Make Occultist's energy shield regen on kill more viable

Though Occultist had been buffed, she still has low play rate in this league.

I have a suggestion to make her ascendancy more useful.

Vile Bastion: 1% of Energy Shield Regenerated per second for each Enemy You or your Minions have Killed Recently, up to 30%

If there is only one enemy(very often in boss fight), this is totally useless.

So, my suggestion is, change it to be

1% of Energy Shield Regenerated per second for each Enemy You or your Minions have Killed Recently, up to 30%.
Increased 25% of Energy Shield recovery for 4 sec when you hit a unique or rare mob if there is only one nearby enemy.

For common build, increased 25% ES recovery will grant less than 2% ES regen. It is not overpower compare with Inquisitor's consecrated ground.
Last bumped on Mar 28, 2018, 2:35:29 AM
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not against the suggested change, so dont see this comment as a contradiction of what uve said, just a side note observation on occultists popularity. Personally I dont think occultist is going to be highly valued until they take back some of the energy shield nerfs, they went way too far with it.

Occultist is great is standard with 20% ring crafts, 700-900 es chests etc. Shes competitive with jugs, raiders, gladiators, I feel my ci chars are just about right back there. Thats why I would never play an occultist in a league, if they feel right with legacy gear why would I ever attempt them with shit tier league gear? Its pretty much guaranteed to be sub par.
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Last edited by Snorkle_uk#0761 on Mar 27, 2018, 1:27:13 AM
Maybe you're right. But face the only-one boss is a obvious defect of Occultist.

This make her become "unstable" to fight with the only-one boss.

In fact, regen on kill is not very useful. Who cares about white/blue mobs?
first - occultist is like a rare, non-popular craftsman brand. it is very good yet people do not acknowledge its existence. popularity is not a gauge of quality. not in life, not here. so please ignore the stats if you did not make any serious analysis of builds, gear etc.

second - the regen node is a 'clear node'. most ascendancies have 'make clear EVEN easier' nodes and this one is of this kind. you - by mistake or deliberately - omitted 'cannot be stunned'..this is the 'boss' part

third - occultist right now can give you 8k+ ES easily with current, league gear. that is perfectly enough for everything (maybe except that clusterf.. fight that uber elder is - too much degens is too much). in standard, with budget gear that is similar to current, league mid-high end gear i reach 9k and no longer even bother with leech on my self-cast caster. i use Doedre's flask for charges uptime! do not underestimate the ES recharge and regen Occultists have

fourth - invest into 'faster ES shield recharge start' node and jewel rolls and youll see why Occultist is dangerous to buff
No one care about white/blue mobs. Regen on kill for clear node makes no sense.

If it is a clear node, it should increase clear speed, not regen on kill.

It is a boss node for a boss with some minions.

People chase viable builds always. If she is really viable for all fight, she'll be popular.

In fact, she is unstable for only-one-boss fight.
Last edited by smtad#6581 on Mar 27, 2018, 2:45:33 AM
oh.. so it is 'if it isnt the best, then it is turd' mentality in action. sorry, have mistaken you for someone seeking a discussion, not throwing memes around

so ill tld;dr and move on: Occultist is fine (in fact it is very very strong at what it specializes at), you just do not like it. and thats cool.


most POE players do not understand the game they are playing - as a group they are typical sheep. something is popular so it will get more popular. the strength of said options play little role

the best example is MoM. MoM that got MORE popular after GGG gutted it. 'oh but they have added 3 nodes behind the node, that was a great buff'

yes, they have added 3 nodes. and they removed instant mana regen from Spirited Response and Damage taken gained as mana mod. 'pre-buff' MoM was ~40% damage reduction, always on, 100% reliable. current MoM is a joke compared to old one. yet it is extremely popular (ofc it handles the degens now too - but degens are rarely a problem and mostly can be sidestepped).

go figure..
Occultist is designed for chaos damage. So she heavily relies on regen. No regen boost to fight only-one-boss is her main defect.

Maybe you have a different Occultist build. But you can't use your build to cover all other situations.
Last edited by smtad#6581 on Mar 27, 2018, 3:00:16 AM
Well, about gearing up... The guy getting first to lvl 100 in SSF BHC, ran an RF Occultist with crappy gear - 500ES 5L chest, 250ES shield and some common uniques. Which put him at 10k ES and 2k Life. Which means that creating an ES tank in trade leagues should not be that difficult / expensive.

Now, this build was maybe more suited at grinding XP/hour (running the same 2 or 3 shaped maps ad infinitum), than doing high lvl bosses. But still a lvl 100 in SSF HC is a huge feat. The ES regen on kill makes you immune to all but oneshots while you are zoom zooming through packs. If it also made you immune during boss fights, it would be too much..
When night falls
She cloaks the world
In impenetrable darkness
I don't think ES mechanics is the problem for occultist. CI/low life builds are being played by other ascendancies who have much worse ES/no ES mechanics in their Ascendancy.

The problem with occultist lies more in the fact that curses are completely garbage against bosses, which just makes the whole ascendancy pretty crap for bossing. And as most people aim to kill shaper/gaurdians/Elder, etc., occultist just doesn't provide much value for them.

It's pretty much the same as taunt with Champions before this update; It didn't worked in the parts you needed the most, making the whole ascendancy pretty crap in general.
"the node shoudl be changed since its not good against bosses"

ya 150 flat ES and cannot be stund if you have ES cleary makes this node too weak against bosses....

this node is very strong it doesnt need a buff at all.

whats wrong with ppl these days (just read the far shot thread) calling everythign that is still very strong useless just because there is a part in it that doesnt do 100% in every situation.

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