Make Occultist's energy shield regen on kill more viable

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sidtherat wrote:

third - occultist right now can give you 8k+ ES easily with current, league gear. that is perfectly enough for everything


I think thats weak personally, I dont think as a defence setup that can even remotely compare to what life builds can achieve.

With league gear I can make a full crit raider with 7k life, lighting coil, 20k evasion, 46/40 dodge, the list of things I could stack while still being a full on attack crit build with more leech, leech rate, always up regen thats there when it matters without needing keystones etc, ill have life flasks.... Then look at a gladiator with what is it now? 78/78 block? and then 30k armour through IR with 7k life, flasks, extra endurance charges, and then we go to juggs...

all these options im talking about will have literally 5x the ehp of what ur describing, maybe more, maybe double that in a lot of realistic situations. Its like comparing 50k dps to 250k-500k dps, is the 50k dps perfectly enough? Maybe, it could be a case that it is but its so horribly unbalanced Im never going to play it while those other options are on the table.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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sidtherat wrote:
first - occultist is like a rare, non-popular craftsman brand. it is very good yet people do not acknowledge its existence. popularity is not a gauge of quality. not in life, not here. so please ignore the stats if you did not make any serious analysis of builds, gear etc.

second - the regen node is a 'clear node'. most ascendancies have 'make clear EVEN easier' nodes and this one is of this kind. you - by mistake or deliberately - omitted 'cannot be stunned'..this is the 'boss' part

third - occultist right now can give you 8k+ ES easily with current, league gear. that is perfectly enough for everything (maybe except that clusterf.. fight that uber elder is - too much degens is too much). in standard, with budget gear that is similar to current, league mid-high end gear i reach 9k and no longer even bother with leech on my self-cast caster. i use Doedre's flask for charges uptime! do not underestimate the ES recharge and regen Occultists have

fourth - invest into 'faster ES shield recharge start' node and jewel rolls and youll see why Occultist is dangerous to buff



You always over simplify things for es.
you would need about 400% increased es to hit the 8k mark with decent es gear being an occultist.
Not saying it not possible but certainly not Easily as it requires heavy investment and a shield.

The immune to stun is nice , but remember we now have the gods to do that , and many gears offering some % of stun immunity. and es already had a 50% chance to ignore stun.

Keep in mind that the 8K es mark leaves you awfully squishy to hits as you have no mitigation without potions.

so the occultist needs more faster start of energy shield regen to make it feel good without legacy gear. That or it needs an inert ability where non savage hits do not stop energy shield from starting to regen.






Is everybody here oblivious to the fact that uhm ... occultists usually come with super-buffed Temp Chain + Enfeeble curses?

I really hope they don`t make her idiot proof the way they did raider few leagues ago and deadeye this league. (people seem to forget that projectiles come from other things other than bows as well)

Occultist 3.3: Immune to damage if you reached low energy shield recently. That should make her popular
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smtad wrote:
Occultist is designed for chaos damage. So she heavily relies on regen. No regen boost to fight only-one-boss is her main defect.

Maybe you have a different Occultist build. But you can't use your build to cover all other situations.


You can easily get 30% ES regen during boss fights ... And that`s in SSF (without Vile Bastion)
Last edited by LaurelWreaths#6882 on Mar 27, 2018, 2:57:17 PM
am i the only one enjoying life based dual (sometimes even triple) curse ED occultist?
if you exclude guardians,uber atziri and red tier elder,you can easily run eevry mapmod with a really good clearspeed. the only thing that are a bit anoying atm are very high level rare bestiary monsters with regen and "allies cannot die" mosters.
you have nearly no gear requirement and the only thing you "have to farm" when you dotn trade at all is floras gift div card and use alt orbs until you hit +2 chaos gems than regal it and mastercraft +spelldmg.


yes curses are "weaker" against bosses,but with ed you have so much time to dodge anyway it hardly matters.

*edit: i´m not sure about this but the debuff from curses (enemys do 10%ess dmg and take 10% more dmg while beeing cursed) seems to be not effected by bosses curse resistance,this can be totaly wrong though. i simply noticed it really did something but without a log its hard to tell.
Last edited by ciel289#7228 on Mar 27, 2018, 4:52:47 PM
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ciel289 wrote:
am i the only one enjoying life based dual (sometimes even triple) curse ED occultist?
...
rare bestiary monsters with regens.

You are running a life based ED occultist, and enemy regen is an issue? Just do the merciless lab. It's worth it for the extra chaos dmg taken by enemies alone.

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*edit: i´m not sure about this but the debuff from curses (enemys do 10%ess dmg and take 10% more dmg while beeing cursed) seems to be not effected by bosses curse resistance,this can be totaly wrong though. i simply noticed it really did something but without a log its hard to tell.

That's not a curse so yeah it will have full effect.
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
Last edited by dudiobugtron#4663 on Mar 27, 2018, 6:00:06 PM
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dudiobugtron wrote:
"
ciel289 wrote:
am i the only one enjoying life based dual (sometimes even triple) curse ED occultist?
...
rare bestiary monsters with regens.

You are running a life based ED occultist, and enemy regen is an issue? Just do the merciless lab. It's worth it for the extra chaos dmg taken by enemies alone.

"
*edit: i´m not sure about this but the debuff from curses (enemys do 10%ess dmg and take 10% more dmg while beeing cursed) seems to be not effected by bosses curse resistance,this can be totaly wrong though. i simply noticed it really did something but without a log its hard to tell.

That's not a curse so yeah it will have full effect.


regen on monsters isnt a problem its just anyoing on red bestiary beast that summon more monster on maps that have nasty mods.
i wouldnt say you can just go with the normal contaigen+ed cast and keep running while you wait for lootfilter sounds to trigger method.
you have to pay a bit attention becasue they could hurt you.
i could say the same for guardians and elder, they arent difficult when you pay attention and know what you are doing.
i simply meant,they dont fit in the category easy.
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ciel289 wrote:
regen on monsters isnt a problem its just anyoing on red bestiary beast that summon more monster on maps that have nasty mods.

No seriously. Do the merciless lab, and get this ascendancy point: https://pathofexile.gamepedia.com/Void_Beacon
Face it, all of your suggestions are worse than this idea:
http://www.pathofexile.com/forum/view-thread/657756
"
dudiobugtron wrote:
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ciel289 wrote:
regen on monsters isnt a problem its just anyoing on red bestiary beast that summon more monster on maps that have nasty mods.

No seriously. Do the merciless lab, and get this ascendancy point: https://pathofexile.gamepedia.com/Void_Beacon


i know and i use that node....
seriously if you run fast and just look for items that make a sound in your lootfilter i sometimes end up not instantly hitting the red beastiary beast.
while dmg would be more than enough to kill it without regen since i keep running its no longer in range of the effect from that aura. ("nearby"s range isnt as big as your screen)
this can be "anoying" compared to the usual hit once and run while waiting for sound notification.
there is simply no reason to normaly "wait" in vision of an enemy that could hurt you,if one of the biggest strenght if your build is not having to repeatedly attack the target.

its neither difficult nor a bad design by ggg that you "have to pay attention" again while just clearing high level maps. with the past leagues and loot pinatas i picked up that bad habit to keep running until i hear the lootfilter sound,since it was so easy to play at that pace while still getting alot of currency.
i call it "bad habit" because that playstyle is not good for the long term health of the game imO.
void beacon is a serious node. I was back and forth on the idea of either getting void beacon or dropping my dual curse nodes on the tree, plowing them into damage and getting malediction on my ci essence drain. According to pob the malediction path was considerably less damage than i was getting from void beacon, even with the extra 3 or 4 points pumped into the best tree damage available.

Void beacon is just too good for essence drain to pass up imo.
I love all you people on the forums, we can disagree but still be friends and respect each other :)

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