Multiple sources of "Monsters deal reduced damage"

"
Vipermagi wrote:
"
SicNNasty wrote:
Yes however what they are stating is that it no longer works as a "reduced" but rather a "less"...

What they are stating is that innate multipliers are now More-type; instead of monsters having Increased Damage, they have More Damage (or %base Damage, ala Attack Skills). Reduced is still Reduced.


So they kept the 290% dispite stating:

"
nd you reduce monster damage by 10%, then it would reduce the monster's bonus to +190%, rather than the +170% that would be more correct


Look I could be looking at this completely wrong in which case I appologise, but that really doesn't read like they didn't change how these mods are calculated. It's seems reasonable that they would have changed it given the fact that they added sources of "enemies deal x% reduced damage" in different areas of the game and that these modifiers are totally useless end game if the work as "10% reduced" damage rather than a reduction of 10% to total damage. Literally would make the scaling of Fenumus' Shroud and the Occultists Malediction pointless at high level maps.
...No, that wouldn't be the case at all? Reduced and More are not additive :/

Monster with a +200% Damage multiplier:
1 * 3 = 3
10% Reduced, old system:
1 * (3 - 0.1) = 1 * 2.9 = 2.9 (4.4% reduction)
10% Reduced, new system:
1 * 0.9 * 3 = 2.7 (10% reduction)


"Literally would make the scaling of Fenumus' Shroud and the Occultists Malediction pointless at high level maps."
Monster level doesn't affect a monster's Damage multiplier, but base Damage. Monster rarity and mods affect multipliers.
Last edited by Vipermagi#0984 on Mar 24, 2018, 9:19:43 AM
"
Vipermagi wrote:
...No, that wouldn't be the case at all? Reduced and More are not additive :/

Monster with a +200% Damage multiplier:
1 * 3 = 3
10% Reduced, old system:
1 * (3 - 0.1) = 1 * 2.9 = 2.9 (4.4% reduction)
10% Reduced, new system:
1 * 0.9 * 3 = 2.7 (10% reduction)


"Literally would make the scaling of Fenumus' Shroud and the Occultists Malediction pointless at high level maps."
Monster level doesn't affect a monster's Damage multiplier, but base Damage. Monster rarity and mods affect multipliers.


Sorry we're talking about the same thing but you are confused on "reduced" that is the opposite of "increased", "less" is the opposite of "more", so "reduced" is traditionally additive...

But enough semantics, now that we agree on the effect of the change my question, put into equations is as follows:

Which of the following equations is correct if I'm using Fenemus Shroud, Malediction and a level 19 enfeeble:

A: 1 * 0.9 * 0.9 * 0.7 * 3 = 1.701 (43.3% total reduction)
B: 1 * 0.8 * 0.7 * 3 = 1.68 (44% total reduction)
C: 1 * 0.5 * 3 = 1.5 (50% total reduction)

Where:
A: Each source is applied seperately
B: "reduced" are added and "less" is multiplicative
C: All sources are added
"you are confused on "reduced" that is the opposite of "increased", "less" is the opposite of "more", so "reduced" is traditionally additive..."
No shit. My comments don't exist in a vacuum you know.

You read the patch notes as claiming Reduced Damage on monsters functions as Less-type.
My first comment:
"Innate modifiers of monsters are multiplicative. Reduced Damage works as Reduced-type."
Your response:
"But that means they are additive?"
My response:
"Reduced-type and More-type are not additive [with eachother], no."


Monsters used to get piles of Increased Damage. These no longer count as being Increased-type, and are instead multiplicative (hence the post mentioning monsters becoming more dangerous). That is what GGG changed.
Last edited by Vipermagi#0984 on Mar 24, 2018, 10:25:03 AM
[EDIT AUTO CENSOR]

OK.

Which is correct is the question A, B or C

It's fine if you don't know. I was just hoping someone would.
Last edited by SicNNasty#4559 on Mar 24, 2018, 10:40:11 AM
Its B...xd

This is the old calculation using the same numbers for B.

B: (( 1 - 0.8) - 3) * 0.7 = 1.96 (34% total reduction)

vs New Calculation

B: 1 * 0.8 * 0.7 * 3 = 1.68 (44% total reduction)



(⌐■_■)
Monster mods are no longer additive (again, that is what changed).
Reduced-type modifiers still work as the wording implies (this hasn't).
Only logical conclusion is B.
Last edited by Vipermagi#0984 on Mar 24, 2018, 12:13:04 PM

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