Chops Flicker Ranger ... DPS Project.

(late to respound but heavy pbs with my internet provider...).

So, before this thread sink into oblivion and Flicker Strike with it, I want to reiterate my POV :

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Qarl wrote:
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__Z__ wrote:
FS with a cooldown ?
so it'll become a non-build skill, just a means to reach enemies and then cleave or whatever ?
this is sad... why? because for me it's the skill that make my journey on PoE so... new?


We realise its a popular skill as it is. The "chainsawing monsters" element is something we'd like to keep.

So a straight cooldown would take that away. One option we want to test is a cooldown that if interrupted by recasting expends a frenzy charge.

This is not perfect, but still allows the powerful chaining of the skill is some circumstances, without having endless jumping, free hits and following.


with this you "kill" this skill as a viable build oriented option. it become a secondary skill :

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__Z__ wrote:
ok, if I understand well : blood rage then FS then pray to kill in one FS shot to get one frenzy charge in order to be able to use FS to strike again before the cool down might allow you to FS again ?

if that, without the top gear with FS you'll don't kill in one shot, you'll dont get frenzy charges and you ?... cleave to get the frenzy charge in order to be able to FS again?
so we have to rely on a secondary attack (fully suported one) to be able to FS at the cost of one frenzy for each FS jump???
each succeding jump at the expendenture of one FC further cripple our attack speed potentially hindering our killing ability and end in a middle of a pack with 0 FC...

in conclusion : without top gear it became some sort of quicker shield charge but un-chain-able.
and with Chopatron stuff it's stay nearly the same...
so, it'll become mainly an high end skill for rich people and in no way a possible build around skill for leveling and specialise early in...



as you wrote this skill is popular as it is now. and some people hate it (really hate the camera move, the non-control over it etc...), so even in is actual state it'll not become a "cookie cutter" build for everyone (excepted maybe in pvp, but it could have special rule only for pvp... i'm i right?).

it's a powerfull skill but with some bad drawbacks. one frenzy charge for one jump will so much hinder the skill that'll become useless to even think to use it for more than for a first jump into the fray...

I really think now that all i've wrote to defend FS is useless, the nerf bat is already flying over it...
no other recognized OP skills will receive such a transfiguring treatement...
so, I've decided to not play my "main" again (werizoak d FS 59) with FS.
and it's really sad for me, because for years of gaming i haven't find something that gave me such a pleasure to play...

ps: for nintje : http://www.pathofexile.com/passive-skill-tree/AAAAAQQAvoN84W_zRReHulFBprrjorei0Gr3xWYx44bAJ8xRh7smkyM_tCgp-kWXAXWieQXzPsBFu8rc3BmJKhzbqHa0PQuCpKZExjLp_mjH2gGWWiaYEYhzfCxXejTfSzyGfSmyK8a8ybuv36C55T-9cYQpHAZXD2zRLLGnBubJgfWJw800Pr9SCz7rgDRBBnidwoyXpJhN4pD-fL3IOTABidEnlq-YoI7jmJyZqI3Rw7P11jdCjDFZWXzpoRDitKH2mE6zyhYOZ5Mz87e01jvjjakY_0hZ_PO5N2FvgW5mTNfMo_mPiBFZVHnnABcVF9YmS5eaOhzTYxQVJFeE1xwSM4FEtq8vAHT9qWI_D0i74g==

this is mine, it's partially defensive (with hp/block), i was gliding toward more frenzy charge and iron reflexes.

pps : kodr : dou you really think i don't use warlord mark, enduring cry, molten shell and stay alive in merciless using only one click FS ?... tssss

... nothing
Thanks for the spec! I am a Ranger however but it gave me a good idea to go further with!

This is what I am aiming for at the moment.

http://www.pathofexile.com/passive-skill-tree/AAAAAQIBAZZaJgZXD2wI23LXDpV0fhDClTMUFSRXFFL5CBbNI5QXFRfWGbN3mRntnoAblCDzHu8LtSUhCTcmkyM_M4FEtjP9-x86mvT4Op8LDDqgdjI8BRacPazruD7ARbtAoxrUQiVZC0N8CQ5ExjLpRZcBdUhZ_PNJGhd_SbYfbUncmRBKbTYXSxL6qVW_hPhXb9w-XTGS9mPy96NovxbWaXb8vGoi67xsNBZScYQpHHnF7x98SOak7x4SX6SYTeKdwoyXsEvyZfj7IMiYqtp_3qCvTd_nAEfLiBCc0Syxp8rc3BmhYXeMsZxmNqvgMhXHP9Ckl9ZLipb9b7bz81Zu44bAJ4Z9KbKE1xwSueU_vcg5MAH2mE6zgW5mTInRJ5bz3SyP98VmMZD-fL2odrQ9u6_foI-IEVm5N2FvzTXcN9WE3kWojdHD
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__Z__ wrote:

pps : kodr : dou you really think i don't use warlord mark, enduring cry, molten shell and stay alive in merciless using only one click FS ?... tssss


I wonder if enduring cry is such a good idea with the duelist... ^^;
You should also grab the frenzy charge on your right to increase your block recovery.
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TBH it's blood rage which should be nerfed, it's just too easy to keep max frenzy charge (which already have the most powerfull bonuses of all charges) for free.

IMO, the cost in life to keep bloodrage should rise for each charge you have (of course, not 4% of your live per charge) and the build in life leech alone should not prevent the life loss.

If blood rage is a little more balanced, then we can keep flickerstrike as it is...
you're right it may be a partial solution for saving FS.

as I've said i'll not play FS anymore and I truly think that this skill is dead by the next patch. So, I consider that's it'll be stupid to keep playing it and feel it's awe (like said chopatron in another post) only during beta....

but cleave, shield charge and other stuff are so classic and basic (and so damn slow!!!) in comparison, it's a pain...
... for me PoE=flicker strike...
i'll try to learn to like it without it...
... nothing
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__Z__ wrote:
but cleave, shield charge and other stuff are so classic and basic (and so damn slow!!!) in comparison, it's a pain...
Cleave at 4+ attacks per second is like a veritable lawn mower. Might be slower than flicker but it's much easier on the eyes!
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FaceLicker wrote:
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__Z__ wrote:
but cleave, shield charge and other stuff are so classic and basic (and so damn slow!!!) in comparison, it's a pain...
Cleave at 4+ attacks per second is like a veritable lawn mower. Might be slower than flicker but it's much easier on the eyes!


I like when my eyes bleed with flicker strike!
... nothing
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FaceLicker wrote:
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__Z__ wrote:
but cleave, shield charge and other stuff are so classic and basic (and so damn slow!!!) in comparison, it's a pain...
Cleave at 4+ attacks per second is like a veritable lawn mower. Might be slower than flicker but it's much easier on the eyes!


i could not play 5/sec flicker for more than a few mins at a time lol.

i only made this to further point out the imbalance of the skill in a pvp setting, and to obv have an awe effect, and see hugenormous numbers :P
IGN: @Chopatron
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Chopatron wrote:
"
FaceLicker wrote:
"
__Z__ wrote:
but cleave, shield charge and other stuff are so classic and basic (and so damn slow!!!) in comparison, it's a pain...
Cleave at 4+ attacks per second is like a veritable lawn mower. Might be slower than flicker but it's much easier on the eyes!


i could not play 5/sec flicker for more than a few mins at a time lol.

i only made this to further point out the imbalance of the skill in a pvp setting, and to obv have an awe effect, and see hugenormous numbers :P


I would have liked that they keep the "awe" and drop the damages.... you know what I mean, I'm sure.
i don't care to reach 40K damages I just want to madly flicker strike everywhere on the map!

but the nerf will touch to the base mechanics of flicker strike.
I'm sure that there's some kind of compromise to keep the effect and lower the damages?
one frenzy charge per jump is like (IF you one shot mobs! or you divert from FS with Frenzy...) playing without frenzy charge... not viable at higher level, I think...

... nothing
teleport is hard thing to balance in any game throughout history. it breaks to many mechanics and is almost always overpowered.

even weird hybrids of teleport are many times to good. i.e. flicker strike.

even w/o the damage its still an instant target instant gap closing ability that makes phase run or other similar spells trash.

see the problem?
IGN: @Chopatron

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