Chris already confirmed Ascendancy changes for the next update. He also said that they try to roll changes/reworks to existing stuff in with the theme of an update, meaning that this update is also a great opportunity for making improvements to the Lab.
That said, here's all the issues I
don't expect GGG to fix.
Ascendancies
- Slayer will remain the best choice for attack builds due to leech speed
- Saboteur will remain an inferior choice even for most trappers/miners
- Berserker will keep its inexplicable free mana leech
- Scion Saboteur will not get its Trap cooldown back
Labyrinth
- Trap visibility will not be improved in any way: in particular, traps will continue to be obstructed by bits of scenery
- Traps will remain grossly unbalanced for different build types (e.g. armour/regen vs evasion/VP)
- No re-entry will be added: random crashes/DCs will continue to obliterate your progress and eat your entry fee
- No method of trading while in the Lab will be added
- High movement speed will continue to be the best strategy against traps
- Combat will continue to be 100% irrelevant in trap gauntlets
- Helmet enchants will continue to be totally random with zero player agency
- EDIT: Vaal skills will continue to be unusable in Izaro fights
Ok, that'll be enough. Now we wait and see if GGG delivers. How exciting!