Intelligence Attribute ...

… needs to give something other than Mana!

Not only it does hurt the Witch making her less appealing than other classes (see meta builds and other classes stats before arguing back), but it also makes builds that utilize Astramantis and stat sticks also less appealing by wasting a big part of their stats.
Last bumped on Aug 24, 2018, 3:41:08 AM
back before ES builds were all nerfed, Intelligence was considered overpowered for its +x% increased energy shield

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Your wish has been granted!

It also gives %ES.
@ adghar:

I am aware of that and you said it, Now all ES has been nerfed, it is time to make Intelligence give something else other than Mana!
this is why I have posted this stuff dude.

@ Namcap:

I didn't say it doesn't give ES !!!

I said it needs to give something other than Mana.

Clear enough ???

Please think before you speak guys.
"
HeresyHorus wrote:
… needs to give something other than Mana!


"
Namcap wrote:
Your wish has been granted!

It also gives %ES.


"
HeresyHorus wrote:



@ Namcap:

I didn't say it doesn't give ES !!!

I said it needs to give something other than Mana.




"
HeresyHorus wrote:


Clear enough ???



No, not really.
SOTWGUILD.COM
"
HeresyHorus wrote:
@Namcap:

I didn't say it doesn't give ES !!!

I said it needs to give something other than Mana.

Clear enough ???

Please think before you speak guys.


You said very clearly "it needs to give something else than mana". It does give something else than mana. ES is not mana.

BV elementalist is about as meta as you can get right now, how is Int hurting the Witch? Everyone needs Int for many of the juiciest more modifiers (conc effect, ele focus for example).

I also don't see your point on stat sticks, they have nothing to do with Int.
Last I checked ES is not mana, so intelligence does give something other than mana. Even if it has been nerfed it still exists and it's no use pretending otherwise.
maybe instead of giving %ES, it could give % inc crit

except the %es shouldn't change at all
Well then, if you truly feel that way (which apparently you do), then you should not just complain, but offer alternatives. Preferably ones which are reasonable. Purely negative feedback won't help without ideas for improvement, you know.

Also, one important thing: AFAIK, there are only 3 stats in this game that you get for free every level. Those are life (which can also be gained from strength), accuracy (which can also be gained from dexterity) and, you guessed it, mana (which can be gained from intelligence, as you pointed out).
I honestly don't know what stat other than mana intellingence could give. Traditionally in RPGs mana is tied in some way to intelligence. And if mana or whatever magic resource isn't, then it's magic power. So the only thing that would make sense would be something related to spells. Which would then probably break the game in multiple ways.

Edit: Also, I doubt the reason for the witch's seemingly lower appeal is intelligence being too weak a stat (for all the MTG nerds here, that would be akin to saying that Tibalt is a bad planeswalker because he's red). The deciding factor for the appeal of the seven classes are the ascendency classes. And if I'm not mistaken, then elementalist is quite a popular choice these days, and so is necromancer. Necromancers in particular will always be there somewhere, because there will ALWAYS be people who want to play summoners.
I make dumb builds, therefore I am.
Last edited by FCK42#0688 on Aug 23, 2018, 1:40:08 PM
"
HeresyHorus wrote:


Please think before you speak guys.


nah, it's a public forum, i can make low-effort posts if i'd like

Namcap brings up a good point that Int factors in pretty favorably in terms of attribute requirements. lots of great gems for int, probably more so than for str or dex
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