Melee targeting range <(-.-<)

"
Shagsbeard wrote:
"Melee people" want their role back. They don't really have one in this game. They're not tanky enough to tank, and they're not damaging enough to damage. Where do they fit? They get played only because people enjoy it.

Melee should be able to tank and taunt. A team of Melee/caster should be damn near invincible. In this game however, the team of Caster/caster does better, melee/caster comes second, and melee/melee comes third.

Melee can play the game. But there's nothing that non-melee can't do better.


Okay. First of all, thanks for offering any kind of actual insight rather than just complaints.

Secondary question: can you explain how melee "wanting its role back" works in a game in which significantly less than one percent of all players run in parties?

Tanking doesn't work with nothing behind the tank - all characters in this game need to be their own tank, their own spank, and their own sustain. How does this "casters/archers should be squishy and difficult to play without a big strong MANLEE character in front of them to take the hits!" thing work when there's exactly one guy that needs to fulfill all roles?

How can melee be more tanky than itself? Because the only thing any given build has to rely on, and to compare itself to, is itself, ne?

EDIT:
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Anubis2108 wrote:

I want a clear choice between using a skill like double strike over sunder or eq.

I think there should be a much higher damage penalty to area skills, which would make it much easier to justify skills like double strike, dual strike and so forth.


Hm. All right.

This isn't a melee issue. Not really. The same dichotomy can be applied to any type of skill. This is a request for clear skills to be useless on bosses and for bosskiller skills to be useless for clearing, like the very early days of the game.

The problem with this is that gem slots are extremely limited, and one-handed weapons in particular get exactly one skill they can heavily support (outside of Elder/Shaped item shenanigans). It's often argued that a clearing skill doesn't need 6L power to do its job, but the question remains - is this a legitimately enjoyable design direction? If so, why has the game been heading squarely away from this design direction for years now?

The idea of having a separate single-target skill you bust out only for bosses and a wide-area, super low damage skill you use to clear packs sounds natural and intuitive - until you realize that it means you've got a dead socket set at all times. Your bossing skill is dead weight unless you're bossing, and your clearing skill is dead weight in boss fights. Builds that can get use out of all their skills at once - even if they're a bit slower on the bosses than Double Strike or a bit slower through the packs than Earthquake - get more options and just feel better than split-skill builds.

I've seen a few modern splitskill builds even despite this, but it's clearly not a design direction the majority of the game favors. So why rebuild the wheel to get back to something a lot of players find intensely frustrating and awkward to be forced to do?
She/Her
Last edited by 1453R#7804 on Aug 29, 2018, 3:48:43 PM
Not saying they're right... you only asked what they want.

But you really need to quit moving the goal posts in debates.
I'm not moving the goalposts. I'm continuing the debate. You told me what you believe melee people want, and frankly I can buy that explanation. That feels like it could indeed be what the shit-flippers want.

The problem is that they cannot have it. Nobody plays in parties in this game, outside race-to-100 cheese guilds. That being said, I'm curious what the melee players you're representing at the moment would do with the knowledge that the role you're speaking of does not exist and fundamentally cannot without breaking Path of Exile.
She/Her
That range is absolute trash indeed, if it gets affected by AoE increases then it might be okish. Ancestrall call if i remember correctly replicated the attacks on a "nearby" radius which should be about 30 units or the same AoE as a warcry which made them a LOT stronger, specially ofc the ones that alredy had a nice AoE cover like frostblades and molten strike. 5 units is basically nothing. Might as well change this to the full melee range.

Only thing i'm excited about melee is that new herald linked to minion life to spawn meatshields over and over.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
You are not missing anything it is what GGG calls a buff.

Look at the bright side they are now a quarter of a step closer to doing something every other ARPG in this genre has already long since accomplished since ever.

In a couple of years they will solve "The Riddle of Melee." then all that is left is the eagles.
Still failing to solve "The Riddle of Melee" 4.0 HYPE!!!
SILLY BITCH...THE EAGLES ARE COMING!!!
THE EAGLES!!! (bleeds out from a wound to the gut)
the eagles...are...coming...(coughs)...the eagles...
Melee weapons - daggers, swords, axes, maces, scepters, staves (might be missing something, most have one handed and two handed variations)
Ranged weapons - bows, wands

Now compare the diversity of usable end game MELEE skills vs RANGED skills. Pathetic.

This is what I want - more meaningful skill diversity based on the plethora of Melee weapons in the game.
Last edited by lolerman#1964 on Aug 30, 2018, 5:08:48 AM
What a fierce whiteknight we have here :) But why not, I will tell you what I want.
It could be very, very helpful to provide significant buff to pure physical melee skills. Let me describe it - in Incursion league, due to some tricks with new, league specific items, (which will be unavailable in Delve), I managed to invent very effective pure physical cleave juggernaut.

I can completely trivialize some of guardians, can facetank Minotaur and Chimera like yellow mobs, have no significant problems with Phoenix and Hydra, can beat Shaper, but only due to fact, that I beat him hundreds of times before. And I did it with the best available items (21/20 gems, corrupted Brass Dome with +1 to all gems corruption and other “godly” thingies). And even with such equipment and decent DPS I can forget about Uber Elder. Also, Character has poor clearspeed, at least if you compare it to any bow character.

Solution is simple and it is definitely not some crappy “Herald of something” with laughably physical damage addition or some even more shitty skills like “Smite” or that second thing. To make pure physical build viable for less experienced and less “rich” players, dps of that skills should receive at least 100% buff when it comes to damage and range (like – before – 50, after – 100) or developers can leave existing dps (but increase range), but restore instant leech exclusively for melee phys characters.
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1453R wrote:
What. Do. You. Melee. People. Want.

A game where namelock melee is a viable alternative to other playstyles.

What's not to get?
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1453R wrote:
I told you: I want to know what the actual bloody fuck melee people want.

Everything Grinding Gear does to/with/about/in the general vicinity of melee only pisses them off more. I want to know what they honestly believe should be done, and if it really is something as completely inane and unreasonable as "make EVERY SPELL/PROJECTILE BUILD IN THE GAME significantly slower than namelock Heavy Striking packs down one critter at a time".

I cannot figure out what they actually want. They seem to hate any and every type of melee skill or melee build that isn't "I Conan my way through Wraeclast one swing of my sword at a time", but they also detest the fact that this super incredibad, utterly suboptimal playstyle cannot be the dominant style of the game. Just...go play friggin' Dark Souls already. Go do that. Go play Dark Souls. That's the melee combat you want, right?

I do not understand the melee whiners in this forum. I flat do not. It is perfectly possible to build perfectly competitive melee builds that clear just fine and can take down endgame bosses, but they want non-splash, non-Call, non-Multistrike, sub-two-APS pure-single-target-ONLY Heavy Strike to be significantly more effective than Queen of the Forest Kinetic Blast speedclear murderhobo builds at doing the speedclear murderhoboing thing and I cannot comprehend how a brain can arrive at that point.

If that's not what they want?

THEN WHAT THE HELL DO YOU GUYS WANT?!


https://youtu.be/gJLIiF15wjQ?t=48s
Last edited by JoeShmo#1872 on Aug 30, 2018, 3:03:56 PM

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