Review Of Bosses From Act 1-10 From SSFHC Perspective

So "unbalanced" and "balanced" is "hard" and "easy" for you? Trying to understand the perspective of yours. Innocence to you is unbalanced and bullshit. To me it s like the best boss fight in the game, it s very mechanical, you can't just facetank all the way thru unless if u got shitton of dps. I ve noticed like 9/10 players hate the challenge in the game. Just facetank everything and call it "balanced and fun".
Pretty good OP there. I also have some issue with the apparent correlation between 'balanced' and 'easy', 'unbalanced' and 'difficult' but ignoring those ratings, I think the detailed breakdowns are very close to 100% amenable from a SSF-nonHC point of view. I play SSF with a soft HC mentality: until that first death, I'll do anything short of disconnecting to not die. After it, I figure the damage is done, and don't worry so much.

Act 5 is a ridiculous spike. You know it, I know it, GGG know it. That's not to say it's unbalanced in and of itself -- with Avaricence's very obvious vocal cues and understanding that Kitava is all about getting enough damage to whale away on that heart before things get out of hand, I find neither fight particularly overwhelming anymore.

But Act 5 is way, way harder than Act 6 and a lot of act 7, relatively. And Act 10, being a reiteration of those Act 5 mechanics, is similarly spikey (but as the final act, perhaps is more justified as such than Act 5).

I agree with the condemnation of Doedre Act 8 -- claustrophobic spam fight that screams 'mass aoe or gtfo'.

I think Gruthkul needs more clarity mechanics-wise.

I find it interesting that the OP somewhat selectively discussed the Gods as 'bosses'. Gruthkul, Garukhan, and Shakari are in there, but Tukohama, Ryslatha, Abberath, Ralakesh, and Yugul are not. And I'm fairly sure a few of those aren't optional. Abberath I find to be the biggest spike in Act 6, and have only managed to kill him once without dying.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.

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Dr1MaR wrote:
So "unbalanced" and "balanced" is "hard" and "easy" for you? Trying to understand the perspective of yours. Innocence to you is unbalanced and bullshit. To me it s like the best boss fight in the game, it s very mechanical, you can't just facetank all the way thru unless if u got shitton of dps. I ve noticed like 9/10 players hate the challenge in the game. Just facetank everything and call it "balanced and fun".


i think the spike is too high for it being act 5.

act 6 ~ 10 are manageable. kitava act 10 is hard at the start but makes sense.

compared to that spike, in act 5 bosses don't make sense.
Last edited by Dudebag#0222 on Jan 2, 2018, 4:23:16 PM
Seem "unbalanced" means:

cant face tank every boss and attack stupidly with my glass canon build.

I read up to kitava then skimmed the rest, and it seems your idea of "balanced" has high correlation to how close it is to your perceived 1/5 difficulty.
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Difficulty 1/5

Oversoul is one of the few bosses I believe to be absolutely perfect.


um...seems like you have a fundamental problem with your rating

if a perfect boss has 1/5 difficult rating...why bother creating bosses at all ?
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biyte wrote:
I read up to kitava then skimmed the rest, and it seems your idea of "balanced" has high correlation to how close it is to your perceived 1/5 difficulty.

exactly. it's mind-boggling, really.

I kinda stopped reading at vaal but then I looked at fights that are so piss-easy they should be tuned up, and of course - lo and behold theyre the most 'balanced' apparently

Last edited by grepman#2451 on Jan 2, 2018, 6:42:25 PM
What's with "turn the valve" with Doedre? As I recall, I turned it to get started and then killed her. Can you turn it during a fight? If so what does it do?
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During the purple/red phases, if you step in purple circles/red bubbles you get these debuffs that slow you and cause you to take increased damage respectively. In the green phase when you kill the green dudes/circles they spawn from you get debuff that makes you do less damage. In each phase the debuff can stack.

Hitting the valve removes the debuffs (the whole stack) and removes the sources of debuffs from the arena and changes the phase after a few seconds and a doedre animation.
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ChanBalam wrote:
What's with "turn the valve" with Doedre? As I recall, I turned it to get started and then killed her. Can you turn it during a fight? If so what does it do?
you know you can actually experiment yourself right ?

sewers doedre has 3 phases based around 3 curses (as usual): enfeeble (green), vuln (red) and temp chains (purple). for each phase, different things flood the floor.

those phases cycle round robin fashion each time you turn the valve. each phase change instantly clears the floor and make her get to the top (small invuln phase) although you can get some dps in

its one of the best designed fights in the entire game, especially if you dont have enough dps to burst her down easily.

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