Armor only Vs evasion/armor lategame?

thx for the post guys
(i wil ignore the kripp remarks, since i dident ask "can u start a thread about krip lovers vs haters", i dont care about him and im trying my own builds,but i dont hate him either lets leave it at that)

My question is quite simple can some1 who has made it to endgame tell me like whats the maximum armor + evasion value u could get with max rolls? on all items obviuesly, and once u have these two numbers, are they viable endgame to sustain a tank?

Im trying to make a "paladin" like from diablo2 , nice shield block, frenzy as main attack for mega attack speed + loh, warlord curse to throw in some endurance charges, so basicly a zeal paladin, would this be viable endgame

I have no clue of the endgame value's since i only have 1 char in cruel atm and i never played poe before, so some enlightement would be apreciated,

as i explained above my goal is armor/evasion/block + zeal attack speed to sustain dps + loh,
the only thing i dont know is if its viable to combine 3 defensive value's in endgame ore do they crumble under the weight of trying to get all 3.

A number crushing nerd would be highly apreciated in this thread (and i mean that with a loving twist on the word "nerd")

(i also have a coockie for someone who can explain to me if armor + evasion + iron reflexes outweighs armor + evasion xD)
Freedom is not worth having if it does not include the freedom to make mistakes
Just chiming in to say that Krip gets a lot of the hate that should be directed at his fans. It isn't his fault that many people compare him to everyone else.

On topic, I greatly prefer Iron reflexes. Stacking ton of armor, hp, and and having 7-9 endurance charges going makes me almost immune to scrubs, and I can still survive the big hits when I use a granite flask.
Bullshit, you get the game for free.

-Qarl

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