XP loss after death is the worst possible design decision

Well, as someone already said, Facebreakers do (almost) nothing for your build. Also you're wearing two blue rings. It's not possible that you did not find any gloves that do more for your survival.

Sorry, but it does not look like you could yet judge what's a shitty drop tbh :/
Maybe you think that because all of reddit/the forum are telling people that every drop is shitty, but it's a lie because people think "item that i can sell for lots of currency" = "good drop"

Why not just try and get better? That should be the fun in a game, no?
It still feels strange to me that it's possible to die hundreds of times to a boss and still beat them without even losing a level or the boss healing between deaths, where's the fun in that :(
I'm sorry to use such harsh terms but all of you now approach this with excucists attitude, excusing bad game design and putting the blame on the player. This is one of the ways bad design breeds shitty communities because people are emotional and once they accept they game anyone with criticism turns into an enemy/outsider who just don't get it and have to be put down for their views. This is an emotional ting, not a logic thing and you make them feel wrong about themselves because your own emotional attachment but never because your logic leads you there since it is not suppported by logic. You keep suggesting ways to circumvent it so you can pretend it isn't really there.

Endgame has it's very own way of telling your character is not good enough. Limited portals, can't handle tougher content in game etc. That is enough. Let the nub die over and over, play inefficient crap builds if he wants. The reason he ragequits is because he finds that fun and isn't allowed to do so. Nothing more to it, simple as that. Game doesn't allow him to play it in a fun way.

There is no gain from this, except giving players who are not good enough negative feelings and making many build types not viable. These builds are never a threat to the economy or you, they are played by nubs and people who don't mind to play bad/inefficient builds because they find them fun. You try to be the parents forcing them to be pigeonholed into the way you think they should enjoy poe while at the same time doing that for no benefit. Thereby you simply remove ways to enjoy the game, and add nothing in return. This is wrong on so many levels, if there was a class of basic game design it would teach that players find the most fun doing things in their own way and creating ways to do things a meaningful way is one of the requirements for greatness in a game. Removing them, "just because", is folly.

That crappy feeling when your favorite fun build is forced to be retired because there is no point since it has mechanical weaknesses and can't get more xp. Game forces you to abandon it when you don't want to - and for what.

This is archaic design of the worst type if i ever saw it. Actually they went far beyond the real archaic design and went to dinosaur age on this one.

And i'm goddamn fed up with the shittiest crappy most of the time outright wrong arguments people use for it. Delusional ideas they keep telling each other as though that they make more sense then. I'd dare the devs to take me on in an argument over this if they think they got their facts right on this. But then again who cares, the sum of these lacks of understanding to make a great game caused me to move on years ago. These devs have their limits and that's it, they don't budge - they stand firm/stubborn/arrogant/disinterested or whatever the hell causes them not to rise further.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Aug 3, 2018, 8:04:27 AM
The revelation point for me was realising, how easy it is to forget that many things in this game are learnt the hard way. Like - throw your char away and start from scratch kind of way. Its easier in league concept, by the way.

To be more specific, if you choose to learn it all yourself, I can imagine that this game can become frustrating hell. In that very same game, if you instead choose to pick a prefabricated build and stick to it to the letter, you can rock and roll that very same league.

XP loss is then just a messenger. That maybe it is time to switch from group A to group B. Do not kill the messenger.

There were times when final boss in Act II was not yet accessible and I still could usually not get to "endgame" (~much much different than now) without dying. But still, I thought "what noob cannot get to mapping in couple days, anyway" the other day. I was such a noob for such a long time, but still I seem to forget that.

In some games, you experiment, fail along the way and then you eventually become an expert.
Here, it feels much easier to copy experts, do what they do, then you eventually will be good to go ahead and experiment.

"
Crackmonster wrote:
I'm sorry to use such harsh terms but all of you now approach this with excucists attitude, excusing bad game design and putting the blame on the player. This is one of the ways bad design breeds shitty communities because people are emotional and once they accept they game anyone with criticism turns into an enemy/outsider who just don't get it and have to be put down for their views. This is an emotional ting, not a logic thing and you make them feel wrong about themselves because your own emotional attachment but never because your logic leads you there since it is not suppported by logic. You keep suggesting ways to circumvent it so you can pretend it isn't really there.

Endgame has it's very own way of telling your character is not good enough. Limited portals, can't handle tougher content in game etc. That is enough. Let the nub die over and over, play inefficient crap builds if he wants. The reason he ragequits is because he finds that fun and isn't allowed to do so. Nothing more to it, simple as that. Game doesn't allow him to play it in a fun way.

There is no gain from this, except giving players who are not good enough negative feelings and making many build types not viable. These builds are never a threat to the economy or you, they are played by nubs and people who don't mind to play bad/inefficient builds because they find them fun. You try to be the parents forcing them to be pigeonholed into the way you think they should enjoy poe while at the same time doing that for no benefit. Thereby you simply remove ways to enjoy the game, and add nothing in return. This is wrong on so many levels, if there was a class of basic game design it would teach that players find the most fun doing things in their own way and creating ways to do things a meaningful way is one of the requirements for greatness in a game. Removing them, "just because", is folly.

That crappy feeling when your favorite fun build is forced to be retired because there is no point since it has mechanical weaknesses and can't get more xp. Game forces you to abandon it when you don't want to - and for what.

This is archaic design of the worst type if i ever saw it. Actually they went far beyond the real archaic design and went to dinosaur age on this one.

And i'm goddamn fed up with the shittiest crappy most of the time outright wrong arguments people use for it. Delusional ideas they keep telling each other as though that they make more sense then. I'd dare the devs to take me on in an argument over this if they think they got their facts right on this. But then again who cares, the sum of these lacks of understanding to make a great game caused me to move on years ago. These devs have their limits and that's it, they don't budge - they stand firm/stubborn/arrogant/disinterested or whatever the hell causes them not to rise further.

Thank you. Again, a very well put and reasonable post.

Not even in Diablo - the first one - you lost XP on death.

Anyway, I just bought Grim Dawn.

Farewell and have fun.
Last edited by Fuz#6256 on Aug 3, 2018, 8:15:00 AM
I don't like to be the naysayer so again i will have to say..

PoE is actually a really good game, if you like ARPG's a lot then is it the best on the market despite lacking polish in many aspects like death penalty. Because there really hasn't been another serious ARPG since D2. The only reason i don't play so much anymore is because i played too much. It has so much characterization though, so many items, skills, etc.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Aug 3, 2018, 8:16:36 AM
"
Crackmonster wrote:
I don't like to be the naysayer so again i will have to say..

PoE is actually a really good game, if you like ARPG's a lot then is it the best on the market despite lacking polish in many aspects like death penalty. Because there really hasn't been another serious ARPG since D2. The only reason i don't play so much anymore is because i played too much. It has so much characterization though, so many items, skills, etc.


It is indeed a very good ARPG. I would love to keep playing it, but that penalty is way too painful.
XP loss seems like another one of those things added just for the top 1% of people that want to do everything in the game. It's something to get players to dump even more hours into to the game, and we all know how hard ggg gets when it sees people dedicate most of their waking hours to this game.
I wouldn't mind it so much if they didn't gate passive points beyond level 90, but as of now I'm annoyed by xp for this one reason
I agree, the leveling system is not good. I have 4 builds all far over 90 and they cost me 250 €.

I have to by Harbinger orbs to get harbinger maps, It's only way to level up alone over 90.

If you do red maps it is too risk. I don't have friends to run in group.

I dont give my money to GGG, because I have to bye orbs.

I rather like to bye microtransactions, but if I like to level up it's not possible.

I don't make anymore builds, the game is quit over for me. I sometimes play a little.

I start playing PoE in 2006. It's a pity I don't like HC and this is all it.

Maybe they should have multiple leagues: one for noobs where they can really learn the game. This game is very complicated and I have been around for a number of years. The original concept of Normal, Cruel and then Merciless allowed a person to learn. Now you have Act I and II with much greater complexity. There is no real way or obvious way to learn just playing the game -- very little duplication with the duplicate just being more difficult.
"Share information to increase knowledge."
"... to distinguish Nature from Custom, or that which is established because it is right, from that which is right only because it is established." Samuel Johnson
"
XP loss after death is the worst possible design decision


So....what? remove the XP before you die?, how about next league all your characters just don't receive XP for a month?....when is a good time to remove it?
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1

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