Bring the Leaguestone back!

"
Zaludoz wrote:
I would LOVE league stones back, with the following changes to implement in permanent leagues only (temporary leagues do not have league stones):

No white league stones drop, to decrease clutter and micro-management.

League Screen: 3 leagues can be selected at any given time (with level restrictions to unlock 2 and 3 simultaneous leagues, as per the league.)

Magic League stones drop.
NEW Rare League stones drop.
NEW Unique League stones drop.

Slotting a league stone now adds the league stone's modifications to the already actively selected league, as a sort of super-charger.

League screen now has at least 5 slots above each of the 3 active leagues that "drop" stones into the active slots as they run out of charges, to minimize micro-management.

League screen has on/off toggle for league stone usage, to prevent lost charges when traveling through zones that you don't want to spend charges on.

Fun and not cumbersome.



Why only perm leagues get it? Perm league is a reflection of the core game and temp leagues are league mechanics with the core game.

Standard shouldn't get anything (aside from legacy stuff) more then temp leagues.


Your also missing a very important part of leaguestones being inbalanced as drops. They NEED to cost something, otherwise its inbalanced.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
yeah they should bring the leaguestone back, at least to replace the boring Zana's mods
"
Why only perm leagues get it?


I say only permanent leagues, because the temp leagues are showcases for new game mechanics, essentially "beta" periods to see if the league should be folded in the core game's mechanics.

Keeping league stones only in permanent leagues lets people enjoy past leagues without disrupting the new temp league mechanics they want to test.

Many league mechanics have been folded into the core game, and those get passed on into temporary leagues.

The idea of league stones is to customize your game, putting old leagues back into play in full force if that's what you liked, it's perfect for the "live in the past" permanent leagues.

"
Standard shouldn't get anything (aside from legacy stuff) more then temp leagues.


I disagree, for at least 3 reasons:
1) Many people only play standard.
Casual players almost never get to see the "endgame" that the leagues offer during the short 3-4 month time spans. Allowing them access to progress at their own rate would make things like... take for example: Talisman's Rigwald fight... finally a potential goal, rather than a pipe dream for them.

(this especially hits SSF casual players)

2) Temp leagues currently get all the new stuff, and many times, that stuff doesn't roll in the core game, or gets sealed behind Zana mods that effectively eliminate them from the game's experience except for maps. (part of the fun of league stones was modifying the entire leveling process, long before maps)

3) People enjoy the league stone experience, but GGG has decided that they don't fit in the "core game" that gets carried on through to temp leagues. That shouldn't prevent the league stones from being a feature of the permanent leagues.

4) Permanent leagues get bashed enough by people calling them dumpster leagues. They're leagues that let people play at their own pace to reach endgame. They let people collect and combine all their best drops to make the best builds they can.



"
Your also missing a very important part of leaguestones being inbalanced as drops. They NEED to cost something, otherwise its inbalanced.


The balance/imbalance thing I just don't see. Everyone in the permanent league would have equal access to any 3 always-on leagues at any time at the white stone's old settings (maybe I forgot to detail that?). The drops are RNG for the magic, rare and unique stones with modifiers that would super-charge those mechanics back to their full-league-days intensity, and perhaps even more dangerous, due to interactions between the 3 leagues.

There's no "imbalance" here that I can see. If people choose to run league stones that don't add a ton of drops to their sessions, that's a choice they make because they enjoy different league mechanics while they actually play. If people like certain mechanics, they can always experience them - that's the fun - play they way you like to play. Customizing the experience for each character you play from start to finish was what made it so appealing to me.

I may be missing what you feel is so imbalancing here.
Not fussed about league stones tbh, i would prefer that they re add breaches to normal areas before they re add league stones (and yes i am aware that league stones would enable this)
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
If they made it so no white league stones dropped and made zana something different then what they tried. I've never been a fan of the zana even as a currency sink. Maybe she allows you to buy them off her or she gives out varied quests in the atlas. Maybe make them 1 time uses where you just throw them into the map device. Perhaps with zana dishing out leaguestones instead of choosing a league mod, stones might be ripe for trade.

"
e1337donkey wrote:
If they made it so no white league stones dropped and made zana something different then what they tried. I've never been a fan of the zana even as a currency sink. Maybe she allows you to buy them off her or she gives out varied quests in the atlas. Maybe make them 1 time uses where you just throw them into the map device. Perhaps with zana dishing out leaguestones instead of choosing a league mod, stones might be ripe for trade.



Yes, something like this is cool


Zana missions could possibly be "find the leaguestone", instead of find the map item or whatever as well

As long as they dont drop in the wild or without cost (in the case of zana its literally a random quest) its fine.



"
The idea of league stones is to customize your game, putting old leagues back into play in full force if that's what you liked, it's perfect for the "live in the past" permanent leagues.


I don't necessarily disagree with this, but standard shouldn't have anything other then legacy items to detract from the active league playerbase.


Imagine if they did this and standard was more popular then a temp league, that is the opposite of what GGG wants.


"
I disagree, for at least 3 reasons:
1) Many people only play standard.
Casual players almost never get to see the "endgame" that the leagues offer during the short 3-4 month time spans. Allowing them access to progress at their own rate would make things like... take for example: Talisman's Rigwald fight... finally a potential goal, rather than a pipe dream for them.

(this especially hits SSF casual players)

2) Temp leagues currently get all the new stuff, and many times, that stuff doesn't roll in the core game, or gets sealed behind Zana mods that effectively eliminate them from the game's experience except for maps. (part of the fun of league stones was modifying the entire leveling process, long before maps)

3) People enjoy the league stone experience, but GGG has decided that they don't fit in the "core game" that gets carried on through to temp leagues. That shouldn't prevent the league stones from being a feature of the permanent leagues.

4) Permanent leagues get bashed enough by people calling them dumpster leagues. They're leagues that let people play at their own pace to reach endgame. They let people collect and combine all their best drops to make the best builds they can.




For all intents and purposes rigwald fight isn't really a thing anymore, it was brought back for a special thing and while it would be nice to be able to fight him, realistically even an active player would take a long time to get all the proper things needed to fight him in a high enough level to matter.


I think people need to realize that SSF is not the same experience as the main game. The only thing that should be in consideration for them is stuff that has no affect really on the non ssf leagues.

For example if we buffed drop rates of maps just because SSF players have problems sustaining, that would have a large impact on non SSF players.


Temp league will always get all the new stuff, its the entire purpose of the game. Standard being a more regular experience and the new leagues having new encounters and other stuff.


Perm leagues are dumpster leagues, its where everything ends up. While its a perfectly fine place to play, it should not be the best place to play or get any unique mechanics to them.


League specific modifiers are really only balanced to have a cost behind them. Perandus was a perfect example of this with the coin mechanic.


Could also probably tie leaguestones in with prophecy as well, but leaguestones should be a map experience only enhancer.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
Zaludoz wrote:
I say only permanent leagues, because the temp leagues are showcases for new game mechanics, essentially "beta" periods to see if the league should be folded in the core game's mechanics.

You couldn't be more wrong... The temp leagues ARE the game, with standard being the 'dump league'. The only real reason standard exist is so people don't start crying and whining when their 'phat lewt' disappears at the end of a league.
GGG has made this patently clear on a number of occasions...
Would be cool. You open a map device and have a tab with your league stones you can add to your maps. Drop rates of stones could be the same as essences for example - this can always be tuned up/down.
It's not just the leaguestones, gimme poe pre 3.0 back.

What have we got since then?

Nerfs

Nerfs

Nerfs

No mobs in maps, no S tier builds, no chase items, no fun, no reason to play.

In two months, it'll be a year since legacy launched and i can't think of one decent addition they have made to the game, only nerfs and removing builds.
"
DrDraids wrote:
It's not just the leaguestones, gimme poe pre 3.0 back.

What have we got since then?

Nerfs

Nerfs

Nerfs

No mobs in maps, no S tier builds, no chase items, no fun, no reason to play.

In two months, it'll be a year since legacy launched and i can't think of one decent addition they have made to the game, only nerfs and removing builds.


What we have here is likely someone that has gotten burnt out by the game because the "give me more" attitude people have been pushing for and the acceptance of shield charge movement spam and clear the whole map quickly.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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