An overview of Abyss league.

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Player089 wrote:
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Pinchyskree wrote:
A better challenge that is more rewarding and something that is just easier are not the same thing. The amount of time spent has nothing to do with difficulty, just the amount of time you have spent. Some people seem to confuse this, to turn it into a pathetic attempt to attention seek on the internet.

Just like requiring foreknowledge to beat a boss without dying is not acceptable or quality design. You need clear stages of escalation in a fight to allow the skill of the player to judge what to do and when.

My character was nearly unkillable up to that point, only to have poor design killswitch me three times.


There is NOTHING in this fight that could not be dodged with enough skill. Not a single thing.


Maybe you could actually read what I posted on the previous page.

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Pinchyskree wrote:
The first I had no way to get to safety as the first statue spawned off screen and I was pinned against a wall, the second the fireballs splashed through the statue and killed me anyway, the third the fireballs spawned inside me with no statue again.


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Player089 wrote:
not a single year let alone month spent designing anything for anyone in anything


Hilarious, you think you know the entire life experience of everyone here simply from one forum post. Just this year https://www.doomworld.com/forum/topic/98003-the-alfonzone/ You know nothing of anyones game or design experience, so just shut up.

They have a whole team, that seems to be failing. Don't tell me what I can and can't say here. You put "bad game design" in quotes, it's not even in my post, seems you just see what you want to see to fuel whatever rhetoric you want to spew.

Nothing but nonsensical, made up, ranting garbage.
Last edited by Pinchyskree#6347 on Jan 29, 2018, 12:23:24 PM
the funny conclusion is:

to fully enjoy the game like it's advertised by streamers who get sooo admired by ggg and used as official advertisers of the game, i would have to play the game on such an amount of time that i couldn't support them anymore.

abyss is alot of fun but i'm not getting anywhere with average playtime on my playing account. and i blame harbinger for that cause it changed map progression to a point of trivialising it.

on top of that, the league hides the best items behind high level maps, i'm really not wondering they want to shut down the league before the majority of players gets there.
offline
Last edited by cronus#1461 on Jan 29, 2018, 12:37:11 PM
Good post:

I agree about the drop rates this league, In the build up to the start of this league the emphasis was put on end game. I have managed to get to the Tier 16 maps, currently 145/157, but I have played a lot and the low drop rate has pretty much put a halt on any progress as far as levelling goes.
Git gud? After running 10 lower level maps for little or no xp and no higher lvl map drops even at 145 completed, you kind of lose focus, thats when you die to stupid things.
It takes something like 5 tier 15 maps for 2-3 bars of xp at lvl 92, only 1 death to lose that. Normally I wouldnt mind but when you only have a couple of Tier 15 maps you have to go back to farming lower tier maps just to get a drop and as with anything in this game sooner or later the rng is going to muller you. Most of my currency this league has gone on modding maps, dont have enough for any kind of worthwhile crafting sessions.

As for the unique drops, yes they have become laughable, running Tier 15 corrupted maps and getting Ignomon or Wanderlust Shoes mmm. Decent rares are more 'unique' at least they fit the description. They certainly drop less frequently than uniques.

I believe they have altered the spawn rate of Liches, but meh I grew tired of Abyss depths already. I would have made more sense to have too many to start with then drop the spawn rate, at least more people would get to see the content.

The only other gripe I have this league is Zana, why does it take so much xp to level her? With only 12 weeks average per league unless you spam group rotas you wont hit lvl 8 in a league I don't think, and if you do it would be near the end when you wouldn't get to have much fun with it. All my other masters were level 8 this league just as she hit lvl 7. Either lower her xp requirement or make her spawn more in the wild.

And yeh I've had loads of wtf was that insta-deaths but I'm using Molten Strike and you can't usually see anything on the ground anyway.

And the Fragment Stash tab..yeh bit of a cash grab tbh, it takes more items that were allowed in the currency tab leaving something like 20 reduntant sockets or so in it, and the new tab has...like 20 sockets or so..
My hovercraft is full of eels.
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Moose_Q wrote:


It takes something like 5 tier 15 maps for 2-3 bars of xp at lvl 92, only 1 death to lose that.


The exp penalty in softcore is an absolute joke and should be increased . You're not supposed to corpse run kill a boss and expect to get rewarded for it .

Be happy this game isn't hardcore only .
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skaterboy80 wrote:
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Moose_Q wrote:


It takes something like 5 tier 15 maps for 2-3 bars of xp at lvl 92, only 1 death to lose that.


The exp penalty in softcore is an absolute joke and should be increased . You're not supposed to corpse run kill a boss and expect to get rewarded for it .

Be happy this game isn't hardcore only .


Yes, XP penalty isnt a problem here. The problem is that you're FORCED to run easy and boring content because of too low map drop rate. It's just NOT FUN.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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Pinchyskree wrote:

Maybe you could actually read what I posted on the previous page.


It doesn't matter. You died to him multiple times because you are bad, you lacked the skill. The fight is extremly easy once you have seen it, you can get hit by pretty much everything in this fight without dying and there is almost zero overlapping. You don't need any statue to hide behind, you can dodge every single damage by just moving correctly.
The reason you died in this fight is your own lack of skill, not the design of the fight.

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Pinchyskree wrote:

Hilarious, you think you know the entire life experience of everyone here simply from one forum post. Just this year https://www.doomworld.com/forum/topic/98003-the-alfonzone/ You know nothing of anyones game or design experience, so just shut up.


Great, you designed a fun mod for a game as hobby project, such balancing experience, WOW! Insane!
I hope you are kidding, I really do. What a joke.
You can't possibly be this delusional to think that your hobby map mod project creation allows you to talk about balancing in a professional scope for a standalone game of the size of PoE.

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Pinchyskree wrote:

They have a whole team, that seems to be failing. Don't tell me what I can and can't say here. You put "bad game design" in quotes, it's not even in my post, seems you just see what you want to see to fuel whatever rhetoric you want to spew.

Nothing but nonsensical, made up, ranting garbage.


No, they have a whole team where every single person could tear you apart if you actually got to talk to them in person. Go and stream it, hit their balancing team up and tell them that they are failing, let us see if you can win the discussion. Tell them your great balancing ideas and ways and get laughed at.
You are absolutely clueless, you know not a single thing that that plays into their considerations and decisions, you have not once been in any company designing a commerical product.

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Player089 wrote:
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Pinchyskree wrote:

Maybe you could actually read what I posted on the previous page.


It doesn't matter. You died to him multiple times because you are bad, you lacked the skill. The fight is extremly easy once you have seen it, you can get hit by pretty much everything in this fight without dying and there is almost zero overlapping. You don't need any statue to hide behind, you can dodge every single damage by just moving correctly.
The reason you died in this fight is your own lack of skill, not the design of the fight.

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Pinchyskree wrote:

Hilarious, you think you know the entire life experience of everyone here simply from one forum post. Just this year https://www.doomworld.com/forum/topic/98003-the-alfonzone/ You know nothing of anyones game or design experience, so just shut up.


Great, you designed a fun mod for a game as hobby project, such balancing experience, WOW! Insane!
I hope you are kidding, I really do. What a joke.
You can't possibly be this delusional to think that your hobby map mod project creation allows you to talk about balancing in a professional scope for a standalone game of the size of PoE.

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Pinchyskree wrote:

They have a whole team, that seems to be failing. Don't tell me what I can and can't say here. You put "bad game design" in quotes, it's not even in my post, seems you just see what you want to see to fuel whatever rhetoric you want to spew.

Nothing but nonsensical, made up, ranting garbage.


No, they have a whole team where every single person could tear you apart if you actually got to talk to them in person. Go and stream it, hit their balancing team up and tell them that they are failing, let us see if you can win the discussion. Tell them your great balancing ideas and ways and get laughed at.
You are absolutely clueless, you know not a single thing that that plays into their considerations and decisions, you have not once been in any company designing a commerical product.



The method with which I died was explained, has nothing to do with skill error but poor fight design.

It's doing a good job of pushing new players away.

I put that project example there to prove your stupid, eccentric, baseless ranting wrong. Bullshit claims that you know everything about everyone posting. No one needs to have years of experience with balancing a commercial game to see that it is bad and comment here.

Pick any random forum, see the mass of problems related to balancing on almost every level.

It seems I spoke a truth about nolifing that you didn't want to hear and now it's triggered this pathetic tirade of nonsense that just moves the goalposts of feedback to only experienced developers in order to silence people.
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Pinchyskree wrote:

The method with which I died was explained, has nothing to do with skill error but poor fight design.


No, the reason you died three times to the same boss is that you are not good at the game and should practice more.
There is nothing in this fight that is based on RNG, there is nothing in this fight that isnt avoidable. Learn the fight and stop complaining. Other people do it too.

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Pinchyskree wrote:

There will always be parts of the game that push "new players" away. What if a new player came and told you he doesn't like the skill tree, it's too complex. You demand for a change? Bullshit, you tell him to play something else. Same with this fight. If a new player is too bad to beat this mechanic after multiple tries then he should really do something else.

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Pinchyskree wrote:

I put that project example there to prove your stupid, eccentric, baseless ranting wrong. Bullshit claims that you know everything about everyone posting. No one needs to have years of experience with balancing a commercial game to see that it is bad and comment here.


You put it up and proved my point with it. The point that you are clueless.
I did not make this statement baseless. The fact that you claim that their balancing team "is failing" or the game is desined bad, not balanced or whatever proved to me that you are a simple player, with no clue of balancing, that is simply mad about having died to a certain boss in the game.
Anyone that actually has some professional background in the field would have a lot more decency in the way they adress the topic and would also talk about it a lot more distanced.

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Pinchyskree wrote:

Pick any random forum, see the mass of problems related to balancing on almost every level.


This forum is irrelevant. The most ignorant and clueless people are posting about their opinions here. If GGG only did 5% of what is recommended in here every day we would have the worst clusterfuck of a game that anyone has ever seen. It would be the most trash games out of all trash games, aided by people with no experience in anything.
People with 3k life, Abysuss on and Berserker as ascendancy come in this forum to talk about how there are too many one shots, the game is balanced poorly, it needs to be fixed, etc. Then there are people that die three times to a simple boss in an already extremly easy game and want it fixed, etc.
What a joke.
No, the reason I died is because it's designed with an instant death attack that is unreadable and can be unavoidable on first play which causes new players to feel cheated and leave. I did beat it fast but it felt like shit.

Telling all players to just "play something else", what a great business strategy. They should hire you to filter out everyone who has a complaint and leave just a handful of elitist snobs who spend no money on the game most of the time and say everything is fine even though it isn't.

All the serious problems outlined in detail on these forums are not irrelevant, claiming there are only trash posts to dismiss everything but what you say is also bullshit.

The fight is bad, it's removing return players and potential customers. Nothing you say has any more value than anyone else, you don't have a professional background that you claim everyone needs in order for their comments to have merit, so no one should listen to you either.
This needs to be seen more.

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