Bot Watch! - FORTH OF JULYZ

I. am. a. robot. Beep. Boop. Beep.

Please. Do. Not. Ban. Me.
Divination Card - Emperor's Luck.
I am in Sarn right now.
California gateway.

Only one other player in town... the rest are bots continually on the move.

5-10 bots on the screen at any given moment.
There's devils on each side of you with bottles in their hands.
You need one more drop of poison and you'll dream of foreign lands.
"
MrSmiley21 wrote:
Every online game has botters. Show me 1 online game where a developer has been successful at completely crushing botters? Any method that's 100% successful at catching botters is bound to pick up quite a few false-positives as well. Would people prefer a method that's not 100% successful, and has an extremely low % chance of false positives? Because that's the 2 options people have.

So I_NO, consider this, if they were to crack down harder on botters, that could mean you get falsely flagged as a botter, and banned. Then people are gonna LOL on the forums and say "Knew you were a botter, git rekt!" - with massive dinosaur tears flowing down your T-Rex snout. Gaming communities typically have no remorse for people who get banned for cheating/botting. Every developer's system is fool-proof, and all bans are 100% justified. Not just here, but look on Steam in the VAC bans section.


I dont ever remember anyone botting on astonia 3 and as far as i know there was only one time the game was *hacked*

Im sure there could have been but i was on that game so much most likely would have seen someone doing it and most people played by each other in the early years so we could tell if someone was botting
"
I_NO wrote:
https://www.youtube.com/watch?v=PW-LTqlZbk4&feature=youtu.be

It's not as bad as the previous bot watch I did a week ago but /hops around



https://www.youtube.com/watch?v=wyPKRcBTsFQ
"The sword of justice is swift and sharp"
Last edited by Nimoc#7012 on Jul 5, 2018, 5:46:46 AM
"
Arrowneous wrote:
But I love blueberries and beef (just not simultaneously), don't go and ruin that with PoE bots. But I thought GGG was on their "Ban the Bots Bandwagon?". Yes, I know, I know, so many bots, too few to stop them. It's just whack a bot for GGG.

Edit:
With this many bots in PoE isn't that a symptom of a larger systemic problem of the awful 99.999% garbage drops, the lack of proper gear drop scaling into the endgame (wtf... +2 to ES on and ilvl 80 item... what rng garbage roll shit is this), the god awful rng gambling masquerading as crafting, and the even bigger problem of a terrible trade system (spam trade chat with 100 WTB, get < 10% replies and 9 out of 10 are "already sold")?

Also known, with a larger player base comes the inevitable botters. So let me see if I understand correctly, GGG put all important game calculations in the server simulation so client PoE has nothing that can be brute force hacked to stop cheating. This is turn means QoP is much less than other on-line games because our attack input command must go to the server, all processing done there, and then wait for results to come back to the client before we see what the result is. All in the name of "stopping cheating" to protect the game economy. Bad trade function causes the rise of the RMT sites because "the hell with spamming WTB 100s of times to get a seller to reply. I can afford to buy the item for a few $$ off a site and my time saved is more valuable than a few bucks to me right now in my life" (yes, no lecture on "that's an immediate account ban", I/we know). So the end result is massive botting that overwhelms GGG's capacity to stop them and game economy is ruined. I think that pretty much sums up the current state of PoE.

From the other I_NO thread and replies from a few that got caught and banned that "but I needed to run a bot as I just can't play 12+ hours every day to get anywhere in this game" that too indicates GGG has a very serious problem on their hands and they better get off their asses (oh right, the recent Tencent stock buy-in means the founders are flush with money and really don't need to "give a damn" if players are fed up with state of trading and game economy run amuck by bot farmers) before the whole game economy is shot to hell and beyond with bots.


I think you might be suffering from a bit of confirmation bias in terms of bots and drop rates.

Storytime....

A few years ago, I joined some friends for a D3 league after the ROS release. It was more about playing with them than playing D3, because D3 just feels like the hello kitty of ARPGs to me now.

We were not competitive in the ladder, and not really competitive with each other even. We just liked to play on the same game and D3 was the only game we all had somewhat in common. As expected, I had every item I could possibly need within a day or two (I think it was faster than that even, but it's not relevant to the story). After having every item we could possibly want, the game got stale quickly for me but I kept playing. My friends, having everything they could possibly want, turned on Bots to play because they actually had fun just tuning their bots to run the game and finding ways to make their bots better than them. I didn't get it to start with, but then I watched them do it and it did look like they were just enjoying growing their own little bot like their baby.

Summary....

In a game that rains items like it is your birthday every day, they still botted the game. They were not competitive, did not need anything because D3, couldn't trade/sell because of binding, and yet still did it because they could. It is beyond me why anyone would use a bot to enjoy a game, but that's what happened.

If a game is popular, and a bot is available, people will do it. Especially in a game where the accounts are free.

Charge for accounts. Create the initial wall to casual botters, and make banwaves actually hurt a little. When someone loses 18 bots, it should cost them 18 bots and the $50+ per account. Not just the time spent leveling the bot which is nothing since the bot levels itself. All they lost was time and anything they had not already liquidated.
Thanks for all the fish!
Last edited by Nubatron#4333 on Jul 5, 2018, 8:18:12 AM
Yep. I have suggested that to many games. Even if you want your game "free", require a $n deposit that would be refunded to you if you quit, but forfeited if you cheat.
"
Shagsbeard wrote:
Yep. I have suggested that to many games. Even if you want your game "free", require a $n deposit that would be refunded to you if you quit, but forfeited if you cheat.


That dose not deter them in the slightest, in fact some of the people running the bots buy MTX because they think it offers them some sort of protection.

All that dose is make the game not free and deter people from playing it.
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Last edited by lagwin1980#2224 on Jul 5, 2018, 3:09:30 PM
We'll never know because no one has tried it. And it's "does"... not "dose".
Last edited by Shagsbeard#3964 on Jul 5, 2018, 9:25:26 AM
"
lagwin1980 wrote:
"
Shagsbeard wrote:
Yep. I have suggested that to many games. Even if you want your game "free", require a $n deposit that would be refunded to you if you quit, but forfeited if you cheat.


That dose not deter them in the slightest, in fact some of the people running the bots buy MTX because they think it offers them some sort of protection.

All that dose is make the game not free and deter people from playing it.



Any game worth playing is worth paying for. This will not stop all botters, but it will stop some folks who are casual botters and those that are Bot-Curious. Couple this with a more aggressive bot detection and you have perhaps a semi-effective botting policy. If you do one without the other, you'll always have a systemic problem.

The F2P certainly helps to pump the player count, which brings life to both the game and economy. I'm not in the business of game development and they seem to know what they're doing, so maybe we're all wrong because they're the one that just got the big pay day from the evil overlords of social policing.

EDIT:
I'll confess that "more aggressive bot detection" is easy to say, but hard to implement in a game where players are pushed to the limits of grinding sanity; making most of us play in a bot like fashion. I'm personally one step away from running around in pseudorandom circles in the Sarn Encampment :)

(Why always Sarn???)
Thanks for all the fish!
Last edited by Nubatron#4333 on Jul 5, 2018, 12:13:18 PM
I also agree with lagwin1980 about having the game be p2p or having something to do with money

I played Dofus for 2+ years as p2p and there were TONS of bots even in places that you can only do stuff in if you were p2p so they were bots who paid to play and bot

The money they are making must have been good for them to pay to play bot accounts (and almost all of the bots always had 6 man parties for bonuses)

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