What do you guys think about MF in its current state?

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bewilder2 wrote:
MF is fine, but the game need to have better reward for harder contents and better chase item other than headhunter. I wish they butcher headhunter to acuity's / skyforth's level.


I dont understand your post.

1) You say you want better reward uniques

2) then you wish that a reward unique be scrapped


Shouldn't you want those other items be buffed?
Harder content should allways yield better and higher amount of drops. In POE it is opposite, what is the reason to farm red maps? U have shaper, uber elder and what steel rings?!?

Allmost all other chase uniques are only/better farmeable in white maps....

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bewilder2 wrote:
MF is fine, but the game need to have better reward for harder contents and better chase item other than headhunter. I wish they butcher headhunter to acuity's / skyforth's level.


if it was my game Id just remove quantity and rarity entirely from items and gems.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Jul 6, 2018, 6:47:22 PM
Historically, magic finding has been nerfed considerably multiple times in this game.

The problem is that Item RARITY is worthless, but Item QUANTITY is good. Look at how they removed the Increased Item Quantity gem, and nerfed Bisco's. This goes to show that the currency gain balance is clearly skewed by quantity, so now we're largely left with garbage item quantity items.

I've never made a MF character in this game because Rarity is easy to get, but worthless. And this has only gotten worse and worse as time has gone on. There are SO MANY WORTHLESS UNIQUES now. I played when some of the uniques that are now 1 Alch or less were insanely rare and expensive.

Item crafting godly stuff hinges on having an absurd amount of Chaos and Exalted Orbs to throw at an appropriate base. Most players will never use more than a few Exalts for crafting because they're so rare. However, external increased quantity gains are low or extremely restrictive, but that's not really a problem because currency isn't dependent on map tier.

Currency gain balance is atrocious, and where increased quantity sits now versus where it was shows just how poorly its current state is. I virtually never do high end crafting because I see it as a waste of time and effort with my currency; I simply don't gain enough for the top end without stacking for quantity gains (relative to how effective I can be for endgame content). Maps can already get 130%+ a lot of the time, but that doesn't feel like a crazy amount beyond making relatively consistent map returns outside of the Temple.

The rewards for higher end maps should matter compared to MF builds rolling through lower end maps all of the time. It greatly reduces purpose of shaping once you're done leveling.
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laxcrazy wrote:
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bewilder2 wrote:
MF is fine, but the game need to have better reward for harder contents and better chase item other than headhunter. I wish they butcher headhunter to acuity's / skyforth's level.


I dont understand your post.

1) You say you want better reward uniques

2) then you wish that a reward unique be scrapped


Shouldn't you want those other items be buffed?


A side of me want to have another chase item, but another side of me want to see headhunter butchered.
Investing in Magic Finding (IIQ) heavily should reach a point where there would be no need to heavily invest in a map (chisels, alchs, Zana mods, sextants, corruptions). That would make for a far more viable and rewarding play style. Because the more you invest in your MF gear, the less you'd need to invest in a map. It would be nice.

Not to an extreme where a 80% IIQ set of gear + a white map would net you similar returns to a DPS set of gear + a fully rolled map (90-100% IIQ, Zana Mod, Good Sextant rolls, Abyss, etc.).

But a balanced alch 'n go strategy. As it stands, with my legacy Quant. gear (144% IIQ), getting returns back higher than my investment from fully rolled maps is more often than not, impossible. Which is weird. Sure, RNG likes to fuck us over, but come on.

Getting raped simultaneously in both holes? At least let me get some dopamine shit while playing this game.

Last edited by AsheExpress#7959 on Jul 7, 2018, 3:00:05 AM
MF is fine. I've run well over a thousand burials with two fully stacked MF characters in the past week and we've gotten 2 doctors. In the meantime we could have probably run volcano and gotten dozens of pride before the fall, double corrupted Kaom's Hearts, and made far more profit. You can usually make as much if not more currency farming a map with a more common div card such as Channel and selling those as you would have through the same amount of Burial maps farming Doctor. Burial does give the possibility of making more currency than any other map early on if you happen to get a doctor or two in the first couple of hundred maps, but over time it will even out. Stacking enough MF also takes your character to a point where especially in incursion you get punished. If you wanted to nerf anything, perhaps make quant stacking slightly more valuable and a small amount of +quant less valuable.

I do however agree that high tier maps are simply not rewarding enough to run unless you can keep shaper/elder on them. Even then, the drop rate on these maps is too low. I setup my atlas to sustain t16 burial and through about 15 maps I only got 5 drops. This was triple sextant/beyonding and running 120+quant maps. A few days later I went to do uber elder and through all 8 of the shaper guardian maps I got approximately 1 t16 drop. Small sample size I know but with the insane cost of t16 maps (3-1 or even 2-1 in some cases to 1 exalt) it turns you off to running them unless you are rolling in currency (which you won't be by just running these maps.)
Last edited by MapRef41N93W#7130 on Jul 7, 2018, 1:10:54 PM
I dont care much for MF for 2 reasons. I know running quantity is best but I have mostly rarity. Problem 1 is all currency is considered a white item including chaos, EX, and mirrors. And problem 2 is with rarity. Rarity mf has no impact on whether you get a headhunter(if it could drop normally this league) or some POS level 5 weapon. All it does is give you more of a change for uniques to drop.

Heck this season I have 2 level 80+ chars so far and have NOT HAD 1 SINGLE EX DROP YET.

Magic find in this game is not fun at all, there is really no point in farming "currency" to buy uber "items" in a game. In the end they are nothing but ones and zeros, it amounts to nothing in real life, unless you are a scumbag RMT'er that has no morals and think that money is king.

In the end, it all stays here on earth. Dust to Dust, Ashes to Ashes.

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