Berseker rage and Damage over time Penalty

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Anonymous1749704 wrote:

I'm sure GGG thought something like this when they were designing/redesigning Berserker. It's just not feasible in PoE. 1-shot hits being as common as they are, giving players a choice to get small-time buffs for an exponentially increasing chance to get 1-shotted will be ignored. It'll become a noob trap.

...so they kept the "you don't have full life" part, but ignored the part about "you also get way more tanky when you're not on full life" that makes Huskar an interesting and balanced hero?

3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Last edited by Peterlerock#5171 on Feb 19, 2018, 3:07:09 PM
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Peterlerock wrote:
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Anonymous1749704 wrote:

I'm sure GGG thought something like this when they were designing/redesigning Berserker. It's just not feasible in PoE. 1-shot hits being as common as they are, giving players a choice to get small-time buffs for an exponentially increasing chance to get 1-shotted will be ignored. It'll become a noob trap.

...so they kept the "you don't have full life" part, but ignored the part about "you also get way more tanky when you're not on full life" that makes Huskar an interesting and balanced hero?



Different games. It's been a while since I last played Dota, but if things haven't drastically changed the only hero that can properly 1-shot anything is PA (not counting channeling ultis). And that too requires some decent items. On the other hand, in PoE you can get easily 1-shot by bosses, rare mobs and in some cases even blue mobs. If GGG added buffs that are gained for % life lost, everyone who plays end game would laugh at them and completely ignore berserker.

But yeah, what you said is pretty much true.
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k4n3 wrote:
I hope they will change berserker before the release because the new rage mechanics is complete garbage.


Yup me too... I love berserkers in so many games, but this mechanic is just too mutch lose life... Guess it's slayer all over again if they don't change this.
Embrace the vaal and the corruption! Only then, you will be bless by Atziri. That's how I got a Headhunter in the Atziri Apex of Sacrifice!
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Raxik wrote:
I got a very tanky char in HC Abyss with around 1200 hp regen and decent leech, with some other defensive mechanics build it.

On some map mods with bonus damage on mobs, ignite etc, or random bleed enemies, it's very dangerous to run Blood rage which is only 4% life degen, which is also mitigatated by my 50% phys reduction from armor plus endurance charges on top of that and granite flask.
Hate to tell you this, but armour doesn't mitigate degen.
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Raxik wrote:
I got a very tanky char in HC Abyss with around 1200 hp regen and decent leech, with some other defensive mechanics build it.

On some map mods with bonus damage on mobs, ignite etc, or random bleed enemies, it's very dangerous to run Blood rage which is only 4% life degen, which is also mitigatated by my 50% phys reduction from armor plus endurance charges on top of that and granite flask.
(snip)


Please tell me you meant Basalt flask. Granite flask gives armor which is useless against degens, as Mark1030 mentioned.
Nobody's going to touch this class if they don't fuck with the degen like I don't know you even remotely think this is okay for the class.

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Mah morn narr
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I_NO wrote:
Nobody's going to touch this class if they don't fuck with the degen like I don't know you even remotely think this is okay for the class.



If it were to go live as-is then it'd end up being damn near claws-only, especially with Rite of Ruin.
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astraph wrote:
The more i think about it, the more it seems lke complete shit.

1) As i said in the OP you lose Damage on Full life, meaning most likely, especialy considering that you have to build 50 stacks, with a suboptimal gem on a boss situation you will end up with less damage overall and a fuckton of degen.


Damage on Full Life is not lost because GGG made a change to the Full Life condition such that having more regen/recovery than degen damage still counts you as Full Life even if your health globe says otherwise. Thus the Damage on Full Life support works (as do other things) when you've got a degen but have enough regen or other over time recovery to counter it.

If you're wondering when this change was added, it was in 2.6 but did not get included in the patch notes. See https://www.reddit.com/r/pathofexile/comments/6d7csk/new_unique_belt_coming_in_300_promises_to_make/di0n9wq/?context=3 for Hrishi's confirmation of it.
Last edited by Jackalope_Gaming#1826 on Feb 19, 2018, 10:07:00 PM
...And no one is even thinking at how a RF zerker should sustain this degen, while it already takes all life regen nodes it finds, and it cannot leech.
They have killed not only spellzerker, but also RF zerkers, a very popular build
The conclusion for me is these 3 points:

1) The downside should not be a degen, especially a so high degen that lasts that long. It should be more about something like increased damage taken.

2) The rewards should be pretty high. As of now the Berseker is the only ascedancy that can have rewards with downsides. A bonus equal to Cloaked in Savagery is pathetic considering a downside.

3) It should be very easy to build the rage stack because it HAS to be usable in an endgame boss situation. Even a multi phase one.


PS: Remember when ascedancy classes were first introduced and we had seen the initial concept of the Berseker, Aspect of the Carnage was 100% increased damage, 10% increased damage taken. Everybody realised that this was stupid and a noob trap, we bitched about it and they changed it to 40% MORE damage at launch. I expect something similar as of now. I think my proposition at the first page is a good way to go about it.
Last edited by astraph#3219 on Feb 20, 2018, 3:18:13 AM

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