Check out the new Champion Ascendancy!
These reworked ascendencies are looking promising.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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" https://www.reddit.com/r/pathofexile/comments/7z9vz4/32_champion_ascendancy/ Still image 34pre98qua
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Hmmm - Champion looks like fun this time around.
~ Please separate the PoE1 and PoE2 forums.
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I'm not a fan of the new league theme but I always enjoy a fresh start and the new ascendancy reworks give us additional options. With the Templar no longer receiving penalties for having multiple totems, how could anyone possibly want to self-cast now?
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"You've got to grind, grind, grind at that grindstone..." Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 Last edited by Arrowneous#3097 on Feb 21, 2018, 9:59:35 PM
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" yah weird.. it would be better if its low-mana than low-life (who would built a ES champion?!?!?), unless there is incoming new skills/gears that allow you to have adrenline. Perm. Retired from this unforgiving land of the Exiles. Self-impost EXILED. Last edited by starsg#0408 on Feb 21, 2018, 11:06:38 PM
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why would you be es based?
the assumption that you are supposed to have that buff up 100% of the time I think is fundamentally wrong. It activates when you are in danger, you dont build a char around keeping it up, you dont try and activate it yourself, you dont make a low life es character, you simply make a normal life based character and if something hits you really hard you get this massive buff. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Last edited by LBJames#5455 on May 5, 2018, 8:05:25 PM
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Adrenaline mechanic seems trash. The fortitude branch and taunt branch seem solid.
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Taunted enemies take 20% increased damage > 40% more damage?
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