Chops Flicker Ranger ... DPS Project.
(late to respound but heavy pbs with my internet provider...).
So, before this thread sink into oblivion and Flicker Strike with it, I want to reiterate my POV : " with this you "kill" this skill as a viable build oriented option. it become a secondary skill : " as you wrote this skill is popular as it is now. and some people hate it (really hate the camera move, the non-control over it etc...), so even in is actual state it'll not become a "cookie cutter" build for everyone (excepted maybe in pvp, but it could have special rule only for pvp... i'm i right?). it's a powerfull skill but with some bad drawbacks. one frenzy charge for one jump will so much hinder the skill that'll become useless to even think to use it for more than for a first jump into the fray... I really think now that all i've wrote to defend FS is useless, the nerf bat is already flying over it... no other recognized OP skills will receive such a transfiguring treatement... so, I've decided to not play my "main" again (werizoak d FS 59) with FS. and it's really sad for me, because for years of gaming i haven't find something that gave me such a pleasure to play... ps: for nintje : http://www.pathofexile.com/passive-skill-tree/AAAAAQQAvoN84W_zRReHulFBprrjorei0Gr3xWYx44bAJ8xRh7smkyM_tCgp-kWXAXWieQXzPsBFu8rc3BmJKhzbqHa0PQuCpKZExjLp_mjH2gGWWiaYEYhzfCxXejTfSzyGfSmyK8a8ybuv36C55T-9cYQpHAZXD2zRLLGnBubJgfWJw800Pr9SCz7rgDRBBnidwoyXpJhN4pD-fL3IOTABidEnlq-YoI7jmJyZqI3Rw7P11jdCjDFZWXzpoRDitKH2mE6zyhYOZ5Mz87e01jvjjakY_0hZ_PO5N2FvgW5mTNfMo_mPiBFZVHnnABcVF9YmS5eaOhzTYxQVJFeE1xwSM4FEtq8vAHT9qWI_D0i74g== this is mine, it's partially defensive (with hp/block), i was gliding toward more frenzy charge and iron reflexes. pps : kodr : dou you really think i don't use warlord mark, enduring cry, molten shell and stay alive in merciless using only one click FS ?... tssss ... nothing
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Thanks for the spec! I am a Ranger however but it gave me a good idea to go further with!
This is what I am aiming for at the moment. http://www.pathofexile.com/passive-skill-tree/AAAAAQIBAZZaJgZXD2wI23LXDpV0fhDClTMUFSRXFFL5CBbNI5QXFRfWGbN3mRntnoAblCDzHu8LtSUhCTcmkyM_M4FEtjP9-x86mvT4Op8LDDqgdjI8BRacPazruD7ARbtAoxrUQiVZC0N8CQ5ExjLpRZcBdUhZ_PNJGhd_SbYfbUncmRBKbTYXSxL6qVW_hPhXb9w-XTGS9mPy96NovxbWaXb8vGoi67xsNBZScYQpHHnF7x98SOak7x4SX6SYTeKdwoyXsEvyZfj7IMiYqtp_3qCvTd_nAEfLiBCc0Syxp8rc3BmhYXeMsZxmNqvgMhXHP9Ckl9ZLipb9b7bz81Zu44bAJ4Z9KbKE1xwSueU_vcg5MAH2mE6zgW5mTInRJ5bz3SyP98VmMZD-fL2odrQ9u6_foI-IEVm5N2FvzTXcN9WE3kWojdHD |
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" I wonder if enduring cry is such a good idea with the duelist... ^^; You should also grab the frenzy charge on your right to increase your block recovery. PoE forums ignore list script:
http://userscripts.org/scripts/show/162657 0.4: added "ignore" button. ignore list is now saved locally. | |
TBH it's blood rage which should be nerfed, it's just too easy to keep max frenzy charge (which already have the most powerfull bonuses of all charges) for free.
IMO, the cost in life to keep bloodrage should rise for each charge you have (of course, not 4% of your live per charge) and the build in life leech alone should not prevent the life loss. If blood rage is a little more balanced, then we can keep flickerstrike as it is... |
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you're right it may be a partial solution for saving FS.
as I've said i'll not play FS anymore and I truly think that this skill is dead by the next patch. So, I consider that's it'll be stupid to keep playing it and feel it's awe (like said chopatron in another post) only during beta.... but cleave, shield charge and other stuff are so classic and basic (and so damn slow!!!) in comparison, it's a pain... ... for me PoE=flicker strike... i'll try to learn to like it without it... ... nothing
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"Cleave at 4+ attacks per second is like a veritable lawn mower. Might be slower than flicker but it's much easier on the eyes! |
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" I like when my eyes bleed with flicker strike! ... nothing
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" i could not play 5/sec flicker for more than a few mins at a time lol. i only made this to further point out the imbalance of the skill in a pvp setting, and to obv have an awe effect, and see hugenormous numbers :P IGN: @Chopatron
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" I would have liked that they keep the "awe" and drop the damages.... you know what I mean, I'm sure. i don't care to reach 40K damages I just want to madly flicker strike everywhere on the map! but the nerf will touch to the base mechanics of flicker strike. I'm sure that there's some kind of compromise to keep the effect and lower the damages? one frenzy charge per jump is like (IF you one shot mobs! or you divert from FS with Frenzy...) playing without frenzy charge... not viable at higher level, I think... ... nothing
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teleport is hard thing to balance in any game throughout history. it breaks to many mechanics and is almost always overpowered.
even weird hybrids of teleport are many times to good. i.e. flicker strike. even w/o the damage its still an instant target instant gap closing ability that makes phase run or other similar spells trash. see the problem? IGN: @Chopatron
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