Both totem classes, Chieftain and Hiero, are fixed. Next step, the Original totems themself

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Sexcalibure wrote:
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grepman wrote:


on a toon


you lost all credibility at this moment...

good. having some credibility in your book would actually scare me.

"

yes the numbers are good but you have to place the totem, it devour corpses 1 by 1 and same problem as dom blow... most monsters nowadays font leave a corpse in the most dire moments
you can precast corpses easily with desecrate/unearth and even have it on CWDT

the biggest issue with it is that there are 1)better totems for utility/damage 2)it can get damaged easily. sure so can other totems, but that brings it back to point #1

as for nowadays part...yea, but that goes back to sid's post. the overall speed of the game means you dont have a reason for utility totem for clears...and in boss fight decoy usually trumps most others
Oh, Sir potty mouth is on probation again. Ha ha :v

But yes, totem skills need a second look. Just like some summons. Devouring totem numbers are a good example of how things get behind when power creep kicks in. HP/mana potions are in similar situation.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
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https://joeduncan1234.imgur.com
Last edited by Perq on Feb 23, 2018, 2:14:24 AM
"
Perq wrote:
Oh, Sir potty mouth is on probation again. Ha ha :v

But yes, totem skills need a second look. Just like some summons. Devouring totem numbers are a good example of how things get behind when power creep kicks in. HP/mana potions are in similar situation.
the numbers are fine tho. its the speed with which it consumes corpses, and the fact that you need time to cast it. as well as corpses.

utility skills are completely useless in a go-go-fast meta. they only kick in on tougher bosses, and in those situations you usually have either a super strong utility totem (decoy) or a damage+utility totem like wither.
"
grepman wrote:
"
Perq wrote:
Oh, Sir potty mouth is on probation again. Ha ha :v

But yes, totem skills need a second look. Just like some summons. Devouring totem numbers are a good example of how things get behind when power creep kicks in. HP/mana potions are in similar situation.
the numbers are fine tho. its the speed with which it consumes corpses, and the fact that you need time to cast it. as well as corpses.

utility skills are completely useless in a go-go-fast meta. they only kick in on tougher bosses, and in those situations you usually have either a super strong utility totem (decoy) or a damage+utility totem like wither.


300 life per corpse in end-game in which you have ~5k hp. In other words totem needs to eat ~16 corpses to heal you to the full once.

Sorry, but no. Numbers are not fine, not at all. Not sure if using Vitality aura (or even Rejuv) totem will not net you more regen, lol.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
"
Perq wrote:
"
grepman wrote:
"
Perq wrote:
Oh, Sir potty mouth is on probation again. Ha ha :v

But yes, totem skills need a second look. Just like some summons. Devouring totem numbers are a good example of how things get behind when power creep kicks in. HP/mana potions are in similar situation.
the numbers are fine tho. its the speed with which it consumes corpses, and the fact that you need time to cast it. as well as corpses.

utility skills are completely useless in a go-go-fast meta. they only kick in on tougher bosses, and in those situations you usually have either a super strong utility totem (decoy) or a damage+utility totem like wither.


300 life per corpse in end-game in which you have ~5k hp. In other words totem needs to eat ~16 corpses to heal you to the full once.

Sorry, but no. Numbers are not fine, not at all. Not sure if using Vitality aura (or even Rejuv) totem will not net you more regen, lol.
and you'll need 5 seconds to leech your health to full once at default attack/cast leech rate. I don't see your point,at all. Recovery % on x is the latest GGG mod craze and guess how much that goes for... exactly, the same 5%

The numbers are fine, again.

If you somehow think that healing yourself to full should happen over 2 seconds or something, its your baseline that is faulty, not the leech #s
I don't think it should be the baseline. It IS baseline given how endgame is balanced. Whenever it is right way to go or not is different matter, but Devouring totem is certainly not in line with rest of the stuff available.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
https://joeduncan123.imgur.com
https://joeduncan1234.imgur.com
"
Perq wrote:
I don't think it should be the baseline. It IS baseline given how endgame is balanced. Whenever it is right way to go or not is different matter, but Devouring totem is certainly not in line with rest of the stuff available.
how so, again?
it certainly appears in line with regular attack/cast leech

At 5k hp your max leech rate is 1k/s

Pretty sure devouring totem can get to the point that it consumes just over 3 corpses per second
"
Sexcalibure wrote:
"
grepman wrote:


on a toon


you lost all credibility at this moment...

yes the numbers are good but you have to place the totem, it devour corpses 1 by 1 and same problem as dom blow... most monsters nowadays font leave a corpse in the most dire moments


poor guy

just before every league launch he gets put on probation lol

I dont see any any key!
devouring totem is cool but it is pointless nonetheless

it is due to the same thing that makes current POE shallow and far far worse game than before - you do not need it while 'clearing' (because game is trivial and it takes effort to get killed) or it doesnt work when facing (over)tuned 'dangerous' stuff

there are differences between Devouring Totem and leech that make it even less appealing:

- Devouring Totem is NOT reliable. it has targeting issues, LOS issues and range (both activation range and acquisition range). small pebble can block it from eating a corpse and its general AI is brick-like

- it needs.. well.. corpses. so unless you have steady stream of fresh corpses (that - wait for it - also grant you flask charges!) you need to cast desecrate (+spell cascade) and that is time spent not dealing damage. sure, it can be CwDT but.. it is still an opportunity cost

- it has pathetic survivability and dies to anything and everything

- it can be stunned

- it can get confused by flasks and stop 'leeching' due to you reaching 'full something'

- to work (see point no 1) you need to be nearby because otherwise it wont consume a thing so it does not work as 'heal after pack clear' tool. believe me, ive tried to make it useful more than once

what is sad is that the helm enchant is actually quite good. but it is just like perfecting a steam-powered motorbike in 2018. pointless.
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sidtherat wrote:
devouring totem is cool but it is pointless nonetheless

it is due to the same thing that makes current POE shallow and far far worse game than before - you do not need it while 'clearing' (because game is trivial and it takes effort to get killed) or it doesnt work when facing (over)tuned 'dangerous' stuff

there are differences between Devouring Totem and leech that make it even less appealing:

- Devouring Totem is NOT reliable. it has targeting issues, LOS issues and range (both activation range and acquisition range). small pebble can block it from eating a corpse and its general AI is brick-like

- it needs.. well.. corpses. so unless you have steady stream of fresh corpses (that - wait for it - also grant you flask charges!) you need to cast desecrate (+spell cascade) and that is time spent not dealing damage. sure, it can be CwDT but.. it is still an opportunity cost

- it has pathetic survivability and dies to anything and everything

- it can be stunned

- it can get confused by flasks and stop 'leeching' due to you reaching 'full something'

- to work (see point no 1) you need to be nearby because otherwise it wont consume a thing so it does not work as 'heal after pack clear' tool. believe me, ive tried to make it useful more than once

what is sad is that the helm enchant is actually quite good. but it is just like perfecting a steam-powered motorbike in 2018. pointless.
hey, I dont disagree.
utility skills like that werent even that useful in 2015, much less than in todays game.

the only statement I made is that it wasnt the numbers that prevents it from being 'good'
Last edited by grepman on Feb 23, 2018, 4:20:01 PM

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