Cold Snap

Cold Snap does not use the cooldown bypass when triggered. Attempted to do a Cospri's Cold Snap, did not work as I had imagined. Please fix, or state whether that is intended or not.

Edit: Should have read before posting, already mentioned.
Last edited by nGAire on Jul 26, 2018, 4:47:30 PM
Cold Snap Do not use cooldown bypass when used with Poet's Pen. Fix this pls
Without it being able to throw multiple traps or receive charges using it with traps, the skill is unusable. All the while Tinkerskin seems made for it but doesn't work bc of Cold Snap (doesn't) work with traps.
Last edited by Dezus on Oct 15, 2018, 5:53:46 PM
i just tried Poet's Pen with Frenzy as attack. however; Cold Snap does NOT bypass any cooldown although you always have frenzy charges from, well, Frenzy

pls fix this

edit: it seems to work, when you cast Cold Snap manually, while you have frenzy Charges up
Last edited by Speedjunkie on Oct 16, 2018, 4:21:06 PM
"
Zicon wrote:
After the fix in 3.3.1, where you couldn't overlap/stack the dot effect anymore, Cold Snap became close to useless for killing bosses. Cold Snap is build around the dot and not the actual hit. The dot last for 5 seconds and it has very little damage in itself. So you basically run around like a headless chicken for 5 sec and then reapply the dot, which does extremely low damage on it's own. It's not fun and it does so little damage on bosses.

Cold Snap has some major downsides to. You even have to use power/frenzy charges to bypass the 3 second cooldown. Already here, it should scale better than skills, which doesn't consume charges. On top of this, you need to actually kill mobs to generate charges, which is not possible in all encounters, so to get around this, you probably have to use the Winter's Bounty Threshold jewel, so it consumes Power Charges instead, taking up a jewel slot and use something like Orb of Storms, with Power Charge On Critical Support, Increased Critical Strikes Support, to generate Power Charges without killing any mobs, taking up 3 gem slots to.

My point is. You need to invest and sacrifice so much to get this skill to run smoothly and then the dot does almost no damage on bosses. So many downsides and absolutely no rewards in regards of damage or other cool interactions.

GGG saw the stacking as the problem. To me it was the solution. It helped scale the damage, so it was viable against bosses and it made it so much more fun to play, because we didn't have to run around doing nothing for 5 seconds before we had to recast.


I agree with this, at least instead of completly removing overlapping, make the skill deals something like 15% more damage for each overlap, this should solve many problem at boss without breaking it.
So it's 3.5 and no one else is mentioning how weak the DoT is while leveling?
My character is highly and overly investing in cold DoT (at level 28), and the killing results are pathetic, even combined Arctic Breath as well, which is also horrifyingly low dps on its own. What the actual hell?
State of Beyond Mechanic: https://www.pathofexile.com/forum/view-thread/3441741

State of Blight Mechanic: https://www.pathofexile.com/forum/view-thread/3470384

State of Harbinger Mechanic: https://www.pathofexile.com/forum/view-thread/3473629
Skill is great. Some people make the mistake of somehow thinking this has to be a primary skill. It isn't. You need something else to be dealing your primary damage. This is a complimentary skill that you can use in between everything else that you are doing. The Damage over time is significant and it's great for dealing with mobs. VS bosses it's there as DOT but obviously it's not meant to be a boss killer.

The biggest mistake I think some people make is believing that just one skill should do everything. This is not the case. Skills like Coldsnap exist for a reason and they are great and efficient for what they do.

L75 Elemental Witch: Magma Orb, Coldsnap/Vaal Coldsnap, Ice Spear Totem, Phase Run, Volatile Dead,

With 3.14 around the corner, and the (Vaal) Cold Snap boosts, I was considering building a Cold Snap trapper for fun. So I jumped on one of my Standard Trapper, did a quick respec, and notice that the Frenzy Charge generation mechanism was not working.

I know that Totem and Traps have that weird interaction where On Kill/On Hit effect are considered done by The Trap and not The Character. The main exception to that being Damage Over Time kills that were known to count as originating from The Character (I genuinely don't know if that's still the case or not)

As per the gem and tooltip's description, the frenzy generation effect is the following:
"
25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area


I would appreciate a clarification regarding this effect, to know if the "Enemy Dying in Area" is considered originating from The Trap or The Character

Cheers.

(I have a feeling that since the casting is done by the trap, the area is considered coming from the trap, and that any "on dying" effect is applied to the trap... which makes me sad and look at my Cold Grasp microtransaction with regret)
Last edited by Ravine on Apr 15, 2021, 8:36:11 AM
Ok so lets see

Low Damage --> ahh its ok, usually the dot gonna be more powerful

Dot damage cannot stack --> well power is not everything, maybe can spam cast nonstop

Consume charges --> fine who need spam anyway when its all about auto aim

Require player to aim --> nevermind guaranteed to get charges what

75% chance no charges granted --> trash
https://www.pathofexile.com/forum/view-thread/2624459
For minion helmet mirror service

https://www.pathofexile.com/forum/view-thread/2616501
Stupidsmile Ultimate SRS Minion Instability Build
Unlike creeping frost, frost bomb, winter orb, all this cold aoe skill hit stack.

cold snap aoe hit damage meanwhile does not seem to stack. Making them too weak to be used as a main skill. Can only be use as a secondary skill.

Can ggg please double check why the explosion damage is too weak even though they are overlap with one another?




Character tested ThunderousZeus
https://www.pathofexile.com/forum/view-thread/2624459
For minion helmet mirror service

https://www.pathofexile.com/forum/view-thread/2616501
Stupidsmile Ultimate SRS Minion Instability Build
Last edited by StupidSmile on Oct 21, 2021, 2:38:18 PM

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