isn't bleed. downside is it's basically impossible to deal any damage.
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