Strongest tank in the game 3.4

Slayer is always good because of the leech but Juggernaut is the only real AFKer because of all the passive endurance charges and passive regen
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xMustard wrote:
personally, the "tankiest" i've felt when playing any build i've tried, is a raider.
i highly prefer damage avoidance over damage mitigation. you can also get as much mitigation as you want while stacking damage avoidance.

damage avoidance being evasion, dodge, block, spell block, spell dodge. this has significant benefits. you will not be effected by on-hit effects, such as stun, bleed, poison, elemental ailments and the like. you will not take those bunch of hits in a row which is commonly known as being "one-shot" (but isn't actually just one hit). you'll have time to regen, pot, leech your way back up to full life in between hits.

so raider is easily the best for this because of avatar of the chase, which gives you 25% more evasion vs attacks and projectiles.
i like to play a molten strike raider, because molten strike is very powerful. ngamahu's is the ez cheap weapon of choice, but you can do w/e you want (including crit variants).

i know you're SSF, and honestly a weapon doesn't matter, but if you do get a ngamahu's its really beneficial because you can socket support gems for your molten burst, such as combustion (-19% fire res for your molten strike), blind, maim, culling, etc.

anyway the build is essentially go molten strike and use an elder helmet for a 6L. this frees up your chest slot so you can use a kaom's for pushing hard content or QoTF for zoom zoom mapping. thats essentially it.

requirements for this is to use grace aura and run a jade flask of reflexes. everything else is flexible. what skill you want to use, what weapons you want to use, w/e. you can do it as a bow char, melee char, w/e you want.

i personally like molten strike because with ngamahus i can pretty easily get 3m shaper dps while having such high attack avoidance and decent spell avoidance. i do usually like to use atziri's step for more spell avoidance, as its decent life and movement speed, and cheap and easy to get.
since you need to run grace for base evasion, you also might as well run vaal grace to cap out that dodge in dire times.

in incursion my build had 7200 life. so i had 7200 life, 80% evasion, 75% dodge, 75% spell dodge, and perma blind. i was pretty tanky, as in not dying. even if i took a hit i wouldn't actually be one-hit, so i'd leech/regen/pot back to full with no issues.
the biggest thing is your nerves. you need to not really be phased by taking half your hp damage in one hit.

if you play melee you can easily have 100% uptime on fortify, and now with instant warcries its pretty easy to have full endurance charges as well. you can add any other damage mitigation you want too, especially tailored to any fight you specifically want.


I greatly appreciate the response, this is super helpful. I may just try this, just need to decide on lvling build. Thx :)
Cheers 0/

Sibcoe
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Id say it is a max block gladiator. With skills like Earthquake + bleed its perfectly designed for the crowded mines where monsters move with you.
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Shagsbeard wrote:
Darkness stacks... so you can't just sit in it no matter how much regen you have.


Of course you can. There are builds specifically tailored for that. But as has been said by another poster : when you manage to negate one of the game mechanics completely, you'll do overwhelmingly BAD versus other types of mechanics.

There you go for the "infinite darkness" : https://www.youtube.com/watch?v=9jyFkbfFAig
19690 effective ES against elemental hits (Incandescent gives a 1.333 multiplier)
14768 raw ES
110 208 Armour without flasks
222 565 Armour with flasks
66/75 or 75/63 block (swappable nightmare jewels)
5877 effective ES gain on block without flasks
4408 raw ES gain on block without flasks
11869 effective ES gain on block with flasks
8902 raw ES gain on block with flasks
Shock immune (Cyclopean Coil)
Ignite immune (Cyclopean Coil)
6.8k mana (36 unreserved)

https://www.pathofexile.com/forum/view-thread/2227250
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
You failed the mention the recent nerfs to reckless defence makes that build complete shat now.
(⌐■_■)
I'm running a LGOH Molten Strike Jugg this season, currently running around with a Great White Claw. Easily my best and favorite melee character yet.

Jugg can't be stunned or slowed. LGOH isn't impacted by map mods or damage dealt and has no cap or delay. Molten Strike (plus Ancestral Call) hits lots of enemies.

It doesn't just allow you to dive into a pile of enemies; it demands it. As long as there's stuff to hit, any damage that doesn't one-shot you is immediately erased.
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Hiryuu42 wrote:
I'm running a LGOH Molten Strike Jugg this season, currently running around with a Great White Claw. Easily my best and favorite melee character yet.

Jugg can't be stunned or slowed. LGOH isn't impacted by map mods or damage dealt and has no cap or delay. Molten Strike (plus Ancestral Call) hits lots of enemies.

It doesn't just allow you to dive into a pile of enemies; it demands it. As long as there's stuff to hit, any damage that doesn't one-shot you is immediately erased.


i did this.
ran a soulthirst jugg. got upwards of 70 attacks per second shooting 9 balls each attack and running ancestral call. it was pretty insane. i wanted to run it for deep delving.
i couldn't use claws but i had 2x elder ring with 20 life gain on hit. and again, 70 attacks per second (upwards of)

it works great from going node to node, but it really sucks for actually going into the city nodes. since mobs continuously spawn as soon as you stop attacking to pick something up you immediately die.

for the bulk of the game though its a piece of cake.
"
Shagsbeard wrote:
Darkness stacks... so you can't just sit in it no matter how much regen you have.




Search for Ghudda delve build that can stay in darkness 4ever.
CI pathfinder with 100% all res and 100% of phys damage taken as elemental. can also go eb for darkness survival. only way do die is ele pen or phys degen that isn't bleed. downside is it's basically impossible to deal any damage.

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