3.2 Melee Skellington NO BARON HELM! NO STRENGTH STACKING>? Do 300k damage on a 5 link!
" Easy easy...Minion nodes first. then life nodes ..add gem slots as you can afford the gems needed thats it |
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" GLORIOUS "In a state of physical balance and security, power, intellectual as well as physical, would be out of place."
- H. G. Wells, The Time Machine |
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With your latest tree, you can get over 500k Shaper DPS if you use frenzy ape spectres (linked to bloodmagic or high level clarity), like in the above vid
I also would not use Ruthless, because the skeles have to swing 3 times to get the proc. It looks good in POB, and the mana cost is nice, but reality is different And in mapping, minion speed rules, so I would use a blue gem, for easy swap, that leaves Ele focus. And Melee splash for multistrike taking EE would bump damage a lot.... I would not put haste on generosity, since the move/attack speed for yourself with Queen's Escape is nice! Last edited by CoolColJ#7084 on Mar 3, 2018, 5:25:33 PM
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nm
Last edited by NoahWolfe#3655 on Mar 4, 2018, 12:04:31 AM
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Do we use the actual To Dust? Because that jewel had quite some changes in 3.x, including less lifetime for skellies. Or maybe I'm seeing things but search gave me various kinds of that jewel. Odd.
Last edited by voonvoon#6984 on Mar 5, 2018, 3:41:57 AM
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" I feel like Abyss jewel would be BIS for this build, as you could get something like: +50 to maximum Life Minions deal 17 to 26 additional Physical Damage Minions have 10% increased Movement Speed Minions have 8% increased Attack and Cast Speed if you or your Minions have Killed Recently (Alternatively) Minions have 6% chance to Blind on Hit with Attacks (this is quite good IMO) Where as To Dust could provide: Minions deal 12% increased Damage 5% increased Skeleton Movement Speed 10% increased Skeleton Attack Speed 10% increased Skeleton Cast Speed 10% reduced Skeleton Duration Abyss jewels allow you to stack more movement speed, and only slightly less attack speed and provided defensive bonuses for the player. Last edited by Agent_Wesker#3689 on Mar 6, 2018, 3:50:18 PM
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" Seconding Abyss Jewels. I've got a few like that now. Also, I socketed one with Minions have 5% chance to Taunt on Hit with Attacks. Enemies rarely looked at me before. Now I'm so nonexistent I have to be careful I'm not hit by accident. To Dust's decrease to skeleton duration doesn't matter at all. It's just that the good bits of the jewel just don't compare. "In a state of physical balance and security, power, intellectual as well as physical, would be out of place."
- H. G. Wells, The Time Machine |
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I'm thinking of making this my next build in the league. I don't have a huge budget but it should be enough to get at least some of the jewels (expensive atm!). For anyone that is currently playing this (including OP), how are you finding it? How far have you gotten?
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" My only concern is clear speed, even with >200% movement speed skeletons still are less than ideal compared to Zombies (which move much faster) and Spectres such as Solar Guards. If you don't mind placing them as you run they are okay for clearing out packs. For bossing they pretty much lock the enemy in place and do very good DPS for almost zero investment. Here is my version of the build - https://pastebin.com/wzV03n5A + 90k DPS skeletons + 360% movement speed for skeletons + 260% movement speed for zombies + 3 spectres + 6k life + 1.5k ES The above is only potential with perfect Abyss jewels, but it should be tankier either way. Last edited by Agent_Wesker#3689 on Mar 7, 2018, 12:49:34 PM
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90k dps skeles is hilariously bad
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