BUG PC Critical flicker strike

Hello,
I have bug of targeting with my critickal flicker strike.
My character goes away very far and does only miss. Then he returns has his starting point and is killed 9 times on 10.
I am nevertheless 92 % of precision.
I have a very good one pc, a wired connection and an internet (fiber) Naturally I make turn games very greedy.
I think that the teleport of the critical flicker strike needs a corrective .... I see many comment has this subject on Xbox But not on PC
Last bumped on Feb 5, 2018, 4:38:03 PM
sounds like desync. what is your latency? are you on predictive or lockstep? what is your aps?

what is your way to avoid stuns?
IGN: Eric_Lindros
CET: Timezone
This definitely sounds like desync which is very common with Flicker Strike and has been in the game since I could remember. I heard (haven't tried myself) some have minimized it by removing Multistrike (if you have it). Could give it a shot and see if it helps but it's gonna impact your damages.
"
Demonasius wrote:
This definitely sounds like desync which is very common with Flicker Strike and has been in the game since I could remember. I heard (haven't tried myself) some have minimized it by removing Multistrike (if you have it). Could give it a shot and see if it helps but it's gonna impact your damages.


yeah thats why I asked about aps.. at certain point, flicker strike can become too fast for client/server communication..
IGN: Eric_Lindros
CET: Timezone
Indeed it would be possible that is the desynchronization. I have a good latency and good FPS. Concerning "networking mode" I am "predictive". What is the APS? I am not English, I do not know all the abbreviations.The problem is that I bang the monster and that he do not take the blows.
Then sometimes I return behind. Otherwise if you want to know which build I play to have an idea of the gameplay that I have here is the link:https://www.youtube.com/watch?v=JHmHG9hXEZo
Details: I am full house stuff and lvl 81 (with quality gemstones 20 %)
APS = attacks per second. If you go into the character sheet (press 'c') and click on Flicker Strike, you should see a line with "Attacks per second = x".
It doesn't make a bit of difference, guys. The balls are inert.
i have 7.19 APS .
if your latency is good than you should definitely be on lockstep with such desync-heavy skill like flicker. I have 20-30ms latency and playing flicker on lockstep with same aps as you with no issues at all..

at stun (action interruption), this is what happens when you are on predictive mode: you get hit and stunned, but your client does not know that for fraction of time and you keep on flickering unit client receives that information from the server. that moment you recover to your real position (where you got stunned)

no matter the mode, I consider flicker unplayable without some sort of stun avoidance, unless you have tons of max life or great defenses
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Jan 30, 2018, 5:04:49 PM
What recommend you then? Have you the exact name of a potion or other one so that I can continue has to play normally
first try to switch to lockstep. then you will see how much of an issue stuns are

it depends on your build

there is a flask but short duration and high cost, thus unreliable, its more like a kind of "oh crap" button

if you are armour based you can use Unwavering stance keystone or Kaom Roots boots (those protect from freeze, chill and temporal chains as well). the downside is you cant evade attacks

my favorite way is using boot enchant combined with Hearth of Oak passive (ranger area). I dont have the top enchant but 93% of avoidance works fine for me
IGN: Eric_Lindros
CET: Timezone
Last edited by Ludvator#6587 on Jan 30, 2018, 5:22:30 PM

Report Forum Post

Report Account:

Report Type

Additional Info