Review Of Bosses From Act 1-10 From SSFHC Perspective

Thanks guys. I never noticed any of that. I just go in and face tank her. She is coming up soon in my new build, so I will pay closer attention. :)
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
Doedre act 8 is *easily* the cleverest design in the game -- exploding' the triple curse idea! -- but the execution is beyond punitive.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

I am Path of Exile's biggest whale. Period.
Last edited by Foreverhappychan#4626 on Jan 2, 2018, 7:22:56 PM
"
grepman wrote:
"
Difficulty 1/5

Oversoul is one of the few bosses I believe to be absolutely perfect.


um...seems like you have a fundamental problem with your rating

if a perfect boss has 1/5 difficult rating...why bother creating bosses at all ?


While I agree that OP has a bit too high tendency to mix easy and balanced there are few things that people who can't get past that actually miss. For example Oversoul is in Act II (Normal) and is supposed to be an introductory boss (see, we have these telegraphed attacks you're supposed to dodge) so being easy once you've learned the lesson is perfectly fine.

For me the point of the OP is the completely unjustified spike in difficulty that happens at the end of Normal difficulty (a spike that shadows everything up to specific red maps, Atziri, Shaper and potentially some league specific boss encounters). We have tons of good players (aka big streamers) ripping in maps so the challenge is still there but it shouldn't be in Normal difficulty for experienced players (I'm pretty sure that streamers like Karvarousku and RaizQT have died in Act V this league).
there is no "normal" difficulty anymore. there is no real spike anywhere before a10 kitava aside from gruthkul. op analyzes bosses and yet doesnt bother to learn mechanics (analysis of kitava fight is hilarious)

if anything its the today game's fault for conditioning that player can just stand facetank and as long as he has life and resists he should be fine

back in the day merveil would bash anyones candy ass in if they didnt have like 50% cold res. you would learn really well that bosses (and rakim) aint no joke. hell, hailrake would freezelock you and shit.

somehow the logic of "'experienced player'=have decent hp pool and resists and understand the build" escapes me. experienced players are the one who know the fight well but still can make mistakes that would cause them to die.

sorry, if act 10 avarius or act 9 boss (both horribly undertuned pushovers) are the epitome of a 'balanced boss' to you, you don't seem to understand what 'balance' means or what 'boss' means. bosses should be hard. bosses should be dangerous even to veteran players who know the mechanics. otherwise, the fuck is the point of a boss ?
Im trying not to reply to anyone because I get annoyed easily when people cant understand basic logic


But I see too many of the same comments so I'll say something
-

In the title in included from SSFHC PERSPECTIVE

If you have not yet beat the main 10 acts in ssfhc then you have no frame of reference to even begin to understand why certain bosses are unbalanced vs balanced.

The difficulty ratings I gave were based on my own experience.

Things that are easy for a veteran of the game make sense and shows balance.

Fights where I am able to defeat the bosses without an overload of mechanics or ridiculous dmg increases.

There isnt a boss that is "undefeatable"

However when I analyze the boss and how easy it is to die from a simple mistake It seems a bit unbalanced.

The game shouldnt assume you are always res capped yet it does.

Accomplishing that in SSFHC is not as easy as opening up poe.trade and spending 4c.

Just because I considered a boss 1/5 difficulty does not mean the average generic player does.

For all the SC players commenting you really cant even begin to understand how the game is played when you
1. are not allowed to rip
2. lose all your equipped gear and lose your character when you rip
3. Cannot simply spend 1c per piece and get decent gear for every slot.


The same people who say the game is too easy are the same people paying for shaper kills and kitava kills.

Whats even more sad is the amount of comments where people write - facetanking is all op does, if op cant face tank its broken/balanced.

Its really pathetic.

I havent facetanked a single boss or been able to.

Even grabbing a hefty amount of life/regen etc, using fortify etc etc

None said anything about face tanking. Its the difficulty of dying from the amount of spell spam or almost unavoidable mechanics

Its the spike of difficulty that doesnt add up or make sense.

When im judging bosses im considering it from again... a ssfhc perspective

Im utilizing auras for res/def, passives for def, always using decoy totem against bosses.

ETC ETC

Certain bosses are overtuned and have too much dmg and are a spike in difficulty compared to the rest

The bosses I didnt mention I wouldnt even consider a 1/5 on the difficulty.

Alot of people seem to forget POE is not about killing the 10 act bosses.

POE is 10% playthrough and 90% mapping.

Most lvl 100 poe players have over 9 days played on their characters.
While it only took them about 6-9 hours to get into maps.

Even less then 10% spent on just the "storymode" of the game

If you have not yet beat the game on ssfhc dont even respond or talk to me you have no frame of reference.

If you can defeat the game on ssfhc and kill kitava you are welcome to share your opinions with me.

If you continue to look at the game in a SC mindset there is no point in even responding
Last edited by Bloomania#2606 on Jan 3, 2018, 6:40:34 PM
Just to remind people, the OP set the context for his OP and the thread as a Solo-Self-Found Hardcore perspective. I think some people may be forgetting that fact. It's fine if one wants to give their opinion from a different perspective but if so it would be incumbent on you to mention that changed context in your post especially when criticizing the OP.

edit: I see the opening poster finally did respond which sort of makes this post more of a supporting post in response to the above post.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Last edited by Turtledove#4014 on Jan 3, 2018, 10:49:24 AM
"
benjaminbona wrote:
These are my opinions of the act bosses and I wont be responding to anyone here.

"
benjaminbona wrote:
If you can defeat the game on ssfhc and kill kitava you are welcome to share your opinions with me.

So sharing is ok but you wont respond.

My 'share': I dont want the game to be made easier. All your suggestions imply making the game (significantly) easier.
No wonder it's lost, it's in the middle of the jungle!
"
benjaminbona wrote:

If you have not yet beat the main 10 acts in ssfhc then you have no frame of reference to even begin to understand why certain bosses are unbalanced vs balanced.


Which is literally no different from playing ssf or at the start of a league and not dying once. Do you think softcore players intentionally die just because they can when its possible to avoid doing so? I havent raced in a while due to the change in the system, but when it really counts, experienced softcore players can and do outpace the general hc crowd. If anything, you dont seem to have a frame of reference of an actually experienced player.

You getting annoyed over nothing is your own problem.
No trading, slows you character(s) progression down and you are enticed to use your portals more often in boss fights which surprise you.

OP plays a melee character which in itself is prone to receive dmg due the close proximity to bosses.
Not sure if SSFHC melee characters use portals often (in boss fights), but i guess it will depend on the pantheons / leech / regeneration choices/values.

Melee characters is the purest impression you can get playing in an only-one-mistake-allowed-mode.


Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
"
experienced softcore players can and do outpace the general hc crowd.


This comment alone already shows that you have no logic

Comparing softcore where you can level up before a boss fight and throw urself at the boss as many times as you want untill its dead....

Comparing that to a perma death league where 1 mistake means you lose everything and have to restart....

outpacing? As in Softcore players are leveling faster and you are surprised? Really kid?

You really are the epitome of bad feedback and unintelligent responses that GGG is truly trying to avoid

"
Do you think softcore players intentionally die


Uh yes have you ever heard of the gem called

https://pathofexile.gamepedia.com/Cast_on_Death_Support

Which some people utilize to cheese any difficult boss.

They had to actually change game mechanics because SC players were using golems which were unkillable to cheese every hard content that existed in the game.

Dying intentionally has nothing to do with anything else mentioned in this thread.... You just pulled that comment out of nowhere.

The difference is what you can or do lose from dying.

You can always avoid any punishment in SC by simply leveling before a boss fight.

If you die, nothing matters. You lost nothing, you can just keep going.

Dont continue to respond SC boi you are making yourself look like a fool tbh.
Last edited by Bloomania#2606 on Jan 3, 2018, 7:46:36 PM

Report Forum Post

Report Account:

Report Type

Additional Info