[3.3] Explosive + Seismic Slavedriver Saboteur - 100% fire conversion - Uber Atziri/Shaper [Budget]



Build Goals:
Utilize both explosive trap and seismic trap to their full potential. since explosive trap had 50% fire conversion to begin with it made sense to convert seismic to fire as well.

1)Maximize the potential of slavedriver's gloves which allow cast speed to apply to trap throwing speed. Additional area of effect, blood magic, and endurance charges are nice benefits.


2)Convert to 100% fire damage (AoF + Signal Fire) to take advantage of:
-saboteur's 10% elemental penetration
-high explosive's 10% elemental penetration
-wise oak flask's 15% elemental penetration
-xoph's blood 10% elemental penetration + covered in ash increased fire damage taken (non-budget version)
-new combustion gem


3) Important breakpoints to aim for:
-224%+ trap trigger radius. The passive tree + hairpin trigger with a decent roll will get you there.

-Don't go lower than 0.18 second cluster trap throwing time. My build aims to stay between the 0.2 and 0.3 range.

4) Porcupine divination cards + Essence of Misery, essence of misery's up to 42% cast speed synergizes well with slavedriver's gloves (higher cast speed = more seismic explosions, and more explosive traps activated):


5) Take advantage of trap throwing speed on jewels/items that previously did not matter but with 0 cooldown and slavedriver's gloves are now cast speed for traps:


6) Operate on a budget overall: A 6L Carcass Jack for explosive trap + 2 good elder weapons would run in the 10+ exalt range in total. For this build (excluding xoph's blood which can be replaced with avatar of fire keystone), the cost is 6 chaos for a 6L bow for explosive trap + 4 chaos for essence of misery + 10 chaos for signal fire. 20 chaos vs 10 exalts is good! I will put in a disclaimer: from a pure explosive trap build with xoph's blood; dual wielding elder weapons with the following stats(40% elemental implict, 20% cast speed, 35% physical added as fire damage, 25% global crit multiplier) will do ~40% more damage than a non-corrupt signal fire/non +1 gems deafening essence of misery bow (0% change in seismic DPS as damage is offset because only 50% is converted to fire without signal fire).

Videos:
Regular Atziri:
https://www.youtube.com/watch?v=QKcMkrlwSWc

Uber Atziri:
https://www.youtube.com/watch?v=NMXVBYN3BVw&feature=youtu.be

Shaper:
https://www.youtube.com/watch?v=GzGHJrtHoqM&feature=youtu.be

My Gear:
Spoiler


Passive Tree


Pastebin:
Spoiler
https://pastebin.com/b7GSE7zw


Gem Setup
Spoiler

Explosive Trap:


Seismic Trap:
+ increased duration + added fire

Movement:
Blood Magic + Flame Dash

Other Traps:
Bear Trap + Advanced Trap + Increased Duration + Multi Trap
Lightning Trap

Auras:
Grace + Herald of Ash + Arctic Armor

CWDT:
Enfeeble + Ice Golem


Leveling Guide:
Spoiler

Leveling Items:
Boots: Wanderlust (level 1) --> Deerstalker (level 22)
Gloves: Doedre's Tenure (level 12) --> Slavedriver's gloves (level 45)
Belt: Rustic Life/Res --> Sunblast (level 37)
Weapon: The princess (level 10) --> Death's Harp (level 32)
Weapon2: The princess (level 10) --> The Signal Fire (level 24) - Fire and brimstone prophecy
Helmet: Goldrim
Armor: Tabula Rasa
Ring1: Life/Res
Ring2: Life/Res
Amulet: Atziri's Foible (level 16) --> Ngamahu Tiki (level 45) - prophecy

Initial leveling steps:
-Hillock --> Explosive Trap
-Buy Movespeed boot from vendor
-Blue + Green 2 link item : use until prison: Freeze Pulse + added poison
-Tidal Rake for quicksilver + buy onslaught
(sell all blue items)
-2 link is now freeze pulse + onslaught (if you have GGB) then put in added poison
-Look for +1 fire gems wand/dagger (flame spinner)
-Get multitrap gem from prison (link to explosive trap)
-Breaking some eggs = bear trap gem
-added fire damage is what you add to explosive trap
-AT PRISON USE EXPLOSIVE TRAP EXCLUSIVELY
-after brutus --> PURCHASE ARCANE SURGE AND FLAME DASH (BB)
-fire res + alteration orb + magic rarity wand --> sell to vendor = +1 fire gems
(GGR)
-kill weaver for trap and mine damage support
-chambers of sin = herald of ash


Last edited by link1313 on Jul 3, 2018, 11:41:34 PM
Last bumped on Jul 5, 2018, 12:15:44 AM
Hi! Thanks for sharing this build. Can we see a PoB link pls?
Making some variation of this with xoph's inception and EO - https://www.pathofexile.com/forum/view-thread/2151348
but still not sure about max profit with seismic link
"
Completed 6 ChallengesKursed_one wrote:
Hi! Thanks for sharing this build. Can we see a PoB link pls?
Making some variation of this with xoph's inception and EO - https://www.pathofexile.com/forum/view-thread/2151348
but still not sure about max profit with seismic link

Read you're build , great ideas as well!

Pastebin:
https://pastebin.com/b7GSE7zw

I added xoph's inception to test:
Flat DPS = +4.5%
Explosive traps thrown per second = -28.5%
Overall DPS = -23%

Seismic trap explosions: 5 to 4 (without increased duration)
Overall DPS = -20%

Last edited by link1313 on Jun 10, 2018, 12:11:27 PM
"
Completed 5 Challengeslink1313 wrote:
"
Completed 6 ChallengesKursed_one wrote:
Hi! Thanks for sharing this build. Can we see a PoB link pls?
Making some variation of this with xoph's inception and EO - https://www.pathofexile.com/forum/view-thread/2151348
but still not sure about max profit with seismic link

Read you're build , great ideas as well!

Pastebin:
https://pastebin.com/b7GSE7zw

I added xoph's inception to test:
Flat DPS = +4.5%
Explosive traps thrown per second = -28.5%
Overall DPS = -23%

Seismic trap explosions: 5 to 4 (without increased duration)
Overall DPS = -20%


Yeah, thanks! Yes Inception didn't boost damage, but there's another option for non crit version :) Also you can check in my pastebin - I didn't turn on flasks, ash and shock things :)
Did you try to reduce duration for seismic for clear only with this skill?
Last edited by Kursed_one on Jun 10, 2018, 2:48:01 PM
"
Completed 6 ChallengesKursed_one wrote:
"
Completed 5 Challengeslink1313 wrote:
"
Completed 6 ChallengesKursed_one wrote:
Hi! Thanks for sharing this build. Can we see a PoB link pls?
Making some variation of this with xoph's inception and EO - https://www.pathofexile.com/forum/view-thread/2151348
but still not sure about max profit with seismic link

Read you're build , great ideas as well!

Pastebin:
https://pastebin.com/b7GSE7zw

I added xoph's inception to test:
Flat DPS = +4.5%
Explosive traps thrown per second = -28.5%
Overall DPS = -23%

Seismic trap explosions: 5 to 4 (without increased duration)
Overall DPS = -20%


Yeah, thanks! Yes Inception didn't boost damage, but there's another option for non crit version :) Also you can check in my pastebin - I didn't turn on flasks, ash and shock things :)
Did you try to reduce duration for seismic for clear only with this skill?

Would you kindly be able to let me know what to check in pastebin? For the calculations i did above I switched out faster cast bow for xoph's inception.

With tinkerskin, all cooldown nodes, and advanced traps seismic cooldown gets down to just under 4 seconds, unfortunately i don't think that's enough to reliably clear with seismic only. i use seismic for super large packs or bosses.

Last edited by link1313 on Jun 10, 2018, 7:13:26 PM
I'm about mine non crit version.
Yeah, I tested many variations, but now I think that seismic is about solo target thing for bosses. Switched advanced traps in late game and didn't feel that I'm need it.
Last edited by Kursed_one on Jun 11, 2018, 1:51:09 AM
Looks like a very cool build! Good Job!

One question, why the belt change in the shaper fight to Coward's Legacy Chain Belt?
Also, do you think this build can do the uber elder fight?
"
Looks like a very cool build! Good Job!

One question, why the belt change in the shaper fight to Coward's Legacy Chain Belt?

Appreciated, thank you.

I spend two points since I'm in the area to grab pain attunement (30% more spell damage), the belt allows pain attunement to work even when not on low life. I think it's a nifty trick for shaper, the whole fight seems like a DPS check.

Based on what I've seen for trappers doing Uber elder, I think this one could do it. The caveat I see is currently have 4300-4400 life though and I saw a trapper who did it take big hits of ~5000. Therefore I would probably drop carcass jack and replace it with kaoms heart to get ~5500+ life. Would move cwdt + enfeeble + Arctic armor + grace to helmet (drop faster casting on gloves for last aura) and fully remove seimic trap. Need to focus on only one main trap in a chaotic fight like that.

Edit: then again might be better with a 6l seismic in carcass jack and good skill macro/dodging, would have to try it.
Last edited by link1313 on Jun 12, 2018, 8:48:20 PM
Is it viable for Guardians and Uber Elder?
Last edited by wi77iam26 on Jun 13, 2018, 1:45:40 PM

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