Too much penetration on tree and items, need 50% cap on that.

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Head_Less wrote:
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Hemmingfish wrote:
There's no cap to elemental penetration because it's got built in diminishing returns, and is generally inefficient to stack. 100% elemental pen against a 0 resistance target results in double damage, but there are better ways to achieve double damage than just stacking pen. The most useful part of penetration is against high resistance monsters - 25 pen is all you need to deal double damage to a 75% resistant monster. You can double it again! For the low, low price of 50 extra penetration.

The equipment and investment needed to pen that much could easily be spent on other things, and here's a tip - it's not penetration that's causing ele to be better than phys, it's %Phys Added as Element mods.


Thks for your answers people, I will comment on this one.

It is true there is diminishing return on pen and so after a certain cap it is less effective. It actually Highlight my concern about the abundant source of pen on items/tree/gear.

If there is really not such importance to stack past a certain cap for the res, why do you think GGG added so much pen for attacks on tree?

As for casters, the new sambar from elder/shapers drops can give you 16% pen, 32% if dual wield.
So without any pen taken on tree a caster can have the equivalent of the pen support using those items (attack ranged can have 20% pen on dual wands).

You are right in most game the pen gem is the only thing you really need but then once you get a wise oak and some other pen on gear you can pretty much throw away the pen support.

So design-wise that much pen available already permit attack/casters build to forget about the support with good gear.

This diminishing return also means a cap on elemental res will not hurt at all players as after the first 25% pen they ll prefer anyway going to some other roads for damage.



all of that isnt a probelm with the gem or the passiv tree,while elder and shaper items are a bit of fun they are the worst thing that happend to PoE for a long time.
its a ridiculous amount of powercreep and GGG will start balancing with elder/shaper items in mind.
when that happens alot of fun but not meta builds that cant use use dw or some other kind of elder/shaper item abuse will be in for alot of pain and frustration.
sure game will likely not be "unplayable" and most builds can still all content,but i doubt it will be fun for the weaker builds to do that content. (which ill be gated behind a stupid amount of rng anyway)

btw i stil havnt found my 2nd bestiary boss portalcraft.
Nope. Your opinion is wrong.
The issue is that there are far too many options to scale ele damage, rather than just penetration on its own. Especially compared to pure physical.
I personally would like to see physical penetration placed somewhere on the skill tree or in items.

I feel like pure phys builds feel terrible compared to elemental ones esp with the introduction of fake dual wielding with shaper stat sticks.

Not to mention all of the auras/heralds that give stacks and stacks of elemental damage, the abyss jewels that increase elemental damage by way higher numbers than phys damage... When you account for all of the penetration provided by ascendencies and the tree + elemental overload, you're basically getting all of the upside and no downside. The damage is no even comparable to phys builds anymore.

The biggest issue is that allowing phys to scale as well as elemental damage makes elemental builds even strong that choose to go the phys to ele conversion route, so the answer I propose to that is to create a well-defined line in terms of a keystone that is similar to brutality i.e.

deal 100% MORE physical damage. Deal only physical damage.
or
25% of elemental damage is converted to physical damage. Deal no elemental damage.

Obviously that's a little too strong and is an extreme example because just thinking of items like starforge, you already have a bunch of crazy ideas of the amount of broken things you can do, however I would still like some clever way to buff every other phys build that doesn't use starforge to have a way to compete with the damage these elemental builds are pumping out.
Why the fuck would you need physical penetration? Enemies have literally zero armour anyway.
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noheal wrote:


who killed in pvp lol....

you need to relax whit all this random nerf whitout some counter balance to them. You removing all this power from players and what they get back? lol



you can't be serious.

the power creep since 2.0 has been freakin' unreal.
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Hemmingfish wrote:
There's no cap to elemental penetration because it's got built in diminishing returns, and is generally inefficient to stack. 100% elemental pen against a 0 resistance target results in double damage, but there are better ways to achieve double damage than just stacking pen. The most useful part of penetration is against high resistance monsters - 25 pen is all you need to deal double damage to a 75% resistant monster. You can double it again! For the low, low price of 50 extra penetration.


...you just described 4x the damage, but called it "diminishing returns."
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Last edited by robmafia#7456 on Apr 25, 2018, 4:52:20 PM
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robmafia wrote:
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Hemmingfish wrote:
There's no cap to elemental penetration because it's got built in diminishing returns, and is generally inefficient to stack. 100% elemental pen against a 0 resistance target results in double damage, but there are better ways to achieve double damage than just stacking pen. The most useful part of penetration is against high resistance monsters - 25 pen is all you need to deal double damage to a 75% resistant monster. You can double it again! For the low, low price of 50 extra penetration.


...you just described 4x the damage, but called it "diminishing returns."


Well, he's not wrong in that it take increasing values of pen to accomplish the same amount of %dmg increased in the end.

But we know it's broken based on having to take loads of it and pull any extra attack/cast speed to be able to kill certain -ahem- perfectly balanced -hack gag- after nerf -ahhhgggg- builds. (zerphis)
oh, i know it has diminishing returns.

but pretending diminishing returns is some sort of negative/counter/reason why it's NOT op is just silly. it was basically his only argument against it.

as if doing quadruple damage is somehow offset by the fact that one could do double damage with less investment.


especially when 63-68 pen is done with very low investment, with just a boot enchant (10 pen) , wise oak (15 or 20), and a pen gem (38). wow. much opportunity cost.

it's almost the 75 pen he complained about (50 more than 25), and with virtually no offset.
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Last edited by robmafia#7456 on Apr 25, 2018, 5:18:05 PM
maybe they could do something with resolute technic keeping the always hit bonus, add some more phy dmg behind or on it and giving it "you can only deal phy dmg".
this would just be a band aid,but it could be worth a shot.

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