Let's call it right now-The thread

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Player089 wrote:
I predict a forum full of whining, people making suggestions that are stupid, people calling GGGs balancing bad while never having worked on any balancing ever themselves and much more ignorant, foolish posts.


kind of like yours?
Predictions! Ascendancy/Lab issues GGG will fail to resolve in 3.2

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suszterpatt wrote:
Chris already confirmed Ascendancy changes for the next update. He also said that they try to roll changes/reworks to existing stuff in with the theme of an update, meaning that this update is also a great opportunity for making improvements to the Lab.

That said, here's all the issues I don't expect GGG to fix.

Ascendancies

- Slayer will remain the best choice for attack builds due to leech speed
- Saboteur will remain an inferior choice even for most trappers/miners
- Berserker will keep its inexplicable free mana leech
- Scion Saboteur will not get its Trap cooldown back

Labyrinth

- Trap visibility will not be improved in any way: in particular, traps will continue to be obstructed by bits of scenery
- Traps will remain grossly unbalanced for different build types (e.g. armour/regen vs evasion/VP)
- No re-entry will be added: random crashes/DCs will continue to obliterate your progress and eat your entry fee
- No method of trading while in the Lab will be added
- High movement speed will continue to be the best strategy against traps
- Combat will continue to be 100% irrelevant in trap gauntlets
- Helmet enchants will continue to be totally random with zero player agency
- EDIT: Vaal skills will continue to be unusable in Izaro fights


Ok, that'll be enough. Now we wait and see if GGG delivers. How exciting!
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frenzul wrote:
They are probably adding a Beastmaster class.


I mean..

Not that wrong.

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