Important: Suggestion for a SupportGem

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DE3me wrote:
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AceNightfire wrote:
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DoubleSmiggins wrote:
My own experience with Enduring Cry says that it doesn't really taunt very effectively.

I'm not against an idea to incite affected monsters into attacking you without fleeing as a support. I don't think it'd see a huge amount of use, but could be interesting...


You can cast enduring cry very often, which does taunt and give you certain bonuses through the spheres you get. And decoy totem works pretty well too. And if an enemy flees, just you leep slam or something like that or freeze them with glacial hammer or stun them with heavy strike/ground slam etc. There are plenty of options to stop your enemy.


it is not a problem against single targets... it is a problem against masses of act 3 snakes or act 2 monkeys that run away in every single direction.

+ there is a flee support gem, so why not a gem with the reverse effect?

oh and enduring cry may be viable, but it is a str skill and you don't have that much str as a dex hero.
so i don't see any of your suggestions viable for the suggestion :/



I don't see any reason why a dex user should have something similiar as taunting. It doesn't fit a dex class to provoke enemies. If you want to do so, get some strength (there are enough strength nodes with +30 or +20/+life) and use enduring cry or decoy totem. This game is there to make choices.
the point isn't about a choice ... it is about how annoying it is to play a melee dex, because mobs run around like crazy.
+ even enduring cry or the totem doesn't fix the problem at all...

that is why i'm talking about a support gem and not a skill!
(and because there is a similiar support gem with the reverse effect already)

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