Cast on Melee Kill needs to be viable for Bosses too.
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Cast on Melee KILL. But you haven't KILLED anything.
Following this logic, effects that work 'if you have killed recently' should also randomly activate while you attacking the boss. It doesn't make sense. |
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" Could be renamed "Cast on Melee Hit" and then have a property that it triggers 100% of the time if the hit is a killing blow. Just thinking out loud. POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change, the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO Last edited by Phaeded#4782 on Aug 28, 2018, 6:33:00 PM
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" 'Cast on Melee Hit' would just be attaching a spell to a melee skill. But spells are usually much more powerful than melee hits by design. It would create a super cheap way to cast powerful spells: just use the cheapest fastest low level attack, preferably one that produces multiple hits. That would be too OP. |
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" Sorry, I guess I should have elaborated. I was more thinking that white and blue mobs would be a zero percent chance unless it was a killing blow. For rares and uniques it could be a lower percentage. That grants the OP his request, doesn't make it OP (I don't think), and doesn't violate semantics ("on hit" vs. "on kill"). I don't care really, it's just a thought experiment for me. I don't know how unbalanced it would be to have it trigger a certain percentage of the time for rares and uniques but your initial objection was that it was called "on kill" and so his proposal didn't make sense. I was just figuring out how to resolve that objection. Edit: Plus, don't forget you have to give up two sockets. I don't think it would be OP. POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change, the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO Last edited by Phaeded#4782 on Aug 28, 2018, 6:47:55 PM
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" 'Cast on Unique/Rare Enemy Hit' then? But those are the targets where you would benefit the most from an ability to use powerful spells for free. 2 sockets is a very acceptable price for casting any spell for no mana and no cast time. Cast While Channelling is already borderline OP in some cases (where it's used to proc powerful spells that cost a ton of mana and have a very slow cast time). Hitting something with melee is easier than channelling. |
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" Yeah, still some semantic challenges there I guess. Still, I get the OP's point. It was a fun thought exercise though. POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums. Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all." QFT: 4TRY4C&4NO |
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im just comparing it with COC and CWC, and in comparison COMK seems way under them in comparison.
CWC has its own set timer how fast it casts COC is limited by its internal cooldown timers. but COMK has the same cooldown mechanic and timers. COC requires you to crit. CWC requires your using a channeling skill. COMK requires you to use a melee skill AND kill. so the way i look at it is that they all got equal conditions. yet COMK is the only one getting no value vs high defense targets. now its argueable if this SHOULD be the case or not. im not sure myself if this should be improved. but when i think about COC i just keep thinking how little effort it takes compared to COMK. |
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" Well, the KILL condition is not really equal to the other two. You may as well ask to let you use Cast on Death without dying. If you want a new support like 'Cast on Hit vs Unique Enemy', the discussion is above. But changing COMK to work without a kill would defy its purpose. Last edited by Kelvynn#6607 on Aug 28, 2018, 10:55:21 PM
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" The purpose of the skill is not determined by its name. Nay, in fact, it would be the other way around. The purpose of CoMK is to create interest and fun for players. The name can go and blow Donald Trump. Nobody cares about it. I've already decided to call my revision of CoMK "Mana Rupture", "Spirit Tempest" or some such combination of fantasy terminology. |
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" You don't care about it. But balance is not a thing do be done in a careless manner imho. And some people also want the game to stay consistent, GGG might not want the skill to do what you want it to do, as there are already mechanics that you are describing that are working in a similar way. The name can just help us understand where GGG wanted to go with this. What you want is pretty much a new support gem, imho.
Spoiler
If you want to toy with similar mechanics, you could also try to get a
By the way, GGG have been changing some skill's names : "physical projectile attack damage support" is being renamed to "vicious projectile support" it seems ( being slightly reworked ). They are trying to make the gem name as clear and easy to understand as possible, so regarding your "fantasy terminology" ... just don't expect it to happen in PoE anytime soon honestly. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading. Last edited by Fruz#6137 on Aug 29, 2018, 1:04:53 AM
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