2/3 of the Incursion behind us. Conclusions.
its a fun league but is not surprising people got mad about it when it has a big neon sign saying "go speed build or go home"
it would have been great if instead of a timer both incursions and temple got extra iiq/iir based on how fast one completed the incursions, this way speed builds can get an extra profit from them without negating the acces to slower builds. self found league fan
http://www.pathofexile.com/forum/view-thread/324242/page/1 |
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I still think we have hard (~spoilt?) expectations about how much content there would be in a new league.
I only regret they fumbled one of the challenges, it feels like a stain on otherwise pretty clean tableware. This league felt like a genocide. On multiple levels. On one, a genocide of those, who love to take it slow. Endangered specie, cornered, no place to go. |
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" I quit after two weeks, that´s how different our experiences are. To me, it´s stupid that I can´t play my old builds, that I played for two years now. It´s also silly that one missed key / door, renders the whole temple useless. Bestiary and Legacy were the best and most fun leagues. I played them until the final day, but Incursion just completely failed in motivating me, it was even worse than breach which was also a big no go. |
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incursions are plain crap for some builds that can't leech. they should be removed and rebalanced. When you get swarmed 1 second after entering... yeaaah.
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Have not played in quite awhile. Decided to put a bit of time into incursion (knowing full well that i missed about 2/3 of the league) just to shake the dust off, so i'm fully ready to start from day 1 of the next league.
Not very happy w/ what i've experienced thus far. Incursions seem to be designed especially for heavy aoe builds..again. (just like they were in breach, and to a lesser extent harbinger and abyss). Items necessary to open up pathways to the various temple rooms are rng-placed on random mobs, which you may or may not encounter..much less encounter w/ enough time left to get to the door you want opened. And the time you start the incursion off with is ridiculously low, imo. If you arnt lucky and encounter any sizeable packs w/i the first few seconds, that incursion is more likely then not to be a wasted encounter entirely. Having RNG dictate what you get in terms of loot is fine, that's one of the core concepts of games like this. Having it decide on if you get to experience a new league's content (at least to it's fullest) is -NOT- fine, and GGG should know better then to make that kind of mistake w/ content delivery. Could have easily fixed this by making the initial starting time 30 seconds, give you an addit. 10 seconds for killing one of the 2 boss's, and make sure each boss drops a stone, so players will have at least one guaranteed attempt for opening up another room. The new mobs seem well designed, and i like the concept of shaping the temple you fully raid by your decisions on whom you kill. Just wish everything was delivered more reliably. -Zombie#1- "That guy has passed right over us 3 times now..shouldnt we be popping out to attack?"
-Zombie#2- "No way, you saw what he did to our friends. Lets just stay down here where its safe. Besides, you heard how angry he is..keeps shouting something about needing the last 2 to clear.." |
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I loved the league mechanic and hope it goes core. The leveling items potential of the incursion mods is great for getting to maps sooner and actually getting a half decent caster rare item once at maps as well.
The double corruption rooms are what i'd consider to be the core reward of the temples but once they added the strongbox and ghost rooms it's become so hard to actually get them T3 it pretty much killed the league mechanic for me. Worst still, when you think about it, those new rooms add literally nothing to the temple that wasn't already there. Currency strongbox -> currency room, Divination strongbox -> Divination cards drop in relevant rooms, (currency cards-currency room, armour cards-armour room, etc.) Map strongbox -> map room, gem strongbox -> gem room and so on and so on until the pinacle argument that it's just a room with a randomised bit of everything (oh wait) -> storage room. Ghosts have been nerfed into literal useless oblivion, even if you do manage to get them in contact with a pack and in a rare/unique before accidentally killing them, it's really just a medicore rarity/quantity buff of little reward. They work on basically the same mechanic as essences, power and mechanic buff to an existing rare bob, yet essences do have unique rewards and rather counter-intuitively aren't going to give you nothing 99.9% of the time like ghosts. The ghost room = effectively 1/10 of either the item quantity room or the pack size room. I feel like the 2 additional rooms really detracted from the value, rewards and enjoyment i got from temple while adding literally nothing. A room with both essences and ghosts could've been interesting, rewarding and dangerous and a much better addition for the sake of watering down the room pool while still added something outside of the norm. I also feel like the explosives room was a big mistake. I'd like to see it removed and instead have the architechs in the final temple drop explosives. A rate of say a 10% drop chance plus 1 bomb guarenteed on an accessible architech. It was really fraustrating the occassions I missed the omnitech fight because it only gave 1 incursion in the top 2 rooms and it was early on so i either open a door not connecting to the boss room or died; didn't already have an explosive room or was only offered it as an option against upgrading one of the corruption or sacifice rooms to 3. |
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Too much RNG in building the temple, and for progressing it .. in my opinion.
Mu arc trapper rocker the incursions, and my Necro failed alot .. too much "one shot" mechanics requires .. too build limiting. I thought idea was original, and implementation great from the beginning .. two thumbs up for that .. but it was definite build limiting .. negative on that. |
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Agreed on the too much RNG. The first weeks the Temples were great. Profitable, got me a lot of upgrades, mostly gems, and helped in mapsustain.
The last weeks, I've even farmed for temples, and repeatedly failed to get T3 corruptions or doryani's or other useful rooms. I've had T3 map rooms that dropped ZERO red maps, while before people were laughing all the way to the bank dropping 5-6 Guardian or Elder maps. I feel like they nerfed Alva to all hell. Which is pretty much what happens every league, I know. I've had ZERO good corruptions. I did 80 temples on one char that I know the trackrecord off. Three times I lost the item, I got 1 turned rare, and that was it. No white sockets, no double corrupts. Also have tried to get Atziri's Throne room on 3 chars now, and that still hasn't worked out. I mean, I have had a fair share of good luck, but so far the Temples have shat all over me. |
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Incursion started strong. However, I've gotten weary of it very fast, for two reasons. One, I feel like I have no agency, it's too random. With no control over which room Alva decides to throw you into, you're pretty much just on rails. And don't even get me started on the Stones dropping. I have a pile of jewels to upgrade but I can't get a T3 Unique altar to use. Secondly, this has been the single worst league for build diversity that I have ever participated in. The clear-speed threshold required to function at all is ridiculous. In other leagues I've been able to at least have one side meme build that I can run reasonably well, but that's just not happening here. I settled into one character that could clear incursions, and stuck to it. And that got old really fast.
Ultimately, I've pretty much dropped out of the league. I'll be running to 35 in the flashback and then shelving the game until the next league. This one started fun, but got old really, really fast. I won't miss it if they decide to not integrate it. This is a buff™
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"IMHO mapping is tedious and the temple is a single map always looking the same, not matter what you do with the rooms. But we not necessarily have to agree on that. Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business... |
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