Check out the new Champion Ascendancy!
" You should consider that they are releasing as they are being finalized. No one wants to see these for them to only change before launch. Assune positive intent |
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" Yeah. The last couple of weeks of development before a release is crucial Quality Assurance (QA) time, bugs get discovered, stuff needs to be changed and balanced and sadly sometimes things can not be given the green light by QA until after release. Software development isn't as simple as some people think it is and some companies spend millions of dollars just trying to perfect their QA process and development cycles. Yet still not every bug can be foreseen or tested for, sometimes things still go wrong. So @JCOH35 please do not blame GGG for not releasing everything at the same time. |
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Dat flat EV+AR with Iron Reflexes tho.
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Aw man, Champion damage bonuses STILL DON'T APPLY TO RANGED AT ALL. Why? Can you just have t he damage apply to all physical damage instead of just melee or all non spell damage? I like using the champion specifically for the close stalker build, but it always loses out on a huge chunk of dps because the damage bonuses only apply to melee.
This class is honestly barely better than it was before. Can't you give it the same boost heiro and pathfinder did? |
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PLEASE post more today!!!! Its only 1pm in NZ...i hope there are more released before i go to bed in Midwest USA :) :) :)
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lol did the "1000 hours played" team forget that any monster that is an actual threat is immune to taunt?
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" Maybe because they don't want archers running around with perma-fortify? |
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everything was fine until the first to strike last to fall change, adrenaline buff is nice but the condition sucks. correct me if wrong but "when you reach low life" means it will only triger when you reach low life trheshold but not if you remain at low life. basicaly one will need to build around 64% reservation to keep the skill trigering each time you attack or take damage, that or have some 65% reservation skill and activate it every couple seconds.
may be is just me but i think it would be much better something along this lines 10% increased armor/eva, 5% increased damage and 2% increased movement speed every 10% life missing, double the effect if at low life 10% life missing: 10% increased armor/eva, 5% increased damage, 2% increased movement speed 60% life missing: 60% increased armor/eva, 30% increased damage, 12% increased movement speed 70% life missing: 140% increased armor/eva, 70% increased damage, 28% increased movement speed self found league fan http://www.pathofexile.com/forum/view-thread/324242/page/1 Last edited by caboom#7201 on Feb 21, 2018, 7:38:22 PM
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I feel like like this one's on the weaker side compared to fellas like Hiero and Chieftain, but hey, still very solid ;d.
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Looks solid actually, can't evade is definetly interesting, first to strike/last to fall can be used with blood magic attatched to a 50% reservation aura to achieve low life, to then toggle it off use pot with low life mods and you still have 18s or so duration. Cannot be stunned is definetly really strong for melee in general.
"In this game you're just a cow being milked, not a human being entertained" - Kiss_Me_Quick
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