deadeye's far shot is useless and makes deadeye weak
hey, GGG, many players using chin sol and point blank for massive damage boost on solo targets, though the downside of point blank doesn't have any affect since players don't need a lot of dps on non-single targets to one shot the whole screen in one click(usually tornado shot).
raider is much stronger because he doesn't have any useless ascendancy nodes that blocks good nodes. raider have insanely damage and very high movement speed due to frenzy charge and onslaught synergy, which both have free generation, while deadeye can have only decent damage and decent movement speed or insanely dps but horrible movement speed. accuracy is good, but it can be rolled on gear or taken in passive tree, and also rangers usually have 300-400 dexterity out of passive tree(very strong nodes in ranger's area) and that's already 600-800 just from attributes, so I think accuracy isn't the way to go if you want strong ascendancy for ranger (unless some additional scaling). please allow players to not pick the "far shot" ascendancy node, it's really hurts deadeye's ascendancy class and doesn't provide players a real choice, but rather 2 choices, where 1 is a "noob trap", because most of the time raider have 4 notable ascendancy nodes and deadeye is only 3. thank you, maybe I'm wrong, but I really don't feel the power in this ascendancy class, maybe someone have the same opinion. Last bumped on Mar 28, 2018, 3:21:39 AM
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pick other ascendancy?
or maybe try and describe your issue with more details, less emotions. 'useless', 'wasted' etc are rather meaningless when discussing game mechanics |
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" it's not about problem of build, it's problem about balance, GGG don't want disbalance in ascendacy, but they give "far shot" as must have node, which barely have any value and I just don't get it. pick other ascendancy isn't normal when it comes to ALL deadeye's builds. why assassin now have 5 ascendancy notables, while deadeye only 3? this isn't balance. |
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for anyone using projectile attacks, far shot is a strong dps node, ESPECIALLY if youre using point blank.
if youre using spells, its a gateway to ricochet which will be insane now with something like magma orb |
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" in end game you have enough dps to oneshot not bosses/rares even with point blank's 50% less damage modifier and without far shot, not including mirror/legacy gear. also, notice that while you clear normal mobs you can gain "on kill" effects such as assassins's-mark curse on hit-herald of ice-onslaught, abyss jewels with unholy might, 7 link with rigwald's quills etc, so you really don't feel that 50% less from point blank. the only spell that can chain and have projectiles is magma orb, so they did a whole ascendancy just for 1 skill? |
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Its actually awesome. :V My only gripe is that Far Shot is Attack Projectiles only. And there was me hoping for Deadeye caster. :<
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" and ? plenty of people use far shot on lioneyes glare. tanky essence/abyss rares arent one-shotted from far by point blank without great gear. also useful for shooting bosses from far in hc settings " this is irrelevant information. we arent dicussing on-kill effects. plenty of classes have extra dps nodes they might not need or consider overkill, Im not sure why youre so fixated on far shot. bunch of people choosing slayer are dual wielding and not using those two-handed damage nodes at all. so what ? " first, this simply isnt true. magma orb is definitely not the only spell that 'has projectiles and can chain'. fireball, arctic breath, lightpoacher helm in 3.2, etc. second, you need to stop exaggerating. logic stating that having one node suboptimal to your build, makes it ascendancy designed for one spell, is absolutely silly. stop it. |
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"magma orb deadeye with gloomfang will be stupid strong. |
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" Why would she be? Gloomfang works the opposite to the Deadeyes node. Gloomfang works better with each chain and Deadeye's point works better with first chains. In other words, if you get both you get more consistent damage, but not really that much more on bosses. It would be better if Far Shot worked with spells, it doesn't sooooo, not much of a change here. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. | |
" the difference between dual wield slayer and deadeye is 56 damage/10 attack speed and half of all minor passives 2.5 notable passive (far shot gives you nothing if you are caster deadeye, fast and deadly gives you 30% projectile damage, gathering winds 10-20 ms and cast speed, 1000 evasion (I think dex will be low since as a caster you want go to witch/templar area)). let be honest, slayer was OP with his leech, bane of legends, stun/bleed immune, I don't sure if deadeye can handle this loss as successfully as slayer but if you think so, then ok. about glare: is this a true? I saw a lot of build using lioneye's glare, but almost all build makers told that they using glare simply because high phys dps and "hits can't be evaded" I'm so fixated on far shot because I'd never seen that someone using it, ofcourse it's better than nothing, but imagine something else as notable ascendancy instead of it. |
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