Xbox RIP POE Economy + Drop rate % requires Buff

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Slizzered wrote:
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DCDTDito wrote:


Goods traded with limited resource of communication with a low supply and a big demand = overpriced stuff.



There is no demand for the vast majority of items out there yet thanks to people with your mindstate these items will continue to be grossly overpriced.


Items that has no demand are items that are not used thus generaly are items that arent good, thing like The three dragon or mokou embrace wont ever sell beyond a ridiculously low point so those wont ever hit inflation but thing like poet pen, piscator vigil, terminus est etc are used unique and good unique and due to the low player count wont be in sale with like 10k of them available but rather 30-40 of them so you can easly fetch a decent price for them because the supply is so low.

Want to reduce price while increasing supply? Make it so any account start off with 1 premium tab so they have access to selling and you should theorycally see a bit more stuff pop up.

Don't forget xbox club are also a reosurce for finding and trading stuff at decent price.
IGN : DCDTDito
Last edited by DCDTDito on Jun 6, 2018, 3:50:38 PM
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CrisFenix wrote:
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thevazzpink wrote:


I also blame the drop rate % , 350Hours gameplay in the game :
0: Exalt
80: Chaos Orb

That is a substantial amount of time invested but it clearly bears no rewards.



You should try a different approach.

The reason why the game gives you just a few chaos is because of chaos recipe (search on YT)
Farming specifically chaos orbs is highly inefficient in this game.

But, because of the expensive economy of xbox, chaos recipe is recommended only if you have nothing valuable to sell (level 60-70). I would say that selling a lab carry would be more profitable than chaos recipe on Xbox because you can charge the way you want. Lets say, 8-10 chaos for a merc run?

Other thing is that both xbox and pc have the same results on economy:

- On Xbox you pay a lot for an item, but you gain more when you sell it. When you sell an item you get a good amount of currency but when you buy one, you spend a lot too.

- On PC you pay less for an item, but you gain less when you sell it. When you sell an item you get a little amount of currency and when you buy one, you spend a little. You have more buyers but most items sells too cheap, its kinda a broken economy, kinda.

As result, PoE is not less grindy on Xbox because you gain more, but spend more. No casual players here because you need to grind the same way you do on PC to get a considerable amount of currency.

The correct balance would be to increase chaos recipe reward to 100% (double) on Xbox for the player be able to trade chaos for exalts, the way we do on pc.



The difference is when supply is high driving prices down, the casual player can get into the game at all. The basic build enabling uniques on the PC are typically relatively achievable goals for a casual player on the PC, on the XBox unless you are going to spend a very large amount of time farming, many of those uniques are a barrier for entry. While a casual player can definitely save 15-20 chaos (especially with the chaos recipe), getting 6-8 exalt is something most casual players will never do in a league.

Casual players being blocked from a significant portion of content drives the playerbase down which drives the economy down further.
it's because you're not good at the game.

also hooray, xbox market complaining thread number 60837.

things are more expensive than on PC, but exalts on Xbox are half the price of exalts on PC. genius
Hey peeps, it's a me, rangerDanger.
Last edited by rangerDangerr on Jun 11, 2018, 11:14:01 PM

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