Kay's Summoner Memorial Page | New Guide is linked inside!

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kayella wrote:
Would it be better to run around in circles next to the boss?


I tried that, problem is in phase one she use con attack and turn after you VERY fast, if you stay in it few sec you are dead, in second phase she does aoe attack also she jumps in the air and land on you thats why i usually kite her and send my minions after her, rest of generals are walk in the park.
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I'm fairly confused on how some of you are dying with the diadem setup like I've linked a bunch of showcase here I'm doing fine o.o


Do you run any Flammability + Blasphemy reserved aura?


Why do people use precision gems for auras?
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frannyx04 wrote:
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I'm fairly confused on how some of you are dying with the diadem setup like I've linked a bunch of showcase here I'm doing fine o.o


Do you run any Flammability + Blasphemy reserved aura?


Why do people use precision gems for auras?


I do not I use enfeeble cast when damage taken and I use precision to buff the shit out of my spiders which is in conjunction with the OP's build.

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Where to summon the enhanced vaal fallen?
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sthold2 wrote:
1. does 4% make significant difference? do you have certain reason you recommend me to have 4% chance to dodge option? why do you recommend me to have the option?

2. I got a dropped shield that has options as below.
+8% to all elemental resistances
9% chance to block spell damage
+45 to strength
+24 to armoure
+12 to maximum energy shield
+51 to maximum man

It has 9 chance to block spell damage, which is obviously higher than 4% chance.


The build uses Acrobatics/Phase Acrobatics + Quartz Flask to get 50/40 dodge.

One of the penalties of using acrobatics is 30% less block chance. So the 9% chance to block spell damage is now 6%.

Compare that to a 4% spell dodge base shield. If you roll 4% spell dodge as an affix, you end up with 8% spell dodge total. This will take the build to 50/48.

You can also get a Dodge when affected by Haste Watcher's Eye for another 8% spell dodge, taking you to 56%.
🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Jun 19, 2019, 11:52:20 AM
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j_death wrote:
Where to summon the enhanced vaal fallen?


Delve Vaal zone.

🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Jun 19, 2019, 9:21:36 AM

item in standard.
Msg me to negotiate price.
Awesome build, delve 450 + easily btw.
You thing I khare, but I realy dond.
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kayella wrote:
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j_death wrote:
Where to summon the enhanced vaal fallen?


Delve Vaal zone.



Hi!!

Can you explain how do you use your Arakaali´s dagger ? i mean, only for bosses? or just all content? if both, do you use x2 tabulas?

(\ /)
( . .)♥
c(”)(”)
Last edited by redix27 on Jun 19, 2019, 9:45:18 AM
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redix27 wrote:
Can you explain how do you use your Arakaali´s dagger ? i mean, only for bosses? or just all content? if both, do you use x2 tabulas?


I'm currently using the Enhanced Vaal version of the build. They move like snails, so the Arakaali spiders are for map clearing. Once I get to the boss room, I weapon swap to my trigger wand for Flesh Offering and my Dread banner. I'm only using a Tabula with 19/0 gems, so the DPS is a bit low.

Spiders come from the dagger, so they can only have 3 support gems:



Enhanced Vaal + Spiders Mapping Demo: https://youtu.be/Q66KSECBSqc

🔰🌀✨ Video guides on youtube! https://www.youtube.com/KayGaming ✨🌀🔰
🔶🔷🔶 Kay's Summoner build guide: https://www.pathofexile.com/forum/view-thread/3179145 🔶🔷🔶
Last edited by kayella on Jun 19, 2019, 10:50:02 AM
Is it just me or are 4-way and 5-way battles pretty difficult for necromancers?

Legion mobs deal tons of damage, there are no spectres that have DPS high enough to deal with bosses while having good clear skills...

Attempted two 4-way battles, one with SG with Minion Damage, Spell Echo, GMP, Ele Focus and CE and another with Fire-Eaters with Minion Damage, Spell Echo, Faster Proj, CD and EF.

I knew SG's damage was going to be a bit lower than average due to using GMP rather than LMP but holy crap, they deal nothing on bosses, I could only do 2 rounds before the timer was up. Their clear was decent but it was a very sub-par run.

CFE's can actually deal with generals okay-ish, ended up with a bit over 1 full row over SG's (one more clear, 3 total started one general on the 4th) without Phanthasms, these instances is where you kind of feel their damage nerf tbh.

Should mention that my SGs were from Tier 13 and my CFE's were from a T15 that I managed to get later.

Is there an easier way to do battles with Necro or should I just roll a melee character?

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