Chops Flicker Ranger ... DPS Project.
" In pvp, he won't be able to use blood rage to get the charges, but frenzy instead, which makes him more vulnerable than with only flicker spam. Build of the week #2 : http://tinyurl.com/ce75gf4 Last edited by zriL#4590 on Feb 28, 2012, 12:07:02 PM
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" Why would you use frenzy when you can kill most people in 1 crit? | |
" this .... lol would also stack more dagger damage passives etc. can i copy a link to current or do i have to manualy enter all the passives in .... big day today. p.s. before it gets blown out of proportion, this build is not a farming build. its terrible at farming compared to spear/discharge/cleave/etc. IGN: @Chopatron Last edited by Chopatron#3662 on Feb 28, 2012, 12:52:34 PM
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" I'm just saying that this build is way less powerful without charges (half dps). Currently, many builds would one shot most people, not just this one. So it's not really relevant. Build of the week #2 : http://tinyurl.com/ce75gf4 Last edited by zriL#4590 on Feb 28, 2012, 1:28:27 PM
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I would also like to video of this in action.
Good stuff, nice job chop. Insan
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" Not really, with the damage reduction in PvP most builds would still take several hits. Also, as chop said, for a pure PvP build you'd probably skip the frenzy passives completely and get flat damage instead. Anyway I don't really think anyone would argue that flicker in it's current form would be incredibly OP in PvP. Everyone knew that already, this thread just shows how high the damage can really get. | |
you forgot to post the chest piece.
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" The benefit is in having another dagger's worth of attack speed and crit mods, and access to the powerful dual-wielding passives between ranger and duelist. The downside is having to find a second dagger remotely as good as the first, and losing out on a good deal of defenses. About this build in pvp: Armor - useless against 10k damage (after pvp reduction). Evasion - even 6k evasion is only 17% to evade against his 1500 accuracy. Block - will always go into block stun after successfully blocking, and possibly get stun locked. Acrobatics - amusingly better than any of the normal defenses listed above. Running around really fast - probably the most effective defense because flicker tends to miss if the target moves out of weapon range while you're swinging. |
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" Flicker in its current form is indeed overpowered in its current form. Once some starts flicker striking you it is both hard to target them, and hard to have an effective escape strategy. | |
" Redundancy at its bets. Wonder how many forms it have? Unviable build tester. Fuse mechanics: http://www.pathofexile.com/forum/view-thread/21503 95% Crit Build Without Charges [0.10.1c]: http://www.pathofexile.com/forum/view-thread/172438 Last edited by Progammer#5080 on Feb 28, 2012, 3:18:49 PM
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