Revamped Ascendancy Class Reveal: Necromancer

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Nephalim wrote:
Take the rorshach test.

Okay, fair. :P

But seriously, either I'm losing my mind or some of the layouts are in shapes. This one was a bit of a stretch, but I'm only trying to see something there because of previous ones.

It's pretty dodgy, but you can kind of get there...


The orange lines are the ribs at the top of the ribcage adornment thing.

The blue lines are the sternum.

With me so far? I think the above is reasonable and not much of a stretch.

The green lines are fairly rib-shaped. Slight stretch, but I think it's fair.

The purple lines? There's a bone in that shape and diagonal hanging position right there!

The one with no lines? Yeah... I admit that one's a bit hard to explain.
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nerfed it big. lose 17% block/spell block is huge
Kind of not so surprised that Mistress of Sacrifice took a hit. It was basically the first thing you went for as a necromancer in every build. Literally.

Spectres didn't get touched, I'm glad about that. Zombies and skeletons got buffed, which is very great.

I'll just have to invest into more block in the tree this time. Since I have a toaster and 3rd world country internet, I depended strongly on Bone Offering to not die all the time. It's OK though. The balance was heavily needed.
Hue
RIP Necro RF, they will forget to buff Blood Offering.
Nodes 3 and 4 are a pretty big quality of life with that regen and damage for the normal lab. Make zombies slightly better while leveling
Nice change.
Not bad
I used to put my characters down here.

The list became so long, and I've had to DELETE over 50 characters to make room for others, that I've stopped updating it.

#firstworldproblems give me character slots free or WAY cheaper GGG ;(
Glad to see my Skellie-DP-Necro even gets buffed^^

Nice tweeks there and understandable nerf to offering, was mandatory anyways.
Where's my Jug bex? You are Killing me.
Holy shit zombies are tactical handheld nukes now.

100% movement speed for melee skeletons is amazing, but still won't make em top tier clear though. Their attacks can't be evaded even better. Summon 2 additional plus with the jewel can nearly have your whole mob out with one cast or all with spell echo skeleton mages. That will be great for clear though.

Offering nerf in some fashion was pretty much expected.




A pity there was nothing like, you leech 0.5% of your minion damage as life.
Last edited by Ghoulz666#5566 on Feb 26, 2018, 3:53:42 PM

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