So I still don't understand the new mechanics of Infernal Blow at all...

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gilrad wrote:
Are the charge-explosions doing 66% of weapon damage? Total attack damage? 66% of the 120%-ish base damage?
Of the skill's damage (which is attack damage). This is effectively the same as a 44% 33% less damage modifier and a 100% more damage per charge modifier - it's dealing the skill's damage (which includes all applicable other modifiers such as the modifer to base damage and the effectiveness of added damage), and effectively applying 44% 33% less to that (to get 66% of that damage), then multiplying that by the number of charges.
If you don't have any modifiers to area damage, then you can literally take the total damage values shown in the skill popup, take 66% of that, and multiply by number of charges. It's 66% of the damage the skill has which it directly shows you in the popup, it only gets more complicated than that because that damage is for the single-target hit so won't account for area modifers, but the area hit from charges will.

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gilrad wrote:
Are the charge-explosions considered considered attack damage? Or secondary damage? Or is the damage increased or decreased at all by increase and decrease modifiers?
Attack damage.

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gilrad wrote:
How does added damage work with the charge explosions? If I get a six-charge explosion with Immolate supported on a burning target, will I get 66% of immolate's damage added six times to the explosion? Once? Zero times because it doesn't apply to the charge explosions?
The same as any other damage works with it. If damage is added to the skill, that's part of the skill's damage, and it will be dealt, affected by the 66% of damage per charge modifier, just like any other damage.

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gilrad wrote:
How does variable effects like crit, ruthless, and so-on work? Is it like Explosive Arrow where the first hit "snapshots" and the remaining hits just add charges from that snapshot?
The same as any other attack damage hit.

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gilrad wrote:
Can enemies evade/dodge/block the charge explosions?
Yes, in the same ways as any other attack damage hit.

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gilrad wrote:
If I hit an enemy for the sixth time and trigger the sixth explosion, is that hit + explosion considered one hit for the purpose of ignite? Or is it two hits? Seven hits?
Two hits - one is not area damage and does not have the 66% of damage per charge modifier, the second is area damage and has that modifier.
Last edited by Mark_GGG on Jun 7, 2018, 8:54:06 PM
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Acanthoid wrote:
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Mark_GGG wrote:
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gilrad wrote:
Are the charge-explosions doing 66% of weapon damage? Total attack damage? 66% of the 120%-ish base damage?
Of the skill's damage (which is attack damage). This is effectively the same as a 44% less damage modifier and a 100% more damage per charge modifier - it's dealing the skill's damage (which includes all applicable other modifiers such as the modifer to base damage and the effectiveness of added damage), and effectively applying 44% less to that (to get 66% of that damage), then multiplying that by the number of charges.




Shouldn't it be 34% less? 34+66=100 ? Or am I missing something..
Whoops
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Endactam wrote:
The question a lot of us are having is how does ruthless affect the stack explosion.
Ruthless is a per-skill-use, not per-hit, mechanic. So the area hit from charges will be ruthless if the skill use that causes it was ruthless.

The skill use that causes that area damage depends on how it was caused:
  • If a hit raises the debuff charges to 6, causing the charged debuff to immediately be removed and cause damage, then that 6th hit is the skill use which caused the charge damage.
  • If the charged debuff expires, and thus deals damge at that time, then the skill use which first applied the debuff (charged or uncharged) to that enemy is ultimately responsible.

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