Cast on Melee Kill needs to be viable for Bosses too.
" what im saying is that all 3 have equal conditions, that the condition is on kill makes it argueably so COMK has 2 conditions, both melee + kill. but im willing to put it as 1. now the point is that both COC and CWC have value at bosses, but COMK doesnt unless you put in even more conditions and is therefor weaker. i honistly dont care for COMK, but if i look at it objectively i understand why COMK feels awefull whenever you get to the mapboss. i wouldnt want to play a build where im swapping out gems all the time and my build wont work whenever i reach a boss. the problem is that if you would make it usable for bosses aswel the skill wil most likely go from weakest triggerskill to WAYYY strongest. |
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