When Attack Projectiles Return!!

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BearCares wrote:
Still, I don't really know how it works but I'll want to look that up.



Cast On Critical Strike Support
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FROM WIKI:

The chance to trigger is rolled separately for each enemy that received a critical strike, so it is possible to get multiple casts on one skill use if multiple enemies get hit.

In case of multiple spells linked to one attack skill this support will roll its chance to cast for each spell sequentially with 100% chance to cast when the hit crits, rolled once against the critical strike chance, and again against the accuracy rating to make sure it has hit. In the case of a hits can't be evaded modifier, this second roll is counted as 100%.

Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 500 milliseconds. This means that a given spell can only trigger once per critical strike, and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). It is important to note that this cooldown does not apply to the gem as whole; you can trigger multiple spells within the 500 millisecond cooldown time as long as they are different.


Ok, this seems to say that one supported spell is good so long as you don't crit more often than the 500 milliseconds cooldown time. But if you are going to crit faster than that, which I do, that you should benefit from linking multiple spells to your setup.
Last edited by BearCares#6660 on Feb 10, 2018, 2:23:58 AM
"
BearCares wrote:
"
FROM WIKI:

The chance to trigger is rolled separately for each enemy that received a critical strike, so it is possible to get multiple casts on one skill use if multiple enemies get hit.

In case of multiple spells linked to one attack skill this support will roll its chance to cast for each spell sequentially with 100% chance to cast when the hit crits, rolled once against the critical strike chance, and again against the accuracy rating to make sure it has hit. In the case of a hits can't be evaded modifier, this second roll is counted as 100%.

Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 500 milliseconds. This means that a given spell can only trigger once per critical strike, and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). It is important to note that this cooldown does not apply to the gem as whole; you can trigger multiple spells within the 500 millisecond cooldown time as long as they are different.


Ok, this seems to say that one supported spell is good so long as you don't crit more often than the 500 milliseconds cooldown time. But if you are going to crit faster than that, which I do, that you should benefit from linking multiple spells to your setup.


i don't know about that. you can trigger multiple spells within the 500 millisecond cooldown time as long as they are different.

you would have to calculate wether a spell + a support are better than two spells. or a spell and two supports are better than three spells and so on. it's good we have path of building that can probably do this for you.

Last edited by kompaniet#2874 on Feb 10, 2018, 5:27:33 AM

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