[3.6] Triple Herald Blade Vortex Elementalist

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Guenselmann wrote:
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Annelise22 wrote:
I guess shaper ring makes all the difference in the world then? I am wondering if its even possible to play without those two rings.

I also saw your tree its quite different from the guide. Ill try that I think and see.


Mark of the Shaper adds around 15-20% DPS compared to a ring with no damage mods at all. When people struggle with a build it's often small things that add up: Gem levels, gem quality, character levels (lack of skill points), jewels, flasks, and obviously damage affixes on jewellery.


Thanks man will check those out.
Legit build !



Easy to farm all content ! Thx a lot for this !
Peace exile.
Finally got a cheap warlord's mark ring for 1 ex. Quick question => what gem setups do you go for when you have a warlord's mark ring? What should I use for my Immortal Call 4 link/Hrimsorrow Gloves curse on hit setup?
i cant understand where did he put 6 jewels, that he show in his gear. Where? To the tree? Explain pls to noob. SIX jewels wtf
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KERTAR wrote:
i cant understand where did he put 6 jewels, that he show in his gear. Where? To the tree? Explain pls to noob. SIX jewels wtf




He isn't using 6 jewels, green dream is just another option.
Last edited by WhaleRum#3931 on Jun 11, 2018, 3:59:11 AM
Hello,

I am having bad times in incursion league while using this build in low tier maps.

I am getting almost 2 shot and I don't know why, I am resists capped and my gear isn't wonderful but it's alright for low tier maps.
Can someone explain me ?

https://www.pathofexile.com/account/view-
profile/Omaley/characters
(in incursion league)
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Beacon of Ruin overrides the minimum threshold of 1% effect that normally applies to chill and shock.[2][3] In other words, 1 point of cold damage from any hit will apply chill[4], and 1 point of lightning damage from a critical strike will apply shock. This also applies to damage types that are enabled by unique items, where 1 point of physical damage will apply chill when Soul Taker is equipped.

Do i get it right - with this i can shock every mob/boss?!

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Increased shock effect will reduce the threshold required to reach the cap. For example, with 100% increased Shock effect, a hit that deals 5% of the target's maximum health or more in Lightning damage will apply shock for 50% increased damage.

Ok, now i understand it ^^

A pity that PoB does not calculate it correctly...

How about Celestial Judgement and Celestial Punishment (with the socket far left we are almost there)
And the minor notes on the way
+8% increased ele dmg
+24% lightning dmg
+24% cold dmg
sounds also good and suitable...
So which element is better to boost in this build if you had to pick for example between fire,cold, lighting in your amulets. I am guessing lighting or physical since it is the main dmg?

Also which damage is better? Percentage or flat damage modifiers?
Last edited by Annelise22#0747 on Jun 11, 2018, 5:54:02 AM
Greetings! I was lucky enough to get a Bisco's collar, should I use it or is it bad for this build? Thanks a lot!
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Omaley wrote:
Hello,

I am having bad times in incursion league while using this build in low tier maps.

I am getting almost 2 shot and I don't know why, I am resists capped and my gear isn't wonderful but it's alright for low tier maps.
Can someone explain me ?

https://www.pathofexile.com/account/view-
profile/Omaley/characters
(in incursion league)


I pasted your character into PoB, your unreserved mana is at a measly 234. For some reason you are level 70 and haven't even done cruel lab, your cruel lab point is extremely important since it will reduce how much mana you reserve on the heralds.

Another odd thing, you took MoM but not the mana nodes behind it? Why? The mana is extremely important. With MoM, when you are hit with a damage source, 30% of that damage is taken from mana instead of life. This means generally the amount of unreserved mana you have should be 30% of how much life you have.

You have 3.1k HP, ideally you would want 900 unreserved mana, of course this is pretty unachievable (I only have 800 unreserved with 5.3k hp, but you definitely need a bigger unreserved mana pool.)

Get your cruel lab done and get the mana nodes behind MoM, this will basically give you more eHP.

Next I would definitely upgrade your amulet and the ring with 14 life, and get a rare belt with high life and resistances. Prismweave is probably the worst belt you could be wearing since almost all of those mods don't affect BV.

Hope this helps.

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